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Returning 35 results for 'residents stone'.
Other Suggestions:
residents score
resides stone
Monsters
Fizban's Treasury of Dragons
single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragonâs wrath
âs lair is altered by the dragonâs magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
Monsters
Fizban's Treasury of Dragons
to what happened is a single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the
surrounding a legendary topaz dragonâs lair is altered by the dragonâs magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
being a patriar, having a patriarâs letter or livery, showing a Watch token issued to the Upper Cityâs residents or licensed to its few inns for guest use, or paying an entry toll. Tokens and tolls are
stone replacement snarls above the gateâs arch. Local legend claims that the stone head will magically spew acid at attackers if the city should ever fall under siege. Citadel Gate. The only entrance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seen for miles out at sea. Some city residents swear that the roof is sheathed in pure burnished gold, but itâs only paint. A wide stone bridge connects Mount Sibasa to the Grand Coliseum on Yklwazi
Market Ward The Market Ward is where most of Port Nyanzaruâs regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
.
About thirty feet above the bay, the path widens into a long plaza. Halfway along the plaza, a stone statue of a dragon gazes serenely down the path. Six open doorways are cut into the cliff side
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
being a patriar, having a patriarâs letter or livery, showing a Watch token issued to the Upper Cityâs residents or licensed to its few inns for guest use, or paying an entry toll. Tokens and tolls are
stone replacement snarls above the gateâs arch. Local legend claims that the stone head will magically spew acid at attackers if the city should ever fall under siege. Citadel Gate. The only entrance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Clouds of white smoke issue forth day and night from stone chimneys and holes in rooftops. Each community in Ten-Towns has an elected speaker who leads the residents and represents their interests
Bryn Shander stands 30 feet high and is made of tight-fitting stone blocks. Defenders stand atop a planked walkway that hugs interior of the wall. Spaced along the wall are stone watchtowers, wherein
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
Old City Three ancient, vine-covered ziggurats tower above this crumbling ward. The whole district is a juxtaposition of ancient and decaying (but still occupied) stone structures interspersed with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
â belts. 24. Temple of Tymora Tymoraâs temple is built like a sturdy blockhouse of heavy stone. Itâs not an elegant structure, but residents rely on it to be a safe refuge when floodwater pours down
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
harsh climate, the slow pace, and the isolation. Like the hardy lichens and determined reindeer of the tundra, residents endure and do whatâs needed to survive. Icewind Dale has few trees, so lumber is
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvinâs Cairn supplements wood as a building material in Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in the City Shown in map 1.1, Port Nyanzaru is a city of walls within walls. Burgeoning wealth has driven the cityâs richest residents to raise defenses against the jungleâs dangers, and
possibly against the dangers they perceive from the cityâs less-well-off districts, which all lie outside the main wall. The walls are impressive barriers of massive, fitted stone. Like other structures
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
on the Shadowfell: the city of Evernight. Evernight is a city of cracked stone edifices and homes of rotten wood. Its roads are made mostly of trampled grave dust, and its few cobbled streets are
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The cityâs living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Old City, Tiryki Anchorage has no fortified temple or ancient stone ziggurats where residents can take shelter against undead or carnivores. Most people dash for Tiryki Gate when the alarm sounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Residents The library is quiet and peaceful, and visitors are free to move within it as they wish. If anyone has a need to find any other character within Gravenhollow (including one of the
librarians), the library subtly directs the character toward its target within minutes. The three stone giants who serve as Gravenhollowâs librarians donât specifically welcome visitors â or even notice their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Finding the Nimblewright If the characters canât pick up the trail after the nimblewright escapes with the Stone of Golorr, they might turn to the City Watch, the City Guard, or a friendly faction
(see âNimâs Secretâ ). Thereafter, armed with Nimâs nimblewright detector, the characters can sweep the city. But by the time they find the nimblewright, it has already delivered the Stone of Golorr
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
appear on the Random Encounters tables earlier in this chapter. Not even lifelong residents of the Dessarin Valley know exactly where all the outlying farms and ranches lie, and characters traveling
are currently held in the slave pens beneath Sacred Stone Monastery.) In addition, three homesteads â Anderil Farm, Dellmon Ranch, and Nettlebee Ranch â are featured in side treks and shown on the regional map.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalinâs
residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
and boutiques, and tiny stone-walled gardens tucked among the streets like hidden jewels. Flowers bloom along the tree-lined streets, ushering away any stray miasma that escapes from the less fortunate
Upper City, where the Watchâs nightly ritual of expelling all non-residents reinforces their air of luxurious exclusivity. Those without either Watch-issued tokens or a patriarsâ vouchsafe must leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Vault of Kings Large enough to enclose a small town, this high-ceilinged chamber rises above a network of bridges, stone towers, and sturdy walls carved from rock and sheathed in iron and mithral
, residents and guests alike enjoy access to well-lit passages, comfortable quarters, and substantial amounts of food and drink. The Vault of Kings is heavily patrolled and guarded by shield dwarf veterans
