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                        Returning 35 results for 'rest stones'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a hill rune on an object in its possession when it finishes a short or long rest
                                                
                                            
                                                
                                                     failed save, the target has the restrained condition until the start of the giant’s next turn, and the stones erupt in a burst of thunderous energy that deals 14 (4d6);{"diceNotation":"4d6
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Long Rest). The brigganock accelerates the passage of time around itself, enabling it to accomplish up to 1 hour of work in a matter of seconds. This work can’t affect any creature other than the
                                                
                                            
                                                
                                                     pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Earth Walk. Seodra can move across difficult terrain made of stone without expending extra movement.
Treasure Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as
                                                
                                            
                                                
                                                     statue of Moloch without damaging them. With the gems in hand, Seodra would have been able to craft the jeweled skull of a demilich for Acererak. Unfortunately, she was captured along with the rest of the thieves, and is now forced to work for Thessalar—crafting the same jeweled skull for his own use.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
                                                
                                            
                                                
                                                     the wax and cloth strips to remove all hair from their bodies before scrubbing themselves vigorously (sometimes to the point of bleeding) with the pumice stones. A successful DC 15 Wisdom (Medicine) check confirms that the 'dry brown flecks' are blood.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     woven strands of mud. Five bright stones buzz around this hunched figure like flies, and a runic circle crackles with eldritch power on the floor below the figure.
 The bipedal figure is Murgaxor, who
                                                
                                            
                                                
                                                     stones he needs to complete his life-draining ritual (see “Murgaxor and the Ritual Stones” below). While performing the ritual, Murgaxor can’t move or take actions, bonus actions, or reactions. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    2. Gray Ooze Lair This chamber is the lair of a gray ooze, though none of the bullywugs or cultists are aware of it. Occasionally it slithers out of its chamber and eats a giant frog; the rest of the
                                                
                                            
                                                
                                                     through that area turns up a handful of fancy and semiprecious stones worth 1,800 gp (2 × 50 gp, 5 × 100 gp, 200 gp, 400 gp, 600 gp). The gems came from a less-than-devoted cultist who throws a fistful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    2. Gray Ooze Lair This chamber is the lair of a gray ooze, though none of the bullywugs or cultists are aware of it. Occasionally it slithers out of its chamber and eats a giant frog; the rest of the
                                                
                                            
                                                
                                                     through that area turns up a handful of fancy and semiprecious stones worth 1,800 gp (2 × 50 gp, 5 × 100 gp, 200 gp, 400 gp, 600 gp). The gems came from a less-than-devoted cultist who throws a fistful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
 The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
                                                
                                            
                                                
                                                     form, lurks amid the circle of standing stones (area U6) and is using a lantern to signal the heroes. In the village proper, fog prevents a creature from seeing any other creature or object more than 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these wish stones, discarding the ones that contain wishes of ill intent and
                                                
                                            
                                                
                                                     keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture and crafts, or they trade them to other Fey for food and favors. A more powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     their portalometer, they hear of a site deep in the High Forest not far from the Star Mounds, known as the Moon Glade. The waters of the Moon Glade rest upon an intersection of magical ley lines, tied to
                                                
                                            
                                                
                                                     perimeter tower overhead, allowing only a narrow slice of sky to illuminate the pool’s silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Removing the Rod Closing the portal by removing the Rod of Seven Parts from the stones has the following consequences: Spyder-Fiends Flee. All spyder-fiends flee the citadel, including Uvonxu (see
                                                
                                            
                                                
                                                     the characters if Miska has been sealed or the Rod of Seven Parts is gone. Characters who keep their presence hidden have enough time to take a short rest. If the characters do something more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dragon Army troops throughout the city. Dragonnels dodge stones in the skies, while winged draconians race to escape cracking streets.
 To the south, violet flame lights the sky. At its center, a solid
                                                
                                            
                                                
                                                     magic now holds it aloft similarly to how it once supported the whole city. While the rest of the ruins drift wildly, the Bastion of Takhisis rises as a flying citadel—a terrible weapon and the first of its kind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     rise to positions of leadership. These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic, combined
                                                
                                            
                                                
                                                     0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a hill rune on an object in its possession when it finishes a short or long rest.
 Legendary Resistance (3/Day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
                                                
                                            
                                                
                                                     of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Chapter 6: Blingdenstone Blingdenstone, once called the City of Speaking Stones, is a deep gnome settlement founded more than two millennia ago. The deep gnomes, insular and secretive by nature, care
                                                
                                            
                                                
                                                     little about histories and legacies, and thus most of the ruined city’s past is lost to time. For centuries, Blingdenstone remained hidden and isolated from the rest of the Underdark, thanks to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Vorn Standing next to some rocks and ferns is an 8-foot-tall statue, humanoid in shape with bronze fists, iron joints, an adamantine breastplate, and an iron helm with slits for eyes. The rest of the
                                                
                                            
                                                
                                                     statue is made of sculpted wood reinforced with bands and rivets of adamantine. Scattered around its feet are offerings of food, feathers, colored stones, and skulls.
 The statue is actually a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Dangwaru (The Typhoon Palace) The Typhoon Palace (see map 3) has stood for almost a century. If the characters are of 3rd level or lower, they will need to rest and recuperate between palace
                                                
                                            
                                                
                                                     and her crew lived in the palace for the rest of their lives. The last of them perished more than fifty years ago.
 The palace is dilapidated and haunted. Young tortles occasionally explore the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Shrine of Luck Built from material scavenged from the surrounding wilds, the Shrine of Luck consists of a strange assemblage of rocks and stones. Unbeknownst to the townspeople, one such stone in the
                                                
