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Returning 35 results for 'reflect from casts'.
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Monsters
Fizban's Treasury of Dragons
", "rollType":"heal", "rollAction":"Radiant Bolt"} hit points.
Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: light
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
Monsters
Fizban's Treasury of Dragons
up to 10 feet away from the speaker.
Spellcasting. The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day each
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
Monsters
Icewind Dale: Rime of the Frostmaiden
, ending the effect on itself on a success.
Innate Spellcasting (Psionics). The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability
whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Eberron: Rising from the Last War
affected only once. The area of each arcane burst then acts as an antimagic field for 1 hour. Sul Khatesh and spells she casts are unaffected by these fields.
Change Shape. Sul Khatesh magically
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Quests from the Infinite Staircase
it takes damage, or until a creature uses an action to shake it awake.
Spellcasting. The Gardener casts one of the following spells, requiring no material components and using Wisdom as the
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
monsters
", "rollDamageType":"Piercing"} Piercing damage.
Spellcasting. The caligni casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7;{"diceNotation":"1d20+7
in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
creature, it must make a successful DC 14 Strength saving throw or it has the Prone condition.
Spellcasting. The caligni casts one of the following spells, using Charisma as the spellcasting ability
term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Dagger", "rollDamageType":"Piercing"} Piercing damage.
Spellcasting. The caligni casts
eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
", "rollDamageType":"Piercing"} Piercing damage.
Spellcasting. The caligni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save
;dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
monsters
":"damage", "rollAction":"Dagger", "rollDamageType":"Piercing"} Piercing damage.
Spellcasting. The caligni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC
society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Brain Vessels The brain floats in a jar of solution
(Psionics). The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: detect thoughts, mage hand, zone of truth
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
without impacting their challenge rating. Chapter 5 offers suggested spell lists for different kinds of dragons, but you can also choose spells to reflect the dragon’s character. A dragon who innately casts
discussed in the Dungeon Master’s Guide, you can customize any dragon’s stat block to reflect the dragon’s unique character. Minor changes such as those below are easy to make and have no impact on a dragon’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Brain Vessels The brain floats in a jar of solution
(Psionics). The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: detect thoughts, mage hand, zone of truth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
night sky wherever the castle happens to be. 31. Hall of Masks Masks are popular collectibles among cloud giant nobles, who wear them to reflect their moods. A cloud giant noble typically owns
here. This room forms the bottom floor of Sansuri’s tower, with a door providing access from the rooftop lawn. If Sansuri is forced to retreat to her tower, she casts an arcane lock spell on the door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from one’s
, ending the effect on itself on a success.
Innate Spellcasting (Psionics). The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
without impacting their challenge rating. Chapter 5 offers suggested spell lists for different kinds of dragons, but you can also choose spells to reflect the dragon’s character. A dragon who innately casts
discussed in the Dungeon Master’s Guide, you can customize any dragon’s stat block to reflect the dragon’s unique character. Minor changes such as those below are easy to make and have no impact on a dragon’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
night sky wherever the castle happens to be. 31. Hall of Masks Masks are popular collectibles among cloud giant nobles, who wear them to reflect their moods. A cloud giant noble typically owns
here. This room forms the bottom floor of Sansuri’s tower, with a door providing access from the rooftop lawn. If Sansuri is forced to retreat to her tower, she casts an arcane lock spell on the door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from one’s
, ending the effect on itself on a success.
Innate Spellcasting (Psionics). The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a male human, or some combination of these forms, though none of these images reflect his true appearance
regains spent legendary actions at the start of his turn.
Attack (Costs 2 Actions). Bael attacks once with his hellish morningstar.
Awaken Greed. Bael casts charm person or major image.
Infernal Command. Bael uses his Infernal Command action.
Teleport. Bael uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a male human, or some combination of these forms, though none of these images reflect his true appearance
regains spent legendary actions at the start of his turn.
Attack (Costs 2 Actions). Bael attacks once with his hellish morningstar.
Awaken Greed. Bael casts charm person or major image.
Infernal Command. Bael uses his Infernal Command action.
Teleport. Bael uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for strings 66 Iron needle with an eye that refuses to let thread pass through it 67 Tiny sundial that casts a shadow only in moonlight 68 Wooden pan flute that attracts harmless local fauna when
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for strings 66 Iron needle with an eye that refuses to let thread pass through it 67 Tiny sundial that casts a shadow only in moonlight 68 Wooden pan flute that attracts harmless local fauna when
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
cast at a level one lower than the spell slot expended. A spell cast using a 1st-level slot restores no hit points. 2 A character who casts a spell must make a Constitution saving throw against the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
cast at a level one lower than the spell slot expended. A spell cast using a 1st-level slot restores no hit points. 2 A character who casts a spell must make a Constitution saving throw against the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circumstances: Soon after the party first enters the region When a creature loses more than half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circumstances: Soon after the party first enters the region When a creature loses more than half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
information on the Spider. If they’re expecting trouble, the bugbears hide behind pillars, and Nezznar casts invisibility on himself and stands near the table. Make a Dexterity (Stealth) check for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west
drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
information on the Spider. If they’re expecting trouble, the bugbears hide behind pillars, and Nezznar casts invisibility on himself and stands near the table. Make a Dexterity (Stealth) check for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west
drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same