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Returning 35 results for 'regain from created'.
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remain from created
remain from create
regard from create
Magic Items
Dungeon Master’s Guide
interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has
Resistance to all other damage. Shrinking the tower back down to statuette form doesn’t repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
Monsters
Monster Manual
":"Enervation Ray", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can’t regain Hit Points. Success: Half
in the Underdark or in lairs created for them by their servants.
The region containing a beholder’s lair is twisted by its presence, creating the following effects:
Scopophobia. Creatures
Monsters
Planescape: Adventures in the Multiverse
vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain hit points or gain temporary hit points.
Telepathic Shroud. The swarm is immune to any
points remaining.The cranium rat squeaker;cranium rats squeakers of Sigil have no connection to the mind flayers that created their progenitors. Rather, these magical rodents cooperate with the
Monsters
Van Richten’s Guide to Ravenloft
another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny gremishka. The swarm can’t regain hit points or gain temporary hit points.Bites. Melee
cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created swarms can rapidly turn
Magic Items
Bigby Presents: Glory of the Giants
rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the
150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1).
If the
Magic Items
The Book of Many Things
produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a
turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
Flames. Until the end of your next turn, when you hit a creature with
Monsters
Bigby Presents: Glory of the Giants
’t regain hit points.A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a
plague, since gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua.
A gigant resembles an enormous beetle with legs ending
Monsters
Tyranny of Dragons
, it can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Caustic Bolt
created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.Acid
Monsters
Planescape: Adventures in the Multiverse
regain hit points until the start of the baernaloth’s next turn.
Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
Monsters
Tales from the Yawning Portal
by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed
creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it
Magic Items
Tasha’s Cauldron of Everything
Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
, ability checks, and saving throws for the next hour.
The deck can be used in this way twice, and you regain all expended uses at the next dawn.
Prisoners of Fate. Whenever you use the Twist of Fate
Monsters
Mythic Odysseys of Theros
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
cone. Each creature in that area must succeed on a DC 15 Constitution saving throw, or it takes 31 (7d8) necrotic damage and is unable to regain hit points until the end of its next turn.
Tail
Equipment
This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12 Constitution
saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the
monsters
elixir to regain 4 1d6 + 1;{"diceNotation":"1d6 + 1", "rollType":"roll", "rollAction":"Healing Draught"} Hit Points.
Lucky Draught. As a Bonus Action, a creature can drink the elixir to gain startling
early.Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.Fire, Poison
Simulacrum
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The
simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.
If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
spells
saving throw, taking 4d10 Necrotic damage on a failed save or half as much damage on a successful one. Constructs and Undead in the area regain 4d10 Hit Points.
If any of this spell’s area overlaps
with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.
Using a Higher-Level Spell Slot. The damage increases by 1d10 and the level of spell that can be dispelled increases by 1 for each spell slot level above 3.
monsters
from the hemonculus. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Exsanguinate", "rollDamageType":"Necrotic"} Necrotic damage, and the target can’t regain Hit
Necrotic damage taken by that target.Hemonculus are servitors created by a blood magic ritual that binds a fiendish spirit into a blood-formed body. For the cost of a small sacrifice in blood (the creator
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher
created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Dust of the Mummy (Inhaled) This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12
Constitution saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Dust of the Mummy (Inhaled) This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12
Constitution saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
obstacles in the character’s path. Characters who offend Aphelion can regain the supercomputer’s trust by completing one or more tasks for it outlined in the “Aphelion’s Errands” sections spread
has also been reorganized to place some of its most memorable encounters in areas the characters are more likely to visit.
Additionally, the supercomputer Aphelion 3000 was created to provide a narrative structure and encourage characters to explore more of the spaceship.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
obstacles in the character’s path. Characters who offend Aphelion can regain the supercomputer’s trust by completing one or more tasks for it outlined in the “Aphelion’s Errands” sections spread
has also been reorganized to place some of its most memorable encounters in areas the characters are more likely to visit.
Additionally, the supercomputer Aphelion 3000 was created to provide a narrative structure and encourage characters to explore more of the spaceship.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite folk with big
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
populate the multiverse with people created in their image. Another story claims that dragons created the first dragonborn without the gods’ blessings. Whatever their origin, dragonborn have made homes for
Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Damage Resistance. You have Resistance to the damage type determined by your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, who wanted to populate the multiverse with people created in their image. Another story claims that dragons created the first dragonborn without the gods’ blessings. Whatever their origin, dragonborn
use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Damage Resistance. You have Resistance to the damage type
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
populate the multiverse with people created in their image. Another story claims that dragons created the first dragonborn without the gods’ blessings. Whatever their origin, dragonborn have made homes for
Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Damage Resistance. You have Resistance to the damage type determined by your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
gods like Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, who wanted to populate the multiverse with people created in their image. Another story claims that dragons created the first dragonborn without the gods’ blessings. Whatever their origin, dragonborn
use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Damage Resistance. You have Resistance to the damage type
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
Garl Glittergold, Baervan Wildwanderer, and Baravar Cloakshadow, who visited them in disguise. That magic eventually created the lineages of forest gnomes and rock gnomes. Gnomes are petite folk with big
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum
lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
pretending to be Zorhanna, or Deep Speech when it is angry or frustrated. It can’t regain expended spell slots or use the properties of the shard solitaire necklace. (The shard solitaire is currently
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum
lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is
the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
pretending to be Zorhanna, or Deep Speech when it is angry or frustrated. It can’t regain expended spell slots or use the properties of the shard solitaire necklace. (The shard solitaire is currently