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                        Returning 32 results for 'ready slot'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , clairvoyance, counterspell, dispel magic, tongues
4th level (3 slots): divination, locate creature
5th level (2 slots): dispel evil and good, scrying
6th level (1 slot): word of recall
7th level (1
                                                
                                            
                                                
                                                     slot): divine word
8th level (1 slot): antimagic fieldMultiattack. Isperia makes two claw attacks. She can cast a spell with a casting time of 1 action in place of one claw attack.
Claw. Melee Weapon
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    You have been specially trained in magical triage and are able to identify the signs of shock and fatigue in those suffering from injuries. You are always ready to provide aid to those in need. You
                                                
                                            
                                                
                                                    , exhaustion, incapacitated, paralyzed, or poisoned.
You learn the spare the dying cantrip and can cast it as a bonus action.
You gain the ability to cast the spell cure wounds without using a spell slot, up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    How does readying a spell work? Do you lose your spell slot if the trigger never occurs? When you take the Ready action to ready a spell, you immediately expend any resources used to cast said spell
                                                
                                            
                                                
                                                    , including any spell slot. You donât get any of these resources back if the trigger never occurs. See appendix C of the Playerâs Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Religious orders of healing also seek the magic of this domain. Level 3: Disciple of Life When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional
                                                
                                            
                                                
                                                     certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared.  Life Domain Spells   Cleric Level Prepared Spells   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     â Ensnaring Strike Conjuration C Hunterâs Mark (can cast up to twice without expending a spell slot) Divination C Jump Transmutation â Longstrider Transmutation â Speak with Animals Divination R   *In the
                                                
                                            
                                                
                                                     ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     â Ensnaring Strike Conjuration C Hunterâs Mark (can cast up to twice without expending a spell slot) Divination C Jump Transmutation â Longstrider Transmutation â Speak with Animals Divination R   *In the
                                                
                                            
                                                
                                                     ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
   Archfey Spells    Warlock Level Spells
                                                
                                            
                                                
                                                     Fey Your patron grants you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    .  Level 3: Oath of Devotion Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter
                                                
                                            
                                                
                                                     it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). Holy Ward. You have Advantage on any saving throw you are forced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
                                                
                                            
                                                
                                                    , counterspell, dispel magic, fireball
 4th level (3 slots): blight, dimension door
 5th level (3 slots): cloudkill, scrying
 6th level (1 slot): disintegrate, globe of invulnerability
 7th level (1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.  Fiend Spells   Warlock Level Spells   3
                                                
                                            
                                                
                                                     Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space. Once you use this feature, you canât use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.  Oath of Devotion Spells   Paladin Level Spells
                                                
                                            
                                                
                                                     (no action required). Once you use this feature, you canât use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). Holy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
 Level 3: Disciple of Life When a spell you cast with a spell slot restores Hit
                                                
                                            
                                                
                                                     connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunterâs Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
                                                
                                            
                                                
                                                     to twice without expending a spell slot) Divination C Jump Transmutation â Longstrider Transmutation â Speak with Animals Divination R   *In the Special column, C means the spell requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhanâs tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
                                                
                                            
                                                
                                                     level (3 slots): banishment, blight, death ward, divination, locate creature
 5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration
 6th level (1 slot): create undead, true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     shield 17th banishing smite, mass cure wounds  Battle Ready When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial
                                                
                                            
                                                
                                                     you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Running the Test  To conduct the Test of High Sorcery, the mage Demelin conjures a vision of Onyariâs fall When a test-taking character is ready to begin the test, Demelin instructs them to move to
                                                
                                            
                                                
                                                     more dramatic: Altered Magic. Spellcasting or other class features could function differently during the test. For example, perhaps each time the character casts a spell using a spell slot, they take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so theyâre all ready when destiny calls. Tenets of Glory
                                                
                                            
                                                
                                                     cause that attack to hit instead. If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll. Once you use this bonus action, you canât use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     cure wounds  Battle Ready 3rd-level Battle Smith feature Your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial weapons. When you attack
                                                
                                            
                                                
