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Returning 35 results for 'read spirits'.
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Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, read the following: A boyâs voice issues from a stuffed purple dragon on one of the beds. âTheyâre not like the others. Should we hide from them too, Regan?â
âWell, it doesnât matter now, donkey!â a
girlâs voice replies from a figure of a tin knight on the other bed. âThey got in, so maybe theyâre not hungry things yet.â
The two spirits are Regan and Vastion Halvhrest. Their motherâs occult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the horn. A character who understands Dwarvish can translate the hornâs runes, not all of which are visible from the floor. The runes visible from the floor read, âIf you blind us.â A character must fly
up to the horn or climb above it to read the message in its entirety, which is âIf you blind us, shall we not revenge?â Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
trust a wizard. Theyâre all devils in disguise, especially the friendly ones. 3 Dwarves have lost their spirits, and are almost like the undead. Thatâs why they live underground. 4 Magical things bring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Getting off on the right foot is important. If you follow these steps, you should be all right: Before starting the adventure, read the rest of this section and the âTen-Towns
town in which the adventure begins (see âStarting Townâ below) and read the description of that town. Once the players have their characters, backgrounds, and secrets sorted out, kick off the adventure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Read or paraphrase the following: An ancient statue of a bakunawa is cracked with age and covered with unusual vines. Amid a cluster of tangled roots, a blister-like growth heaves like a breathing
that stood here, but when invaders burned the sacred tree Bathalang Puno and the surrounding city, the ninuno was overwhelmed by the pain of those who died. Angry spirits still haunt the island, their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spirits of the Past We are the spiritual anchors of the greatest champions of our people. Through our faith, we keep their spirits from being lost to oblivion. You have been chosen by a hero. Live
KaLashtar prophecy you canât ignore!
Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say theyâre
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crypt of the Hellriders Zarielâs fallen companions cannot rest. Nobody can in this nightmare hellscape. â The Cartographer When the characters arrive at this location, read or paraphrase the
remains of Hellriders who died fighting at Zarielâs side. Their restless spirits yearn for peace yet are doomed to haunt this place until once more called to arms. Dozens of dead knights kneel before the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in good spirits, so a character who succeeds on a DC 15 Charisma (Persuasion) check can convince a tax collector to allow the group free entry. As the characters enter the city, read the following
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
areas Q16 and Q53), read the following text when the characters cross the cemetery for the first time: You suddenly feel like someone or something is watching you. Looking up, you spot a well-dressed
intact, which suggests that no one got into the cemetery from outside. (These corpses were animated by the spirits of revenants and clawed their way out.) A stone staircase curls up the outside of a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Illumination, read the following text: A well-traveled trail climbs into the mountains, the haze of volcanic smoke hanging overhead. The path ends at the entrance to a cavern carved with images of
noticed the tlexolotl carvings at the Twin Gods Observatory recognize similar imagery here. A character who succeeds on a DC 16 Intelligence (Nature or Religion) realizes the carvings depict reptilian spirits that dwell in volcanoes.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bone Brambles Your future is written in your blood. Sheâll open your veins to paint the story hidden in your heart. â The Cartographer When the characters arrive at this location, read or paraphrase
to ash and became restless, tortured spirits akin to banshees. Contented, Red Ruth made her home at the heart of the twisted wood. The characters can venture into the wood out of curiosity or to find the oracle that Ralzala hopes can break her pact with Zariel.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rain forest near Zinda, following a caravan of merchants. Read the following description to set the scene: Heat rises from the jungle floor and clings to the broad leaves in the canopy above
.
