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Returning 9 results for 'regains from containment'.
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remain from continent
regains from contingent
Magic Items
Dungeon Master’s Guide (2024)
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following
targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has disadvantage on its saving throw against the spell.
Containment. The
monsters
", "rollDamageType":"Necrotic"} Necrotic damage, and the shanrigol regains Hit Points equal to that amount.
Undulating Step. The shanrigol moves up to its Speed. During this movement, the shanrigol Difficult
containment to seek out prey.
Shanrigols
Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
following random properties (see “Artifacts” in this chapter): 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The book has 8 charges and regains 1d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
following random properties (see “Artifacts” in this chapter): 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The book has 8 charges and regains 1d8
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend
disadvantage on its saving throw against the spell. Containment. The first 10 pages of the Demonomicon are blank. As an action while holding the book, you can target a fiend that you can see that is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend
disadvantage on its saving throw against the spell. Containment. The first 10 pages of the Demonomicon are blank. As an action while holding the book, you can target a fiend that you can see that is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
water weird is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new water weird forms inside it. The
fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
water weird is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new water weird forms inside it. The
fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.