                                                     and you expend a spell slot of 1st level or higher. The defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     have to be in range? Your target must be within range when you take a readied action, not when you first ready it. How does readying a spell work? Do you lose your spell slot if the trigger never
                                                
                                            
                                                
                                                     to wait to act in response to something, take the Ready action, which lets you take part of your turn later. For a variety of reasons, we didnât include the option to delay your turn: Your turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fight to the death except for Bayleaf. He fights hard, but as the lone nonbeliever he is not ready to die for his employer. Ogmund, the acolyte, and the cultist call for help and attempt to delay the
                                                
                                            
                                                
                                                     corner that character. Bayleaf cares only about survival. He uses his shortbow to fire from his room, and employs his magic and abilities to hinder the characters. He keeps one 2nd-level slot in reserve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     companions so theyâre all ready when destiny calls. Tenets of Glory The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend. Actions over Words. Strive to be
                                                
                                            
                                                
                                                     roll. Once you use this feature, you canât use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    . Level 3: Disciple of Life When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points
                                                
                                            
                                                
                                                     equal 2 plus the spell slotâs level. Level 3: Life Domain Spells Your connection to this divine domain ensures you always have certain spells ready. (At your Cleric level, you always have the Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     level (1 slot): ice storm
 Actions
 Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two
                                                
                                            
                                                
                                                     ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     Hit Dice affects the homunculus as described in the spell, but the wizardâs hit point maximum isnât decreased. Can you cast darkness with a higher-level slot to end a spell of 3rd level or higher that
                                                
                                            
                                                
                                                     creates light? No. The darkness spell can dispel only a light-creating spell of 2nd level or lower, no matter what spell slot is used for darkness. Similarly, the daylight spell can dispel only a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
                                                
                                            
                                                
                                                    , greater invisibility, ice storm
 5th level (2 slots): cone of cold, wall of force
 6th level (1 slot): chain lightning
 7th level (1 slot): teleport
 Actions
 Multiattack. The abishai makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     and good, scrying
 6th level (1 slot): word of recall
 7th level (1 slot): divine word
 8th level (1 slot): antimagic field
 Actions
 Multiattack. Isperia makes two claw attacks. She can cast a
                                                
                                            
                                                
                                                    , Dodge, Help, Hide, Ready, Search, or Use an Object. The affected target canât take that action for 1 minute. At the end of each of the targetâs turns, it can end the effect on itself with a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     drinks, packaged food that is ready to eat, souvenirs, and newspapers. A kenku wearing spectacles and standing behind a counter says, âBuy something, will ya?â in an old womanâs voice.
 This store sells
                                                
                                            
                                                
                                                     inside. Money collected from ticket sales is placed in a small slot in a magic floor safe that can only be opened by a dwarf bearing the Mark of Warding. T13. Bathroom The bathroom contains six stalls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
                                                
                                            
                                                
                                                     ready to strike (a ring of animal influence). Pressed into the fingers of each hand is a large bead, a jade cube (150 gp) in the right hand and a spherical agate (50 gp) in the left hand. At the feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     smiling figure with its hands held out, as if ready to accept an offering.
 In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
 Advance Notice
                                                
                                            
                                                
                                                     DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , Evardâs black tentacles, phantasmal killer
 5th level (2 slots): modify memory, wall of force
 6th level (1 slot): disintegrate, globe of invulnerability
 Turn Resistance. The alhoon has advantage
                                                
                                            
                                                
                                                     uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.
 Elder Brain The ultimate expression of illithid domination, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    -wide metallic cylinder spans floor to ceiling in this area. Each side of the tube holds a curved door flanked by a rectangular pad with a thin slot wide enough for a playing card. The doors are closed
                                                
                                            
                                                
                                                     square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
 Malfunctioning worker bots stripped these kitchens of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    : +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is
                                                
                                            
                                                
                                                     falls out when the trap is sprung. Alternatively, a character can use thievesâ tools and a successful DC 20 Dexterity check to pull the trap mechanism out of the slot and dismantle it. Either task
                                                
                                            
                                        






