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Returning 35 results for 'reduces from creating'.
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Monsters
Monster Manual
: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
Death Ray. Dexterity Saving Throw: DC 17. Failure: 55 (10d10
);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Death Ray", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage. Failure or Success: The target dies if the ray reduces it to 0
Monsters
Monster Manual
or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust. 10: Death Ray. Dexterity Saving Throw: DC 16. Failure: 55 (10d10);{"diceNotation":"10d10
", "rollType":"damage", "rollAction":"Death Ray", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage. Failure or Success: The target dies if the ray reduces it to 0 Hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reduces the damage to the protected creature by 26 (4d10 + 4);{"diceNotation":"4d10+4", "rollType":"roll", "rollAction":"Arcane Ward"}, to a minimum of 0, and then vanishes.Abjurers specialize in creating
Monsters
Bigby Presents: Glory of the Giants
: 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Extract Brain", "rollDamageType":"piercing"} piercing damage. If this damage reduces the target to 0 hit points, the ceremorph
sufficient food for two tadpoles, and the two tadpoles are able to transform the entirety of the ettin’s body, creating an ettin ceremorph. As part of the transformation process, one of the ettin’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Regional Effects
The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the
this creature’s proficiency bonus plus its Strength modifier, reach 5 ft., one target. Hit: 1d4 + this creature’s Strength modifier piercing damage.
Rampage. When this creature reduces a
Monsters
Waterdeep: Dungeon of the Mad Mage
amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises
unnatural presence, creating any of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their
Monsters
The Wild Beyond the Witchlight
company, but one hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire
the start of each of its turns. If the swallowed creature is one of Bavlorna’s lornlings, Bavlorna gains all the lornling’s memories when the acid damage reduces it to 0 hit points
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack.Multiattack. Yeenoghu makes three
magic, creating one or more of the following effects:
Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and despair are bound up in
energy. And they are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and
manipulates negative energy. And they are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and
Monsters
The Tortle Package
Turn Resistance. The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw
inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.
Topis are more difficult to turn than ordinary zombies, and their spongy bodies make them
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
of the night.
Regional Effects
The region surrounding a vampire’s lair is warped by the creature’s unnatural presence, creating any of the following effects:
There’s a noticeable
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.
Charm
of the night.
Regional Effects
The region surrounding a vampire’s lair is warped by the creature’s unnatural presence, creating any of the following effects:
There’s a
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and
guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any of the following
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain
underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any
monsters
", "rollAction":"Devour Mind", "rollDamageType":"Psychic"} Psychic damage. If this damage reduces the target to 0 Hit Points, the target is Stable but loses all its memories permanently. Only a Wish
it. The region containing the White Worm’s lair is changed by its presence, creating the following effects:
Alien Growth. Strange life grows rampant within 1 mile of the lair. In that region
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi’s claws venomous. When a topi dies, the snake inside it dies too. The process of creating a topi is known
. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi’s claws venomous. When a topi dies, the snake inside it dies too. The process of creating a topi is known
. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster’s familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world
damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster’s familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world
damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread
Compendium
- Sources->Dungeons & Dragons->Monster Manual
death tyrants change their servants into Undead horrors. The region containing a death tyrant’s lair is warped by its presence, creating the following effects: Negative Energy Suffusion. Whenever a
nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
death tyrants change their servants into Undead horrors. The region containing a death tyrant’s lair is warped by its presence, creating the following effects: Negative Energy Suffusion. Whenever a
nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
twisted by its presence, creating the following effects: Scopophobia. Creatures within 1 mile of the lair feel as if they’re being watched. Any creature (excluding the beholder and its allies) that
nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
twisted by its presence, creating the following effects: Scopophobia. Creatures within 1 mile of the lair feel as if they’re being watched. Any creature (excluding the beholder and its allies) that
nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ettin’s body, creating an ettin ceremorph. As part of the transformation process, one of the ettin’s heads sinks into the body, with that brain focused on controlling the body. The other head
the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.
Mind Bolt (3/Day). Ranged
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ettin’s body, creating an ettin ceremorph. As part of the transformation process, one of the ettin’s heads sinks into the body, with that brain focused on controlling the body. The other head
the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.
Mind Bolt (3/Day). Ranged
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
3/day each: dispel magic, fear, invisibility
1/day: teleport
Bonus Actions
Rampage. When Yeenoghu reduces a creature to 0 hit points with a melee attack, he moves up to half his speed and
magic, creating one or more of the following effects: Savage Predators. Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
3/day each: dispel magic, fear, invisibility
1/day: teleport
Bonus Actions
Rampage. When Yeenoghu reduces a creature to 0 hit points with a melee attack, he moves up to half his speed and
magic, creating one or more of the following effects: Savage Predators. Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magical Contagions Alchemists, potion brewers, and areas of wild magic are credited with creating the first magical contagions. An outbreak of such a contagion can form the basis of an adventure as
any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. Fighting the Contagion. Daily at dawn, an infected creature makes a DC 11
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magical Contagions Alchemists, potion brewers, and areas of wild magic are credited with creating the first magical contagions. An outbreak of such a contagion can form the basis of an adventure as
any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. Fighting the Contagion. Daily at dawn, an infected creature makes a DC 11
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magical Contagions Alchemists, potion brewers, and areas of wild magic are credited with creating the first magical contagions. An outbreak of such a contagion can form the basis of an adventure as
any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. Fighting the Contagion. Daily at dawn, an infected creature makes a DC 11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lengths to retrieve it, as creating a new tool takes time and effort.
Heartstone. This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone
, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magical Contagions Alchemists, potion brewers, and areas of wild magic are credited with creating the first magical contagions. An outbreak of such a contagion can form the basis of an adventure as
any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. Fighting the Contagion. Daily at dawn, an infected creature makes a DC 11