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                        Returning 9 results for 'ready shot'.
                    
                
                        
                            
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                                        ready slot
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Shot, Magic Arrow, Arcane Shot (3 options) 10th Arcane Shot (4 options) 15th Ever-Ready Shot, Arcane Shot (5 options) 18th Arcane Shot (6 options, improved shots)  Arcane Archer Lore At 3rd level, you
                                                
                                            
                                                
                                                     different target within 60 feet of the original target. Ever-Ready Shot Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Using This Book  The adventures in an anthology such as Dragon Delves are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as âfiller episodesâ in an
                                                
                                            
                                                
                                                     Running the Adventures later in this introduction).
 One-Shot Adventure Maybe youâre normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe youâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Wall table. These encounters are described below. Once youâre ready for the characters to begin their infiltration of the flying citadel, proceed with the âDragonnel Reinforcementsâ section.  Defending
                                                
                                            
                                                
                                                     Kalaman. Many are shot down, but four sivak draconians (see appendix B) land on Kalamanâs wall and attempt to destroy three ballistae 30 feet from the characters. On each sivakâs turn, it attacks a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
                                                
                                            
                                                
                                                     ready to strike (a ring of animal influence). Pressed into the fingers of each hand is a large bead, a jade cube (150 gp) in the right hand and a spherical agate (50 gp) in the left hand. At the feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     smiling figure with its hands held out, as if ready to accept an offering.
 In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
 Advance Notice
                                                
                                            
                                                
                                                     gray marble shot through with red dominates an open courtyard surrounded by closed doors. Blue light shines from the top of the monument. The air around it hums with power, its vibration overwhelming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     abound for those ready to seize them. Residents live unhampered by bureaucracy or judgment, free to pursue their deepest passions or indulge their guiltiest pleasures. Hive Ward Encounters  d8 Encounter
                                                
                                            
                                                
                                                     often belch a small flame after taking a shot. Swamp Water. Bottled locally by a green hag with six teeth and an infectious laugh, this murky, sour gin causes the drinker to break out in a harmless rash
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
                                                
                                            
                                                
                                                     invaders from the sea few footholds. From the fortressâs five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped space he dedicated as a public park, arguing that the poor need to feel
                                                
                                            
                                                
                                                     sheer walls erupting from the stone in such a way as to grant invaders from the sea few footholds. From the fortressâs five stout towers, specially made Gondan trebuchets stand ready to hurl stones three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     ready for trouble and investigate any wailing from the shriekers. S16: Northern Vegepygmy Colony (Blue) A colony of vegepygmies occupies this section of the ship, which consists of several rooms that
                                                
                                            
                                                
                                                     fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell canât be removed or recharged. S20b: Dressing Room. Two intact security
                                                
                                            
                                        






