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                        Returning 5 results for 'realm smith'.
                    
                
                        
                            
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                                        realm smite
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Forgemaster, the smith most skilled at working with the Everfire. When one Forgemeaster died or another surpassed his or her ability, leadership of Sundbarr changed hands. So it was until the fleeing
                                                
                                            
                                                
                                                     Forgemaster has rejected the idea. Let the dwarves tend to themselves, surely, but there should be no king in Sundabar. I don’t know whether Flamestoker’s reticence is false modesty or true wisdom, or if he is waiting for a warrior-king to claim Sundabar as part of a larger realm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     
   6  2 trolls (attitude: 1d10 + 3) terrified to disobey the orders of 1 fire giant (attitude: 1d6) 
   7  1 soot-caked iron golem (attitude: 1d6) 
   8  1 fire giant smith (attitude: 1d10) working on
                                                
                                            
                                                
                                                     Realm. Using these encounters to supplement another table can hint at deeper threats that are just beginning to burst through the fabric of the multiverse.  Fomorian Encounters    d10† Encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
                                                
                                            
                                                
                                                     spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
                                                
                                            
                                                
                                                    . This monument is now infused with evil Far Realm energy. The first time a character touches or examines the shrine, the character must make a DC 20 Charisma saving throw. On a failed save, the character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     above the doors indicate the owners’ former professions: tailor, jeweler, smith, baker. All that remains of these places now are small, rubble-strewn rooms.
 A cloaker that hunts in the old Tyar
                                                
                                            
                                                
                                                     chamber containing a map of an ancient dwarven realm meticulously etched into the flagstone floor. At the far end of the chamber, a high throne atop a marble dais overlooks all. Peaked arcades hung
                                                
                                            
                                        






