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Returning 35 results for 'regains from coming'.
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Horn of Silent Alarm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Xanathar's Guide to Everything
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Monsters
Acquisitions Incorporated
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ancient deep crow regains spent legendary actions at the
regions within 6 miles of the lair.
Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
Subterranean beasts within 1 mile of the ancient deep crow's lair serve
Monsters
The Book of Many Things
Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn
legendary action option can be used at a time and only at the end of another creature’s turn. Aurnozci regains spent legendary actions at the start of its turn.
Move. Aurnozci moves up to its speed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn
and only at the end of another creature’s turn. Zariel regains spent legendary actions at the start of her turn.
Teleport. Zariel uses Teleport.
Immolating Gaze (Costs 2 Actions). Zariel
Magic Items
Acquisitions Incorporated
scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its components have a way of inexorably coming together over
), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Zariel
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
, she can choose to succeed instead.
Magic Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary
monsters
actions. The flying polyp regains all expended uses at the start of each of its turns.
Attack. The flying polyp makes a Writhing Tentacles.
Sudden Movement. The flying polyp moves up to its speed.
A
against each other, coming into conflict in the worlds they sought to dominate. Over time, the flying polyps abandoned the many worlds they once dwelled on. They departed for the depths of space between
monsters
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If Shub
expend a use to take one of the following actions. Shub-Niggurath regains all expended uses at the start of each of its turns. If Shub-Niggurath is unable to use legendary actions for any reason, it
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
symptoms to manifest in an infected creature. The infected creature then gains 1 level of exhaustion, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
symptoms to manifest in an infected creature. The infected creature then gains 1 level of exhaustion, regains only half the normal number of hit points from spending Hit Dice, and regains no hit points from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Path Forward With the forces of evil defeated, Grand Duke Ravengard regains his faculties and can relay the story of the spirit journey he undertook while wearing the Helm of Torm’s Sight. Torm
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
components have a way of inexorably coming together over decades or centuries, found by treasure hunters, stolen by monsters, found and stolen again — and moving closer to each other all the time. Random
plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Path Forward With the forces of evil defeated, Grand Duke Ravengard regains his faculties and can relay the story of the spirit journey he undertook while wearing the Helm of Torm’s Sight. Torm
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
components have a way of inexorably coming together over decades or centuries, found by treasure hunters, stolen by monsters, found and stolen again — and moving closer to each other all the time. Random
plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
deck’s bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total. House of Cards Wondrous Item
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
(4 charges), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
(4 charges), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
deck’s bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total. House of Cards Wondrous Item
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aboleth regains spent legendary actions at the start of its turn.
Detect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aboleth regains spent legendary actions at the start of its turn.
Detect
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t
option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary actions at the start of her turn.
Teleport. Zariel uses Teleport.
Immolating Gaze (Costs
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t
option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary actions at the start of her turn.
Teleport. Zariel uses Teleport.
Immolating Gaze (Costs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
spirit actually does linger in the statue. Once the cloakers are defeated, the statue glows faintly. The first injured creature to touch the statue regains 45 (10d8) hit points. Once the statue heals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
spirit actually does linger in the statue. Once the cloakers are defeated, the statue glows faintly. The first injured creature to touch the statue regains 45 (10d8) hit points. Once the statue heals
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 21, one
regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended
to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 21, one
regains all expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended
to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the characters’ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
three times as long. If the characters rescued Trekaila and Argentia in area H2 before coming here, the dryads follow closely behind the characters, eager to find their missing dryad companion, Hanah
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing