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                        Returning 35 results for 'refuse share'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
                                                
                                            
                                                
                                                     enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     characters refuse, and makes good on its threat if the characters don’t share the wealth. The faerie dragon doesn’t have a hoard of its own, since it gives its earnings to unfortunate Waterdavians by
                                                
                                            
                                                
                                                     dragon casts mirror image on itself, turns visible, and addresses the characters telepathically. It demands a share of the hoard (at least 5,000 gp), threatens to tip off the City Watch if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
                                                
                                            
                                                
                                                     was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
                                                
                                            
                                                
                                                     Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     conclusions, which he prefers to keep to himself but might share with other members of the Watchful Order: The gnome was running from armed pursuers, of which there were three. The third person who was chasing
                                                
                                            
                                                
                                                    , Barnibus intends not to take up too much of their time. Barnibus and Sergeant Cromley refuse requests by characters to join the investigation. “That would introduce too many new variables into an already
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     share their stories. The villagers encourage new arrivals to become part of the community, since that’s what Mother teaches them to do—and to broaden the pool of sacrifice fodder for the next Tithe
                                                
                                            
                                                
                                                     hexbloods (see chapter 1). Evasive locals refuse to say why. 
   3  Villagers harvest wings and chrysalises from caged moths, which are powdered and used to make “shift spice”—a pervasive ingredient in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury.  †Monsters marked with a dagger
                                                
                                            
                                                
                                                     (githyanki warriors) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     alone, the kobolds grab their share of the half-cooked lunch and move about fifty yards away to eat, while the humans continue squabbling over how to cook a hen and the uselessness of kobolds as
                                                
                                            
                                                
                                                     cultists are questioned, they refuse to talk unless someone succeeds at a DC 15 Charisma (Intimidation) check. They know it’s standard practice for a raiding party to leave behind a rearguard. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
                                                
                                            
                                                
                                                     initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     initial 1,000 gp. Deng Bo Huan is also an opportunistic schemer, and he offers the characters an additional 100 gp each if they share with him details of why the Grand Secretary hired them and what
                                                
                                            
                                                
                                                     they expect to find in the Old City. If the characters refuse his proposal, the minister smiles, tells them he understands, and wishes them good luck.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     alone, the kobolds grab their share of the half-cooked lunch and move about fifty yards away to eat, while the humans continue squabbling over how to cook a hen and the uselessness of kobolds as
                                                
                                            
                                                
                                                     cultists are questioned, they refuse to talk unless someone succeeds at a DC 15 Charisma (Intimidation) check. They know it’s standard practice for a raiding party to leave behind a rearguard. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
                                                
                                            
                                                
                                                     opportunities to trade, catch up with friends, and share both news and warnings of dangers ahead or behind. Vistani Magic and the Mists Vistani pass their varied teachings through their families as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     take the deal, Yeemik tries to force them to pay a rich ransom for Sildar even after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and
                                                
                                            
                                                
                                                    : The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact. (Share the information in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     gray figures with armored bodies and bladed limbs flank the gate.
 Two ferrumach rilmani (see Morte’s Planar Parade) guard the entrance to Dendradis. They’re indifferent to the characters but refuse
                                                
                                            
                                                
                                                     to let non-rilmani enter without a rilmani escort. They turn hostile should anyone try to infiltrate the town. The ferrumachs share the name of the town, but they know nothing of R04M. The rilmani
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Attitude and Race Each ship’s crew and passengers have an attitude that guides how they interact with the characters. Friendly ships seek to trade or share news, neutral ones attack if they feel
                                                
                                            
                                                
                                                     are willing to haggle. If the characters refuse to trade, evil-aligned crews and passengers might attack to get what they want.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     called aurumvoraxes, but he declares this is impossible as they’re long extinct in the region. He can share the following details about the creatures: Aurumvoraxes are gold-eating predators that once
                                                
                                            
                                                
                                                     later discover. If the characters refuse to leave when Kedjou requests, he summons his guards, who escort the party out of the building. Support for Prince Simbon After leaving the library, if a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     significance to that spirit. Once a spirit is awakened, it takes over as the dominant personality of the Incarnate for a matter of minutes and might share its specific memories. A spirit knows only what it has
                                                
                                            
                                                
                                                     a puzzle to solve. Some speak plainly; others respond in poem or parable. And some refuse to speak at all.
 Dawn Incarnates of the Preserve Each Dawn Incarnate that inhabits the Preserve of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     you’ll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or
                                                
                                            
                                                
                                                     the boss might recruit adventurers to share in the profits of a morally and legally questionable enterprise. The archetypal giant boss is a hill giant, perhaps cleverer than most, who enjoys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     traveling “through the Lady’s dream.” Voosbur describes “the Lady” as a powerful being that loves and guides all myconids. He offers to share “the Lady’s gift” with the characters, allowing them to travel
                                                
                                            
                                                
                                                    ” might have infected the rest of the myconids back home. Development Voosbur takes no offense if the characters refuse his offer to teach them how to travel “the Lady’s dream,” simply bidding them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     significance to that spirit. Once a spirit is awakened, it takes over as the dominant personality of the Incarnate for a matter of minutes and might share its specific memories. A spirit knows only what it has
                                                
                                            
                                                
                                                     a puzzle to solve. Some speak plainly; others respond in poem or parable. And some refuse to speak at all.
 Dawn Incarnates of the Preserve Each Dawn Incarnate that inhabits the Preserve of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     you’ll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that duergar believe share a grain of truth. According to the histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind
                                                
                                            
                                                
                                                     been mutated by illithid experiments. Such are the derro.
 Whenever I’ve met them, I refuse to fight, no matter how violent they might be. I think of the dwarves they once were, and I must confess that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    ; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
                                                
                                            
                                                
                                                     statue). He has no objection to the characters searching the temple for treasure if they agree to give him an equal share. Secret Doors. This hall contains seven secret doors (see “ Temple Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Regardless of its form, the gate isn’t hard to identify; chaos swells around the portal—the eye of a maelstrom of change. CoupleOfKooks  “Chaos, much like order, begins in the mind. Refuse its entry into
                                                
                                            
                                                
                                                     focused meditation. A powerful sage named Almera (githzerai futurist; see Morte’s Planar Parade) defends, sustains, and reshapes the embassy with her psionic prowess. Though it sees its share of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     monsters scavenge the mountains of scrap and refuse for metallic morsels. They’ve learned to avoid the metalwork sculptures that decorate the landfill—abstract, corroded statues created by Tudhog the
                                                
                                            
                                                
                                                     by a haggard, grim-faced man named Tainted Barse (chaotic neutral, human bandit). The tavern sees its share of lowlifes, but rebels, visionaries, and heroic outlaws also dot the taproom, finding common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     legions who share the same rank, but a general at the head of another legion still outranks everyone in the warlord’s legion except for the warlord. Hobgoblins in a legion set aside their animosity for
                                                
                                            
                                                
                                                     chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     blank face, and Joho the monkey coughs on its stuffing when it tries to talk. Given a chance, the dolls share the following information: The Sewn Sisters are three night hags. The dolls refuse to mention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
                                                
                                            
                                                
                                                     for them. Mlar District. This area passes for an artisan’s district. Githyanki engaged in distractions that involve artistry or creation gather here, both to share their skills and to show off their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     skitter about, picking at the refuse.
  Two Giant Centipedes scavenge this cave. The centipedes are Hostile toward all other creatures and fight anyone who enters their den.
 The kobolds are afraid of the
                                                
                                            
                                                
                                                     magic items, roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
 Share the Wealth. Encourage players to split treasure among the characters as evenly as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     invisible when the characters first arrive. The pixies share their twig houses with three families of squirrels. Less than an hour ago, three redcaps emerged from the woods and started throwing rocks
                                                
                                            
                                                
                                                     goats to attack. If they are deprived of their weapons and returned to their normal forms, the redcaps stomp their iron boots and demand that their sickles be returned to them. If the characters refuse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     that Jimjar finds it difficult to refuse a wager. His behavior is unusual for the dour deep gnomes, and others of his kind (including Topsy and Turvy) find Jimjar annoying at best, and unstable and
                                                
                                            
                                                
                                                     navigated the twisting routes of the Darklake for many years. He hopes to share his enlightenment with his fellow kuo-toa, although he isn’t aware of recent events in Sloobludop (see chapter 3 for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     working in the cove find the bones and refuse to continue fishing in these waters. Eda Oweland offers the characters a special favor (see “Special Favors” in chapter 7 of the Dungeon Master’s Guide) to
                                                
                                            
                                                
                                                     characters refuse to help, the merfolk whistle for Allero and attack when the octopus arrives. If this battle goes poorly for the merfolk, they dive to the bottom of the gorge toward the chuul, hoping
                                                
                                            
                                        





