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                        Returning 18 results for 'reverse sphere'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
3rd level (3 slots): counterspell, fireball, hold person, lightning bolt, slow
4th level (3 slots): confusion, dimension door
                                                
                                            
                                                
                                                    , fabricate, polymorph, wall of fire
5th level (2 slots): conjure elemental, wall of force
6th level (1 slot): chain lightning, disintegrate, true seeing
7th level (1 slot): project image, reverse
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"force"} force damage, and a 10-foot-radius invisible sphere of antimagic, like that created by an Antimagic Field spell
                                                
                                            
                                                
                                                    , surrounds the target. The sphere is centered on the target, moves with the target, and lasts until the end of Zargon’s next turn.
Slime Wave (Recharge 5–6);{"diceNotation":"1d6", "rollType
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 2nd Level
 Animal Messenger
 Barkskin
 Darkvision
 Enhance Ability
 Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
 Hold Person
 Lesser Restoration
 Locate Animals or
                                                
                                            
                                                
                                                    
 Reverse Gravity
 8th Level
 Animal Shapes
 Antipathy/Sympathy
 Control Weather
 Earthquake
 Feeblemind
 Sunburst
 9th Level
 Foresight
 Shapechange
 Storm of Vengeance
 True Resurrection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Speak with Animals
 Thunderwave
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Darkvision
 Enhance Ability
 
  Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
                                                
                                            
                                                
                                                    
 Transport via Plants
 
  Wall of Thorns
 Wind Walk
7th Level   Fire Storm
 Mirage Arcane
 
  Plane Shift
Regenerate
 
  Reverse Gravity
8th Level   Animal Shapes
 Antipathy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
                                                
                                            
                                                
                                                     — Polymorph Transmutation C Stoneskin Transmutation C, M Vitriolic Sphere Evocation — Wall of Fire Evocation C   Level 5 Sorcerer Spells   Spell School Special   Animate Objects Transmutation C Bigby’s Hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
                                                
                                            
                                                
                                                     — Polymorph Transmutation C Stoneskin Transmutation C, M Vitriolic Sphere Evocation — Wall of Fire Evocation C   Level 5 Sorcerer Spells   Spell School Special   Animate Objects Transmutation C Bigby’s Hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Servant
 2nd Level
 Alter Self
 Arcane Lock
 Blindness/Deafness
 Blur
 Continual Flame
 Darkness
 Darkvision
 Detect Thoughts
 Enlarge/Reduce
 Flaming Sphere
 Gentle Repose
 Gust of Wind
                                                
                                            
                                                
                                                    
 Etherealness
 Finger of Death
 Forcecage
 Mirage Arcane
 Mordenkainen’s Sword
 Plane Shift
 Prismatic Spray
 Project Image
 Reverse Gravity
 Sequester
 Simulacrum
 Symbol
 Teleport
 8th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Enlarge/Reduce Transmutation C Flaming Sphere Evocation C Gentle Repose Necromancy R, M Gust of Wind Evocation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Levitate
                                                
                                            
                                                
                                                     Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     — Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
                                                
                                            
                                                
                                                     Arcane Illusion — Plane Shift Conjuration M Regenerate Transmutation — Reverse Gravity Transmutation C Symbol Abjuration M   Level 8 Druid Spells   Spell School Special   Animal Shapes Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     enough to accommodate the dragon’s body, and they typically loop around and reconnect with themselves so the dragon can double back without having to reverse direction.   Map 5.6: copper dragon lair
                                                
                                            
                                                
                                                    -radius sphere centered on that point. Each creature in that area that fails a DC 15 Wisdom saving throw is incapacitated with laughter until the end of its next turn. Torpid Energy. The dragon chooses a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     — Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
                                                
                                            
                                                
                                                     Arcane Illusion — Plane Shift Conjuration M Regenerate Transmutation — Reverse Gravity Transmutation C Symbol Abjuration M   Level 8 Druid Spells   Spell School Special   Animal Shapes Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (2d6) acid damage.
 Gore. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) force damage, and a 10-foot-radius invisible sphere of antimagic, like that created by an
                                                
                                            
                                                
                                                     Antimagic Field spell, surrounds the target. The sphere is centered on the target, moves with the target, and lasts until the end of Zargon’s next turn.
 Slime Wave (Recharge 5–6). Zargon spews slime in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     stop an elemental cataclysm. Those that oppose one of these calamities often attempt to reverse the ritual that summoned it, coax it through a planar rift, or conjure another titan in hopes that the
                                                
                                            
                                                
                                                     Event (Recharge 4–6). The cataclysm creates one of the following effects at random (roll 1d4):
  Clinging Flames. Dexterity Saving Throw: DC 23, each creature in a 60-foot-radius Sphere centered on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     C Flaming Sphere Evocation C Gentle Repose Necromancy R, M Gust of Wind Evocation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Levitate Transmutation C Locate Object
                                                
                                            
                                                
                                                     C, M Reverse Gravity Transmutation C Sequester Transmutation M Simulacrum Illusion M Symbol Abjuration M Teleport Conjuration —   Level 8 Wizard Spells   Spell School Special   Antimagic Field
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    14. Chapel of Evil After passing through the illusory black sphere the party will have crawled along the small tunnel until reaching the end, only to find it is solid stone. It requires a successful
                                                
                                            
                                                
                                                    . Exiting the room and reentering the archway will restore original alignment, but also deals 3 (1d6) psychic damage. Going back a third time will reverse sex again, but the individual will be teleported
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     missile, shield, thunderwave, unseen servant
 2nd level (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
 3rd level (3 slots): counterspell, fireball, hold person, lightning bolt
                                                
                                            
                                                
                                                     seeing
 7th level (1 slot): project image, reverse gravity, teleport
 8th level (1 slot): control weather, maze, power word stun
 9th level (1 slot): prismatic wall
 Actions
 Multiattack. Niv
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    -radius sphere centered on one random creature in the region. Each creature in the sphere that isn’t undead regains 3d6 hit points. Each undead creature in the sphere takes 3d6 radiant damage. 13–18
                                                
                                            
                                                
                                                     being invisible. 55–60 Celestial power explodes in a 30-foot-radius sphere of divine light centered on an aberration, a fiend, or an undead creature within the region. Each creature in the sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     necromancy magic. Necklace Trap. The first time a creature touches the necklace, it releases a burst of deathly energy in a 5-foot-radius sphere. Each creature in that area must make a DC 22
                                                
                                            
                                                
                                                     sphere. Each creature in the area must make a DC 17 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save or half as much damage on a successful one. Lead Chest. A death knight
                                                
                                            
                                        