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the more than four hundred residents and prisoners housed in the asylum. Consequently, the less troubled residents are called upon to help run the place. Everyone in the asylum, workers and residents
alike, uses commoner statistics. When the characters arrive at the looming stone structure, they are met at the door by Brey, a troubled youth who has a worrying way of staring at people for a long time
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and boutiques, and tiny stone-walled gardens tucked among the streets like hidden jewels. Flowers bloom along the tree-lined streets, ushering away any stray miasma that escapes from the less fortunate
Upper City, where the Watchâs nightly ritual of expelling all non-residents reinforces their air of luxurious exclusivity. Those without either Watch-issued tokens or a patriarsâ vouchsafe must leave
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
recently excavated tunnel leads to Xeluanâs tomb and is guarded at all times, as described below: Ten members of the town guard stand watch atop giant blocks of stone that were once part of a great
, which occurs whenever you deem appropriate. Ventilation Shafts Ventilation shafts connect Xeluanâs tomb to two caves: one to the east, the other to the west. Oztocanâs residents are familiar with
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ascend a winding road through a forested and mountainous country. Ahead, atop a sheer-walled stone plateau, looms a great and stoic keep. Armed sentries along the outer wall peer down at you, ready to
entrants and keep watch at this gate. 2: Barn Livestock and steeds are stabled and groomed here. 3: Private Apartments These modest apartments house long-term residents. 4: Smithy A blacksmith crafts
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the maze is hammered into all other residents of the village from the time theyâre old enough to appreciate its dangers, and they shun it diligently. Seen from above â either by a flying character or
through to the tower, fly across to it, or tunnel beneath the maze to the outside wall find only smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the maze is hammered into all other residents of the village from the time theyâre old enough to appreciate its dangers, and they shun it diligently. Seen from aboveâeither by a flying character or
through to the tower, fly across to it, or tunnel beneath the maze to the outside wall find only smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the top
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Terminus Features The buildings in Terminus are made of stone. Their walls require a successful DC 15 Strength (Athletics) check to climb without equipment. The interior areas of buildings are built
âFallingâ below). Bystanders Terminus has busy streets, and most of the visitors and residents flee at the first sign of trouble. However, some bystanders might assist the party in their fight with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-choked ruins rests Faunelâs gate, a tranquil pool at the foot of a stone statue. The poolâs waters replicate the effects of an awaken spell. Beasts that lap from its crystalline waters find their
Beastlands. AdriĂĄn Ibarra Lugo A gnoll poacher takes aim at a tapir near Faunelâs planar gate, angering the stone colossus Wrath Guardian of Nature A stone colossus kneels before the pool at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
residents are identical to area 18e. 18g. Garden Slave Pen The foul stench of troglodytes is obvious to any characters who approach this 40-foot-square enclosure, which has 20-foot-high walls of smooth stone
-foot-high towers that stand along them are fashioned from smooth black stone. The tops of the walls are tapered and lined with 5-foot-tall stone spikes spaced 10 feet apart. The spikes have sticky webs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gaze inward, ensuring no one escapes. Curst receives traitors and felonious folk with open arms, but to leave the gate-town, residents must receive approval from the burgomaster, a capricious shator
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
West Wall West Wall (also called âthe Old Quarterâ) is a primarily residential neighborhood. Largely untouched by Demogorgonâs assault on the city, West Wall is a quiet district, as its residents
like to keep their dark schemes and vile indulgences behind closed doors. Amid the twisted streets and quiet mansions of West Wall stand scores of stone monuments dedicated to important figures and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heartâs Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
is invited to add a stone to the path, symbolizing the beautiful mark they leave on the community. Salt Lick. The Salt Lick is a popular tavern suspended over open air by a web of sturdy cords. Ness
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chambers. Lights in many parts of the city are dimmed somewhat during the nighttime hours, so that its residents can mark the passage of time on the surface world. In the lower reaches, around the
. Mining was one of Gauntlgrymâs primary sources of wealth and materials. To facilitate the movement of ore, as well as the great quantities of stone used to construct and expand the city, the dwarves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
spirits to rest: Destroy Vazuk, a deep gnome who is mad with grief and a threat to the other residents of Blingdenstone. His specter can be found haunting his old home in area 12a. Recover the remains of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. Itâs the only pop of
color in the somber town, a spiral of weathered gray buildings in a pit under a perpetually overcast sky. The residents of Hopeless are a gloomy lotâdefeated folk with nowhere else to go and no energy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
themselves into Gralhund Villa and accost its residents with impunity if theyâre careful to pin the violence on the Zhents or if theyâre able to enter and leave unseen before the City Watch shows up
, the nimblewright flees the estate with the Stone of Golorr (see chapter 4 for more information on its destination). If the characters are using Nimâs nimblewright detector to track the nimblewright, the device lets them know that the nimblewright has fled the scene, but not the direction it went.