                                            
                                                
                                                     the axe as duergar in origin. Gwyn Oresong recognizes the runes’ origin immediately, and the axe is a clue that can help her lead the characters to Zorzula’s Rest. Mike Schley  Map 5.3: Phandalin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     goblin outpost’s name, Zorzula’s Rest. (This clue can be found either by talking with Ander at Barthen’s Well or by examining the graffiti in the Sleeping Giant.) Goblins’ Purpose. The goblins are
                                                
                                            
                                                
                                                     the cornerstone of the Miner’s Exchange or the stones missing from the Sleeping Giant’s bar. Discussing Ander’s prior experiences with the well water can also lead to this clue.) Leader’s Name. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
                                                
                                            
                                                
                                                    , and inlaid with semiprecious stones. It is worth 50 gp if the characters can find a buyer for it. The chest contains a variety of silken garments and personal items. There is a silver chain headdress
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters arrive: Several slow-moving waterways convene at a rocky island covered in moss and ruined stones. Atop it stands the blackened, rotting stump of a great tree. On the stump, Amanisha Manivarshi
                                                
                                            
                                                
                                                     belonged to her. The fiend claimed this place marks the edge of the ruins of lost Manivarsha. The fiend said that if Nisha thinks she’s Manivarshi, then she can be a prisoner here for the rest of her days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
                                                
                                            
                                                
                                                     dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Doubledare (may he rest in peace)
  The gate-town’s buildings are enchanting structures intertwined with the forest around them. Toadstools sprout from the mossy roofs of squat hill homes, and
                                                
                                            
                                                
                                                     portals in most other gate-towns, Sylvania’s portal moves through the forest on a whim, opening in an aged tree hollow one day and a circle of stones the next. The Seven Spiritors always know the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    Bandit Plans If the characters hear the bandits’ whispered conversation, they can learn the first bullet point below. They might also learn the rest by talking to the bandits. Vonnet and Dilly are
                                                
                                            
                                                
                                                     the trap.
 Rubble Trap. A tripwire located in the mushroom patch near the stream is rigged to pull heavy stones down on anyone moving through the area. Search and Study Actions
 Two actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     about the topic. At your discretion, this might grant the character advantage for the rest of the day on any ability checks made to recall or use the information they’ve learned. S2: Parlor Plush
                                                
                                            
                                                
                                                     from necklaces and brooches to sparkling stones and shoes.
 Characters transported to the sanctum by the failed Wish spell appear here (see the “Surprise Development” section later in this chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     restless spirits dwell nearby. T2: Wreck The Girscamen evidently broke in two when it sank. Half the ship is embedded in the trench wall and the coral around it; the rest was lost to the tides. A sizable
                                                
                                            
                                                
                                                     falling rocks punched through into the structure. The chambers below are made of interlocking, dark gray stones carved into puzzle-piece-like shapes. T4: Obsidian Throne The walls of this chamber are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     with prodigious artistic skill are called rockspeakers. Within their communities, they act as leaders and oracles. Rockspeakers incorporate crystals and stones into their clothing and embed them in
                                                
                                            
                                                
                                                     finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Prism Staff attacks.
 Prism Staff. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     knows that her life could end at any time. She means to make every moment count. She doesn’t rest while the characters assault the Doomvault. Syranna is lawful neutral. She has a sense of
                                                
                                            
                                                
                                                     zone’s gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     neighborhood. Initially, 1d4 drow bandits follow the party, scuttling through dark alleys and across web-strung rooftops while tapping their stones, urging more gang members to converge on the party’s
                                                
                                            
                                                
                                                     location. At the end of each round of clicking stones, another 1d4 drow bandits appear. If the number of gang members grows to twenty or more, the bandits surround the party and demand payment of 100 gp per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     sovereign to which their oath is sworn, but generally emphasize the following tenets. Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be
                                                
                                            
                                                
                                                     advantage on death saving throws while within 30 feet of you. You have advantage on Wisdom saving throws, as do your allies within 30 feet of you. This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters  d20 Encounter   1–10 No
                                                
                                            
                                                
                                                     3 A humanoid skeleton in tattered leather armor carrying a rusted shortsword and one of the following: a rotted quiver holding 1d20 +1 arrows, a leather pouch containing 1d10 +2 sling stones, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , antlers, or floating stones or crystals. Daemogoth
 Huge Fiend, Typically Lawful Evil
 Armor Class 16 (natural armor)
 Hit Points 157 (15d12 + 60)
 Speed 40 ft., climb 40 ft.
   STR
  19 (+4
                                                
                                            
                                                
                                                    , which can’t break the creature’s concentration on a spell. Once the bound creature casts the spell in this way, it can’t do so again until it finishes a long rest.
 Actions
 Multiattack. The daemogoth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     check, the party completes the disarmament. The characters can retry failed checks, but if they accumulate three failures, Kalista dismisses them with a sigh, insisting she can handle the rest of the
                                                
                                            
                                                
                                                     always knows exactly where to find just what he’s looking for.
  Rumors
 “I hear goblins throw wild parties.” (Oh Yeah!)
 “Lenk the jeweler gives a fair price for gems and precious stones. He lives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     ago, fanatics of Mystra tore down the statues and flung their stones in the river, but fearing retribution for such sacrilege, the merchants who use the bridge pooled funds to have them rebuilt in
                                                
                                            
                                                
                                                     campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
                                                
                                            
                                                
                                                     sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
                                                
                                            
                                        