The road through the jungle is narrow, forcing the caravan to march single file along its trails. The other travelers are in high spirits, offering food and water to anyone who needs it. They also
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deep sea whales. No spirits or ghost ships make an appearance, though. As the characters near the trench, read or paraphrase the following description: Meadows of feathery, pale-pink sea lilies move
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
d8 Personality Trait 1 I donât run from evil. Evil runs from me. 2 I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. 3 I spend money freely and live
what the personal cost. (Good) 2 Iâll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
action to recharge before he can use it on the characters this time. He fights to the deathâhe has too much riding on the success of this ritual to abandon it now. Dragon Spirits. At the end of each round
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who touches the egg (see "Spirits of the Nine Trickster Gods"). When Nangnangâs spirit manifests, read: As you touch the egg, a tendril of slime rises from its surface and transforms into a frog-like
on the characters before leaving the room in search of its control gem, not knowing that it is kept in area 28. Advice from the Spirits Any characters inhabited by the spirits of Oboâlaka or Wongo
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridgeâs end: The skybridge descends onto a sizable island overgrown
incorporeal Undead attacking the campâs south gate and soldiers making an organized defense. A moment later, whether the characters are near the gate or elsewhere, three wraiths that look like the spirits of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
adventure to further detail the city. Read or paraphrase the following when youâre ready to begin: The city of Sagorpur is teeming with onlookers enjoying the Shankha Trials. The final event of this great
competition is being held next to the temple to the riverine Iravati, an ancient burnt-clay edifice adorned by images of lilies and spirits that peek from behind moss and vines. Countless spectators fill
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mound Entrance When the characters move to the barrow entrance, read the following: Tall monoliths line the earthen corridor that connects the barrowâs entrance to the burial chamber far within. Motes
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars â one of a tiger, another of an elk, and another of a bear. In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hands, read the following description: The scent of the swamp takes on the sweet stink of rotting flesh. Trees with drooping limbs stand amid the river, their branches like hundreds of gray hands and
or a character who succeeds on a DC 14 Intelligence (History) check knows these phantoms are travelers who were lost when Manivarsha was ruined. The spirits are unnerving but harmless. 3 Fog rises and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Restless Dead After the characters retire for the night, the quiet of Anadouaâs Rest House is disturbed. Read or paraphrase the following text: Distant music provides an almost hypnotic undertone
this adventure) are spirits murdered during the Passage of Vultures. Theyâve both taken on the lifelike appearances of the artisans they were in life and seek to escape the wicked souls who hold them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for Battle When the characters and people of Vogler arrive at High Hill, read the following description: Passing through woods and fields, Voglerâs parade of militia members and reenactment
is striking between these mercenaries of the Ironclad Regiment and Voglerâs militiaâwith their mismatched armor and crooked helmetsâbut it does nothing to dampen the spirits of those assembled for the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
traveler
2 Dryad spirits
3 Shambling mounds
4 Thorn trap
Dead Traveler. The corpse of a drow rests at the end of the path, her flesh impaled by hungry vines and her face twisted in
an expression of horror. The traveler wears a bag of devouring on a strap. Dryad Spirits. Three cursed dryad spirits (use the banshee stat block to represent them) approach the characters and demand
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
âTerracotta Warriorsâ below). To steal Shagambiâs treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
perfectly still and pose no threat as long as the tomb remains relatively quiet. If any character talks loudly, steps on a piece of broken pottery, or makes any other equivalent noise while in the tomb, read
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Confronting Garra When the characters peer into the foremost cabin of the first-class car, read or paraphrase the following: An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on
a couch in a luxury passenger car. She reads the Sharn Inquisitive and keeps a battleaxe within armâs reach. A wooden chest rests by her feet, and a table lined with fine foods and bottles of spirits
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fellowship To begin the adventure, read or paraphrase the following: Today is the day! Itâs the official start of your academy training. Fresh from orientation, you and your crewmates are to report
letting down his fellow crewmates. He has been avoiding them to help him keep his focus.
Mikenâs worst enemy is his own fear. The characters can boost his confidence and lift his spirits in one of the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
exploration the house. The other stays in the parlor to prepare to contact the houseâs spirits (see the âSĂ©ancesâ section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of scintillating colors (see "Spirits of the Nine Trickster Gods"). When Unkhâs spirit manifests, read: Slime pours from the folds of the scintillating robe to take the form of multiple flail-like
slide open to reveal chambers strewn with minotaur bones â ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see "Spirits of the Nine Trickster Gods"). When Papazotlâs spirit manifests, read: Strange shadows shift across the walls, forming the outline of a long-legged bird. Its beak stabs at you as a voice
.
Papazotlâs bones are contained within the sarcophagus, but they are well protected (see âGlass Cauldronsâ and âBronze Shieldâ below). Advice from the Spirits Any characters inhabited by the spirits of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kubazan tries to inhabit any character who touches either of the bracers (see "Spirits of the Nine Trickster Gods"). When Kubazanâs spirit manifests, read: The bracers glow as watery light ripples across
Spirits Any characters inhabited by the spirits of Nangnang, Oboâlaka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trenchâs sheer walls. As the bottom of the trench comes into view, you
feet of the Girscamen feel a harmless supernatural chillâan effect of the unquiet spirits haunting the ship. If characters succeed on a DC 14 Intelligence (Arcana or Religion) check, they can tell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of Iâjin, Oboâlaka, or Shagambi receive advice when
whose tusks have been set with gems (see âTreasureâ below). The inscriptions on the statue are written in Old Omuan. They read as follows: Let your bones watch over my treasure, brave Ghom. As you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the stairs, read: Crumbling balconies overlook a pool of lava filling this triangular chamber, above which is suspended an enormous crystal cylinder held in place by three adamantine struts
north balcony are lined with alcoves containing piles of skulls and bones â the remains of Old Omuans and their minotaur protectors. Advice from the Spirits Any characters inhabited by trickster
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that rushes toward you. Spectral dragon heads erupt from the flames, and the corridor fills with furious, hissed words.
Dragon spirits haunt this area. They are illusory manifestations that canât
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the partyâs






