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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    , untamed wilderness. You don’t need to be a Forgotten Realms expert to run the adventure, as everything you need to know about the setting is contained in this book. If this is your first time running a D&D adventure, read the “Role of the Dungeon Master” section.
                                                
                                            
                                                
                                                     short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
 Read-Aloud Text
                                                
                                            
                                                
                                                    
 Text inside a box, like the text above, is meant to be read aloud to the players. If you’re comfortable doing so, you can summarize or paraphrase the text. Just always make sure to mention important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures  This bestiary provides game statistics and lore for eleven monsters that, while linked to the fantastical and war-gripped Dragonlance setting, are
                                                
                                            
                                                
                                                     suitable for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Appendix: Mortuary Creatures This appendix provides lore and stat blocks for five creatures that, while connected to one of many factions in the infinite and wondrous Planescape setting, are suitable
                                                
                                            
                                                
                                                     for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     wouldn’t throw such a powerful monster at us!” or you might hear, “The read-aloud text spent a lot of time describing that door — let’s search it again!” Discourage metagame thinking by giving players a
                                                
                                            
                                                
                                                     gentle reminder: “What do your characters think?” You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
                                                
                                            
                                                
                                                     wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     memorize every rule before you play, but you should understand the rhythm of play and where to find relevant information when needed. Choose an Adventure Setting. Pick one of the three adventure locations
                                                
                                            
                                                
                                                     and read its introduction. If this is your first time playing D&D, the Wilderness section is a good place to start, followed by the Keep on the Borderlands. Each section contains a tutorial location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Starting the Adventure The adventure’s default starting location is the city of Baldur’s Gate on the Sword Coast, in the Forgotten Realms setting. However, any large settlement will do. Possibilities
                                                
                                            
                                                
                                                     from other D&D worlds include the Free City of Greyhawk on Oerth, the city of Specularum on Mystara, and the city of Sharn on Eberron. To get things rolling, read or paraphrase the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     you flesh out the adventure’s default setting. It also presents new character backgrounds that work well for this adventure. Text that appears in a box like this is meant to be read aloud or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Preparations The characters need to pick up the supplies for the loggers’ camp before setting out. Harbin Wester has made the necessary arrangements with Barthen’s Provisions in Phandalin. When the
                                                
                                            
                                                
                                                     characters arrive to pick up the supplies, read the following boxed text aloud: Barthen tells you that his clerks have filled two crates with supplies as he hands you a sheet of parchment, upon which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
                                                
                                            
                                                
                                                     be big or small, but each family is a gerontocracy, with the oldest member ruling the roost. This elder has most of the responsibility for enforcing traditions, settling disputes, setting the course
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
                                                
                                            
                                                
                                                    . This flexibility provides a powerful tool to upend assumptions of safety and tailor your characters’ struggles. It also encourages layers of mysteries about the nature of the setting. Is each domain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     open to reveal a storage room (area Q11). Living Fire If the beacon of Argynvostholt (area Q53) has not been lit, read the following text when the characters approach the fireplace for the first time: A
                                                
                                            
                                                
                                                     AC 15, 1 hit point, and immunity to fire, poison, and psychic damage. If it is reduced to 0 hit points, it explodes and fills the room with fire, setting fire to the dry furnishings. Each creature in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     can move when traveling (chapter 8, “Adventuring”) and fighting (chapter 9, “Combat”). Languages Your character can speak, read, and write certain languages. Chapter 4, “Personality and Background
                                                
                                            
                                                
                                                    . Relationships among subraces vary significantly from race to race and world to world. In the Dragonlance campaign setting, for example, mountain dwarves and hill dwarves live together as different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     horrors, dead or alive, in areas F6 and  area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
                                                
                                            
                                                
                                                     moments of the explosion, Grisdelfawr begins circling over the misty gulch (area F1). When the characters exit the forge, read or paraphrase the following text: As you exit the tunnel mouth, a blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     went on to inspire the creation of a campaign setting of the same name in 1990: Ravenloft, home of the Domains of Dread. 
 Module I6: Ravenloft, written by Tracy and Laura Hickman, broke new ground by
                                                
                                            
                                                
                                                     meant for you, the Dungeon Master, alone. We recommend you read the entire adventure before attempting to run it. It assumes that you have the fifth edition Player’s Handbook, Dungeon Master’s Guide, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     these steps: Step 1. Focus on the story of the adventure. Read or reread the adventure’s introduction and background information. Create a bulleted list of key plot points to make sure a coherent
                                                
                                            
                                                
                                                    ’ tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounter—their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
                                                
                                            
                                                
                                                     scholars theorize that Toril’s dragons evolved from some reptilian ancestor. And though it’s possible to read these theories as contradicting the story of “Elegy for the First World,” it’s also possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
                                                
                                            
                                                
