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Returning 35 results for 'remove from consumed'.
Other Suggestions:
removal from conjured
resolve from conjured
Monsters
Spelljammer: Adventures in Space
). The neh-thalggu casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 11). It must have consumed the requisite number of
bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
travelling mystics to carry multiple curing ingredients, to sell for exorbitant prices. To cure a curse, a cursed creature must be targeted with a Remove Curse or Greater Restoration spell once for each
escalated to. For example, a curse that has escalated to Stage 3 requires 3 cure components as well as three castings of Remove Curse or Greater Restoration spell—one cure component per casting—from three
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and rearrange the remaining letters into words. For example, remove the second l from Fireball and rearrange the remaining letters to create Ber Fila or Fel Bira.
Somatic (S) A Somatic component
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Consider this method: take the name of the spell, keep only one instance of each of its letters, and rearrange the remaining letters into words. For example, remove the second l from Fireball and
consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any. If a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Consider this method: take the name of the spell, keep only one instance of each of its letters, and rearrange the remaining letters into words. For example, remove the second l from Fireball and
consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any. If a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and rearrange the remaining letters into words. For example, remove the second l from Fireball and rearrange the remaining letters to create Ber Fila or Fel Bira.
Somatic (S) A Somatic component
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Joker’s Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiber’s mouth to feel slightly numb. When consumed, this drink functions as an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical in nature (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell. Destroying the Axe. The only way to
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Joker’s Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiber’s mouth to feel slightly numb. When consumed, this drink functions as an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical in nature (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell. Destroying the Axe. The only way to
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consumed with self-pity. She’s in no mood to fight or have a conversation, so she mumbles and curses to herself, attacking only in self-defense. Both hags’ stat blocks appear in appendix B. The
score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consumed with self-pity. She’s in no mood to fight or have a conversation, so she mumbles and curses to herself, attacking only in self-defense. Both hags’ stat blocks appear in appendix B. The
score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gains benefits and suffers detrimental effects based on what is consumed. Do not reveal detrimental effects to the players until those effects come into play. Roast Boar: The character feels stronger and
attack rolls and ability checks, and it can be ended on a character with greater restoration, remove curse, or similar magic. Tapestries Five red tapestries hang from iron rods bolted to the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gains benefits and suffers detrimental effects based on what is consumed. Do not reveal detrimental effects to the players until those effects come into play. Roast Boar: The character feels stronger and
attack rolls and ability checks, and it can be ended on a character with greater restoration, remove curse, or similar magic. Tapestries Five red tapestries hang from iron rods bolted to the walls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one level of exhaustion. The saving throw must be repeated every hour until the creature succeeds or dies, or until the effect is ended on that creature by magic that can remove a curse. A creature
that doesn’t require food automatically succeeds on the saving throw. Once the effect ends on a creature, it becomes immune to the cave’s psychic trauma. This immunity does not remove levels of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one level of exhaustion. The saving throw must be repeated every hour until the creature succeeds or dies, or until the effect is ended on that creature by magic that can remove a curse. A creature
that doesn’t require food automatically succeeds on the saving throw. Once the effect ends on a creature, it becomes immune to the cave’s psychic trauma. This immunity does not remove levels of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Fearing Thaxalia’s ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesn’t know the solution, but a remove curse
addition, the creature has disadvantage when rolling initiative and can’t maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Fearing Thaxalia’s ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesn’t know the solution, but a remove curse
addition, the creature has disadvantage when rolling initiative and can’t maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
consumed by more than one creature, nothing happens and the gift is wasted. P14. Upside-Down Refectory This room is where the old tenants of the spire gathered for meals. Characters who befriended Dzaan’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
consumed. Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own
Intelligence saving throw or be cursed. The curse lasts until it’s removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
consumed by more than one creature, nothing happens and the gift is wasted. P14. Upside-Down Refectory This room is where the old tenants of the spire gathered for meals. Characters who befriended Dzaan’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
consumed. Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own
Intelligence saving throw or be cursed. The curse lasts until it’s removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
another 5 (2d4) necrotic damage. A character who succeeds on a DC 15 Wisdom (Medicine) check can also remove the disease from another creature. Doing so requires the character making the check to care for
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
another 5 (2d4) necrotic damage. A character who succeeds on a DC 15 Wisdom (Medicine) check can also remove the disease from another creature. Doing so requires the character making the check to care for
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into their profits. Treasure. Each roper has consumed four amethysts, each worth 30 gp. The xorn in area G14 is desperate to recover these amethysts. G11: Talhundereth Passage Breaking into this room
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into their profits. Treasure. Each roper has consumed four amethysts, each worth 30 gp. The xorn in area G14 is desperate to recover these amethysts. G11: Talhundereth Passage Breaking into this room
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
components unless they are consumed by the spell or have a cost specified in it. Level 6: Psychic Defenses You have Resistance to Psychic damage, and you have Advantage on saving throws to avoid or end the
or until the effect is ended by a Remove Curse spell.
21–24 For the next minute, all your spells with a casting time of an action have a casting time of a Bonus Action.
25–28 You are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
components unless they are consumed by the spell or have a cost specified in it. Level 6: Psychic Defenses You have Resistance to Psychic damage, and you have Advantage on saving throws to avoid or end the
or until the effect is ended by a Remove Curse spell.
21–24 For the next minute, all your spells with a casting time of an action have a casting time of a Bonus Action.
25–28 You are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
Primal Fruit Effects table to determine what happens when a piece of the fruit is consumed. An identify spell or similar magic reveals the beneficial effect of a piece of fruit before it is eaten, but it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
Primal Fruit Effects table to determine what happens when a piece of the fruit is consumed. An identify spell or similar magic reveals the beneficial effect of a piece of fruit before it is eaten, but it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. CG1. Mud Room. Guests can remove and store dirty cloaks and boots here. CG2. Storage. Guests can store their traveling gear here. CG3. Dining Room. This room is furnished with two dining tables, each
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense