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Returning 35 results for 'results from command'.
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Monsters
Van Richten’s Guide to Ravenloft
Stirge Telepathy. The strigoi can magically command any stirge within 120 feet of it, using a limited form of telepathy.Multiattack. The strigoi makes one Claw attack and makes one Proboscis attack
results of similar spellcraft, as the byproducts of outlandish scientific experiments, and from stirges draining well-fed vampires. When a strigoi arises, the unnatural creature is overwhelmed by
Monsters
Waterdeep: Dungeon of the Mad Mage
(at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Monsters
Candlekeep Mysteries
","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Valin has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command
than Valin have a 25 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Divination Spell Chance"} chance to provide misleading results, as determined by the DM. If a divination spell
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
(at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Misleading Result Chance"} chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when casting a divine spell, voicing the command word of a magic item, or communicating with multiple creatures at once. A mind flayer accomplishes such vocal feats by forcing one of its tentacles down
its own throat and curling the tip to act as a tongue. The process is uncomfortable to the mind flayer, can be disquieting for other creatures to witness, and results in a sound that is often harrowing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when casting a divine spell, voicing the command word of a magic item, or communicating with multiple creatures at once. A mind flayer accomplishes such vocal feats by forcing one of its tentacles down
its own throat and curling the tip to act as a tongue. The process is uncomfortable to the mind flayer, can be disquieting for other creatures to witness, and results in a sound that is often harrowing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this level await reinforcements from level 16. Yaveklar, the knight in command, intends to personally cut off the ulitharid’s head and present it to her superiors. Her second in command, Lashiir
, wants to see Yaveklar stripped of her command for incompetence. QUALITH DOOR LOCKS
Mounted on both sides of every door in the mind flayer colony (areas 9 through 20) is a burnished plate of dark, alien
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this level await reinforcements from level 16. Yaveklar, the knight in command, intends to personally cut off the ulitharid’s head and present it to her superiors. Her second in command, Lashiir
, wants to see Yaveklar stripped of her command for incompetence. QUALITH DOOR LOCKS
Mounted on both sides of every door in the mind flayer colony (areas 9 through 20) is a burnished plate of dark, alien
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
isn’t a player character.
On each of their turns, a participant can use a bonus action to mentally command their teacup either to attack another teacup within range or to try to shove another
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
isn’t a player character.
On each of their turns, a participant can use a bonus action to mentally command their teacup either to attack another teacup within range or to try to shove another
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strigoi The first strigoi were created by spellcasters who subjected swarms of stirges to transmutation spells. Other strigoi have emerged as the results of similar spellcraft, as the byproducts of
command any stirge within 120 feet of it, using a limited form of telepathy.
Actions
Multiattack. The strigoi makes one Claw attack and makes one Proboscis attack.
Claw. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strigoi The first strigoi were created by spellcasters who subjected swarms of stirges to transmutation spells. Other strigoi have emerged as the results of similar spellcraft, as the byproducts of
command any stirge within 120 feet of it, using a limited form of telepathy.
Actions
Multiattack. The strigoi makes one Claw attack and makes one Proboscis attack.
Claw. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
the blast of a horn, they all rush the structures simultaneously. The battle is on. The war band includes forty orcs led by a lone orog and his second-in-command, an orc Eye of Gruumsh. When the orcs
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
propelled the clergy to use torture to uncover these evils. Once used as a last resort, torture is now a common occurrence, and with the recent command to purge all mages, torturing arcanists has been
results in a physical change is punishable by immediate death: no evidence, testimony, trial, or ceremony needed. Seraph transformations are the exception to this swift “justice,” as they are seen as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
the blast of a horn, they all rush the structures simultaneously. The battle is on. The war band includes forty orcs led by a lone orog and his second-in-command, an orc Eye of Gruumsh. When the orcs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Helm). The ship is docked in Neverwinter. The Emerald Enclave hires the Koalinth, a ship under the command of a hobgoblin captain named Klarz and crewed by twenty hobgoblins and five bugbears. Klarz
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Helm). The ship is docked in Neverwinter. The Emerald Enclave hires the Koalinth, a ship under the command of a hobgoblin captain named Klarz and crewed by twenty hobgoblins and five bugbears. Klarz
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chip into the machine, roll three d6s. Each number on the die corresponds to a symbol displayed on the slot machine’s reels and its prizes, as shown on the Slot Machine Results table. Prizes are
slot machine produces a sad trumpet noise. Two of a Kind. If the reels display two identical symbols, the participant wins the two-of-a-kind prize listed on the Slot Machine Results table for that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chip into the machine, roll three d6s. Each number on the die corresponds to a symbol displayed on the slot machine’s reels and its prizes, as shown on the Slot Machine Results table. Prizes are
slot machine produces a sad trumpet noise. Two of a Kind. If the reels display two identical symbols, the participant wins the two-of-a-kind prize listed on the Slot Machine Results table for that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lords’ Alliance is likely to be in command. Even if it isn’t, alliance representatives will
results above all else. He knows that nothing comes without effort, and sacrifices must be made when necessary. Tireless in his actions, he never stops until he has achieved his goals. He will use any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
better off. For anyone to move up, someone else must move down. Whenever a military campaign is underway, the Lords’ Alliance is likely to be in command. Even if it isn’t, alliance representatives will
results above all else. He knows that nothing comes without effort, and sacrifices must be made when necessary. Tireless in his actions, he never stops until he has achieved his goals. He will use any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ichor in a host of magical experiments, none of which seem to have the intended results. Demon Ichor Prices. Elliach sells demon ichor for 100 gp a flask and buys demon ichor for 25 gp a flask. Z’neth’s
destroy entire kingdoms on the Material Plane. Z’neth’s conquests eventually caught the eye of the mighty god Maglubiyet, who offered Z’neth a command on the battlefields of Gehenna. Before he could wrack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ichor in a host of magical experiments, none of which seem to have the intended results. Demon Ichor Prices. Elliach sells demon ichor for 100 gp a flask and buys demon ichor for 25 gp a flask. Z’neth’s
destroy entire kingdoms on the Material Plane. Z’neth’s conquests eventually caught the eye of the mighty god Maglubiyet, who offered Z’neth a command on the battlefields of Gehenna. Before he could wrack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding
lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become unreliable
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding
lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become unreliable
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 85–90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91–95 One character in the region
bear echoes of the past and, like ghosts, harass visitors even as they seek respite from age-old traumas. Few places are meaninglessly haunted, and you can easily customize the general results on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 85–90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91–95 One character in the region
bear echoes of the past and, like ghosts, harass visitors even as they seek respite from age-old traumas. Few places are meaninglessly haunted, and you can easily customize the general results on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tentacles. This is where the aboleth in area P6 comes to feed on sacrifices. A kuo-toa archpriest armed with a trident of fish command and two kuo-toa attend their god here. They attempt to capture the
of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tentacles. This is where the aboleth in area P6 comes to feed on sacrifices. A kuo-toa archpriest armed with a trident of fish command and two kuo-toa attend their god here. They attempt to capture the
of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Moving on the rock requires a successful DC 15 Dexterity (Acrobatics) check, and failing this check results in the creature falling into the water. Treasure. Each nest holds 1d4 - 1 blood hawk eggs
dissipates without effect. The coffin holds the bones of Ogrorlo and the aboleth’s treasure (see “Treasure”). Treasure. Ogrorlo’s coffin holds a trident of fish command left behind as tribute by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Moving on the rock requires a successful DC 15 Dexterity (Acrobatics) check, and failing this check results in the creature falling into the water. Treasure. Each nest holds 1d4 - 1 blood hawk eggs
dissipates without effect. The coffin holds the bones of Ogrorlo and the aboleth’s treasure (see “Treasure”). Treasure. Ogrorlo’s coffin holds a trident of fish command left behind as tribute by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
of a book imparts a taste of the knowledge within, while consuming the tome altogether results in a sugar rush followed by mild cramps and gas. Hag’s Dentures. Uncle Nibblecheek’s dentures popped out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Khurgorbaeyag, and thus each group has one leader that exerts autocratic control. But as with many tyrannies, the passing of a leader often results in a chaotic transition to the next. Sometimes a goblin boss has
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.