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                        Returning 15 results for 'really score'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Giant Spider Atrocious Arachnid Some spiders are big—others are really big. Giant Spider Large Beast, Unaligned
 AC 14 Initiative +3 (13)
 HP 26 (4d10 + 4)
 Speed 30 ft., Climb 30 ft
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  16  +3  +3 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  11  +0  +0 
  Cha  4  −3  −3 
   
 Skills Perception +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     constraints of time, to let go of the future and past, and to be wholly in the present moment. For satyrs, encountering life with all the senses honors the gods, and—most importantly—it feels really good
                                                
                                            
                                                
                                                    , and discover their silent secrets. 
   2  There isn’t a tree or statue that isn’t fun to climb. 
   3  Nothing wards off bad luck like a jolly dance. 
   4  Sometimes talking to a plant really helps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     creatures into thinking they’re breathing? In the Astral Sea, one can never be certain. All that really matters is that a creature can survive indefinitely in the Astral Sea, never aging and never feeling
                                                
                                            
                                                
                                                     can move in any direction at a flying speed in feet equal to 5 × its Intelligence score. Astral Sea Navigation One doesn’t need a map to navigate the Astral Sea. Here, all creatures are blessed with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
 Korranberg Chronicle Exposed!
 Who really pulls the strings behind the ostensibly unbiased news coverage of the Korranberg Chronicle? The Chronicle’s publisher, a wily Zil gnome named Cassia Lorridan
                                                
                                            
                                                
                                                     be a challenging role for a player character to fill, but an NPC could provide services to the party, making them worth keeping around. Face. Typically gifted with a high Charisma score and skilled in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     break the psyche of a character who uses or becomes attuned to them.
 Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see
                                                
                                            
                                                
                                                     they’re watching me all the time.” 81–85 “There’s only one person I can trust. And only I can see this special friend.” 86–95 “I can’t take anything seriously. The more serious the situation, the funnier I find it.” 96–100 “I’ve discovered that I really like killing people.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as “really nice people that talked a lot.” This causes Fryer to shake her head in
                                                
                                            
                                                
                                                    . Any character with a passive Wisdom (Perception) score of 12 or higher might hear her refer to the half-elf as Rakeem as she talks to him. She is in the service of Dran Enterprises, receiving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     character who has a passive Wisdom (Perception) score of 15 or higher notices that the image of Quill in the painting is moving slightly. See “Finding Quill” later in the adventure for more information
                                                
                                            
                                                
                                                     during the first few months of his captivity, with the entries becoming more sporadic until the arrival of Renekor. Quill believes that a year has passed in Wisteria Vale, when it really has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
 A particularly loyal guide (loyalty score of 10 or higher) will follow
                                                
                                            
                                                
                                                     characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
                                                
                                            
                                                
                                                     the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     scuttle over the wall and attack. The alert spiders surprise any character whose passive Wisdom (Perception) score is less than 17. Webs. The webs fill two squares north of the doorway (and the square
                                                
                                            
                                                
                                                     dragon (whose name he doesn’t know). If the characters express a similar desire, Favric suggests an alliance. He really plans to offer the characters to the dragon as part of his tribute, and if a fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     promises to be good this time, really she does.” A closet at the south end of the hallway holds blankets and linens. N4m. Brothers’ Rooms This bedroom contains nothing out of the ordinary: a neatly
                                                
                                            
                                                
                                                     have the run of the library. These family pets have vicious dispositions, attacking anyone who tries to pick them up. Characters who have a passive Wisdom (Perception) score of 10 or higher notice that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
                                                
                                            
                                                
                                                     attacks. It fights until reduced to 100 hit points and then flees. What Really Happened. The culprit is none other than Keledek the Unspoken (see location 6 in Saltmarsh). After using research and magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     an answer other than, “Well, I can’t really talk about that.” Its answers are as follows: Eliphas. “Eliphas has been staying in the guest room on the opposite side of Paliset Hall. If you see him
                                                
                                            
                                                
                                                     bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and a shambling mound. These creatures lurk amid the garden’s vegetation. Characters who have a passive Wisdom (Perception) score of 16 or higher see the creatures. A recent effort by the Onyx Scar to
                                                
                                            
                                                
                                                     events chronicled in the “What Really Happened” section, then asks the characters to release the spirits of Xeluan’s heroic companions. Edino trapped their spirits in chunks of oztocanite (see area X10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) checks. Young Remorhaz. The cracking of ice and a faint tremor presage the arrival of this hungry monster. Characters who have a passive Wisdom (Perception) score of 11 or higher aren’t surprised when
                                                
                                            
                                                
                                                     there’s really no corner safe from the Uthgardt tribes that hunt here (primarily Black Raven and Thunderbeast barbarians). Goblinoids, wolves, and dire wolves also prowl these woods. Luskan The City
                                                
                                            
                                        