                                                     at a slight angle over the trees. It looks like something is burning just over the next ridge.
 The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Chapter 1: Playing the Game ANTONIO JOSÉ MANZANEDO  While adventuring in the Dragonlance setting, the siblings Caramon
 Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
                                                
                                            
                                                
                                                     interaction, exploration, and combat. Rules Glossary
 If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     these steps: Step 1. Focus on the story of the adventure. Read or reread the adventure’s introduction and background information. Create a bulleted list of key plot points to make sure a coherent
                                                
                                            
                                                
                                                    ’ tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounter—their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     on a platter, and servants pouring wine.
 Two more curtains hang beyond the first, each showing the same image descending into horror. When the second curtain is revealed, read: Another curtain hangs
                                                
                                            
                                                
                                                     the second curtain is a third: A scene of horror confronts you: nobles feasting on servants, eating each other alive, and setting fire to the hall. The roast boar is alive and laughing on its platter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
                                                
                                            
                                                
                                                     thus worthy of cautious respect, if not fear.
 Read on and learn that perhaps the derision leveled at these fiends reflects only the fear and trepidation of those who would mock them. And perhaps if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Wizard Gizzard! Characters following the student who invited them to play Wizard Gizzard are led to the main dining room (area E2) of Bow’s End Tavern. Read or paraphrase the following: Along one
                                                
                                            
                                                
                                                     participant has disadvantage on their Dexterity (Arcana) check. After setting the scene and explaining the rules, reveal that a bag of tricks (gray) will be awarded to the winner of the next game. The bag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    The Waters of Lyth Eventually, the party crosses a vale not noted on Khea’s map. Read or paraphrase the following description: A shallow valley lies amid the rise and fall of the Katachthon foothills
                                                
                                            
                                                
                                                     sisters think they’re seers, but they’re actually just addicted to the pool’s tainted waters. They use the poisoned pool to attract and weaken creatures before setting upon their prey. The harpies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    That Trunk Has Teeth! Once the characters have completed as much of the scavenger hunt as they wish, they hear a commotion coming from the west shelves of the main stacks in area B10. Read or
                                                
                                            
                                                
                                                     about. Sheets, blankets, large wooden frames, and half-painted wooden props are scattered haphazardly around the tables where members of the Live-Action Roleplaying Guild were setting up for a show
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
                                                
                                            
                                                
                                                     addresses the fifty or so of his fellows, and they scatter, performing the tasks of setting up camp. A larger, bestial-looking lizardfolk moves closer to the leader, as if waiting for directions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Satyrs in Distress Once the characters have entered the book, read: You’re on the fringe of a meadow that borders a forest. Tall trees of several varieties stretch before you as far as the eye can
                                                
                                            
                                                
                                                     see. Behind you is a range of formidable mountain peaks. As the remnant of the setting sun dips below the horizon, a rising full moon illuminates the darkening sky.
 When one or more characters move to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     rectangular dining table that has a silver place setting at the head of it. On the east wall hangs a large painting of an opulent banquet.
 The dining table can easily seat six people, but the chair that
                                                
                                            
                                                
                                                     accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
                                                
                                            
                                                
                                                     pausing to decorate or say short prayers at the communal altar. These locals politely invite characters to help them. Setting an Ofrenda. The shared altar has enough space for each character to set a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kas’s plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact
                                                
                                            
                                                
                                                     Place Setting Location 
     First  2  Underdark, Toril  Forgotten Realms  A covert base of Lolth worshipers 
   Second  3  Astral Sea  Spelljammer  Near the wreckage of a spelljamming ship 
   Third
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Official Errands Each official in the fortress spurs the characters to explore a different adventure setting. Dwern the Scribe The castellan’s scribe, a dwarf man named Dwern, sits at a tidy
                                                
                                            
                                                
                                                    
 This gruff scribe prefers the company of books over people.
 Bookworm. Dwern has read more books than anyone else in the keep.
 Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     wandering outside without permission, then graduating to pushing someone down the stairs or setting a house on fire. Sooner or later, the child’s family and community become terrified of the “bad seed” and
                                                
                                            
                                                
                                                     frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish; the DM controls the creature’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     allowing that character’s player to choose Zybilna as the warlock’s patron. Warlocks who make pacts with Zybilna regard her as a generous, fairy godmother-like figure.
 Setting the Stage Identify which
                                                
                                            
                                                
                                                     Witchlight Carnival. To kick off the adventure, read the following boxed text to the players whose characters aren’t part of the carnival: You have been summoned to the abode of a human warlock named Madryck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     iron door at the top of the staircase from area B2 leads into the observatory on the third level of the tower. The door is closed but not locked. Read or paraphrase the following boxed text when the
                                                
                                            
                                                
                                                     lever remains in this position. Stable. The Barn Door blasts off when the countdown timer reaches zero. Steering Wheel. This wheel sets the rocket’s trajectory. Its glowing numerals currently read 646
                                                
                                            
                                        





