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Returning 21 results for 'result crossbow'.
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Monsters
Thieves’ Gallery
half damage if he fails, provided he isn’t incapacitated.Multiattack. Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.
Dagger. Melee or Ranged Weapon Attack: +5
until the end of its next turn.
Heavy Crossbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 7
monsters
damage if it fails, provided it doesn’t have the Incapacitated condition.Multiattack. The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination.
Scimitar
", "rollDamageType":"Slashing"} Slashing damage.
Clockwork Crossbow. Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Clockwork Crossbow"}, range 80/320 ft. Hit: 8 (1d8 + 4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Velkynvelve. The result determines what, if anything, the character has in his or her possession when the adventure begins. Scavenged Possessions Result Item 2–9 — 10–12 A gold coin 13–15 A living
used as a dagger 28–30 A hand crossbow bolt coated with drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
result of a mad wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Half-Red Dragon
) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
incapacitated.
Actions
Multiattack. Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ilvara tries to cut off the party’s escape by casting web across the tunnel ahead. In addition to giving chase, the drow in the pursuit party pepper the characters with poisoned crossbow bolts, hoping to
render some of them unconscious. Chase Complications Each participant in the chase rolls a d20 at the end of its turn and consults the Drow Chase Complications table. The result (if any) affects the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an
+4 +7 Con 14 +2 +2 Ability Score Mod Save Int 16 +3 +6 Wis 11 +0 +0 Cha 10 +0 +0
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Gear Light Crossbow, Shortsword
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
occur as a result of an attack hitting a target are described after the “Hit” notation. You have the option of taking average damage or rolling the damage; for this reason, both the average damage and
its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
"target" can be a creature or an object. Hit. Any damage dealt or other effects that occur as a result of an attack hitting a target are described after the "Hit" notation. You have the option of taking
be a single melee attack. Ammunition A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
result of cruel experiments on dwarves by mind flayers. Like duergar, the derro were a slave race to the mind flayers, but eventually freed themselves. Born to Madness. The process of their creation
Strength modifier + the wielder’s proficiency bonus. The derro also use a light repeating crossbow fitted with a cartridge that can hold up to six crossbow bolts. This weapon is similar to a light crossbow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has the statistics of a wight, except that it wields a battleaxe and a light crossbow. The tomb dwarves ignore intruders unless they are attacked, in which case they defend themselves with their
threat to anyone and flees if attacked. Roll any die to determine which personality is dominant at any given time. On an even result, the aboleth’s childlike personality is dominant. If the characters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Simple Traps A simple trap activates and is thereafter harmless or easily avoided. A hidden pit dug at the entrance of a goblin lair, a poison needle that pops from a lock, and a crossbow rigged to
sown with too many traps, and if the characters are victimized over and over again as a result, they are likely to take steps to prevent further bad things from happening. Because of their recent
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; otherwise, treat the result as no encounter. You find a corpse. Roll a d6 to determine the nature of the corpse: 1–2. The corpse belonged to a wolf killed by spears and crossbow bolts.
3–5. The corpse
least one character has a passive Wisdom (Perception) score of 16 or higher, read: You see a dark figure crouched low and perfectly still, aiming a crossbow in your direction. If more than one scout
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
remains reveals that he was killed by wounds from axes and crossbow bolts. Devlin’s ink-stained robes contain a journal that hints at the tomb’s mysteries (see “Devlin’s Journal” below). A search of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
wires connect the tables to a complex control panel standing between them.
Andras The result of one of Thessalar’s grand experiments, Andras has the body of a male human and the head of a massive snowy
hearing or sight. The poison effect on his shortsword and light crossbow attacks is replaced with the following: If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
another, and have neither the resources to seek new customers, nor the space or funds to explore new trades. As a result, a good deal of the gossip, thievery, and assault in Yartar has at its roots one
its walls stand multiple crossbow contraptions, each able to fire a dozen bolts at once. When brought to bear against a force on the riverbank, the Shields loose two volleys against their enemies
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
what else nearby might catch fire. Eternal Flame Guardian
Medium humanoid (human), chaotic evil
Armor Class 17 (breastplate, shield; 15 while using a crossbow)
Hit Points 45 (7d8 + 14)
Speed 30
. The guard makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check, the character moves at half speed up or down the shaft, as desired. On a check result of 6–9, the character struggles with the climb and takes 10 minutes to ascend or descend the
shaft. On a result of 5 or less, the character gets a short way up or down the shaft before falling, taking 3 (1d6) bludgeoning damage before landing at the base of the shaft with the prone condition
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various denizens of Rivergard going about their business. Check for random encounters once per 5 minutes during the day or once per 15 minutes at night. Roll a d20; if the result is 18 or higher, a
repair the stables yet, since they have little need for mounts here. K6. Armory Weapon racks along the walls of this armory hold spears. Barrels full of crossbow bolts and arrows stand near the doors
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
told that they are feeling toxins and impurities leaving their body as a result of the healthy living the temple promotes. The hag keeps her awful ingredients hidden in a secret compartment in the
by creating a distraction in the bathhouse that might give the characters a chance to slip into the tower or the shrine unnoticed. Treasure. Ilmar keeps a silvered shortsword, a hand crossbow with






