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                        Returning 35 results for 'rock sphere'.
                    
                
                        
                            
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                                        roll sphere
                                    
                                
                                    
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                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     considered magical.
Rock. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8
                                                
                                            
                                                
                                                    ","rollType":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.
Spellcasting. Zephyros casts one of the following spells, requiring no material components and using
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    );{"diceNotation":"3d8+8","rollType":"damage","rollAction":"Morningstar","rollDamageType":"piercing"} piercing damage.
Rock. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction
                                                
                                            
                                                
                                                    ":"Rock"} to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.
Fling. The giant
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , the giant can inscribe a fire rune on an object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
Forge
                                                
                                            
                                                
                                                    ", "rollAction":"Forge Hammer", "rollDamageType":"bludgeoning"} bludgeoning damage. Hit or Miss: The giant can cause the hammer to emit a burst of heat in a 30-foot-radius sphere centered on the
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Siege Monster. The auger deals double damage to objects and structures.
Tunneler. The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its
                                                
                                            
                                                
                                                     augers can rapidly churn through solid rock. However, those who employ a fiendish auger must keep a keen eye on the machine. Without careful instruction, a fiendish auger indiscriminately bores
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).Magical Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a
                                                
                                            
                                                
                                                     supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     being embedded in hardening rock. A creature can make a DC 25 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 40 hit
                                                
                                            
                                                
                                                     molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion’s volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     sphere. Each creature within the sphere must succeed on a DC 16 Wisdom saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Phasmoball", "rollDamageType":"psychic
                                                
                                            
                                                
                                                     appendages, or both.
Nevermind Gnomes
Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     180 feet of itself, then blossoms into a 30-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 19 Constitution saving throw, taking 55 (10d10);{"diceNotation":"10d10
                                                
                                            
                                                
                                                     its turn.
Tail Attack. The dragon makes one Tail attack.
Burst of Light (Costs 2 Actions). The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution saving throw, taking 66 (12d10);{"diceNotation
                                                
                                            
                                                
                                                     its turn.
Tail Attack. The dragon makes one Tail attack.
Burst of Light (Costs 2 Actions). The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8
                                                
                                            
                                                
                                                     flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType
                                                
                                            
                                                
                                                    , one in the rock face just above one tarn and one below the surface of the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.
Main Caves. The lair is a complex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of water
 (evocation)
4th Level   Elemental bane
 (transmutation)
 
  Storm sphere
 (evocation)
Vitriolic sphere
 (evocation)
 
  Watery sphere
 (conjuration)
5th Level   Control
                                                
                                            
                                                
                                                     winds
 (transmutation)
 
  Immolation
 (evocation)
Transmute rock
 (transmutation)
6th Level   Investiture of flame
 (transmutation)
 
  Investiture of ice
 (transmutation)
Investiture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Snilloc’s Snowball Swarm 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of ice or a small white rock chip) Duration: Instantaneous A flurry of magic snowballs
                                                
                                            
                                                
                                                     erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Snilloc’s Snowball Swarm 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of ice or a small white rock chip) Duration: Instantaneous A flurry of magic snowballs
                                                
                                            
                                                
                                                     erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    )
 Elemental bane (transmutation)
 Guardian of nature (transmutation)
 Watery sphere (conjuration)
 5th Level
 Control winds (transmutation)
 Maelstrom (evocation)
 Transmute rock (transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    )
 4th Level
 Charm monster (enchantment)
 Elemental bane (transmutation)
 Sickening radiance (evocation)
 Storm sphere (evocation)
 Summon greater demon (conjuration)
 Vitriolic sphere
                                                
                                            
                                                
                                                     (evocation)
 Watery sphere (conjuration)
 5th Level
 Control winds (transmutation)
 Danse Macabre (necromancy)
 Dawn (evocation)
 Enervation (necromancy)
 Far step (conjuration)
 Immolation (evocation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     evil spirit within, fiendish augers can rapidly churn through solid rock. However, those who employ a fiendish auger must keep a keen eye on the machine. Without careful instruction, a fiendish auger
                                                
                                            
                                                
                                                    . The auger deals double damage to objects and structures.
 Tunneler. The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     possession when it finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
 Forge Hammer. Melee Weapon Attack: +13 to hit
                                                
                                            
                                                
                                                    , reach 10 ft., one target. Hit: 24 (5d6 + 7) bludgeoning damage. Hit or Miss: The giant can cause the hammer to emit a burst of heat in a 30-foot-radius sphere centered on the target. Metal objects in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
 (transmutation)
Tidal wave
 (conjuration)
 
  Wall of water
 (evocation)
4th Level   Elemental bane
 (transmutation)
 
  Watery sphere
 (conjuration)
5th Level   Control winds
                                                
                                            
                                                
                                                    
 (transmutation)
 
  Maelstrom
 (evocation)
Transmute rock
 (transmutation)
6th Level   Bones of the earth
 (transmutation)
 Investiture of flame
 (transmutation)
 
  Investiture of ice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     possession when it finishes a short or long rest.
 Actions
 Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
 Forge Hammer. Melee Weapon Attack: +13 to hit
                                                
                                            
                                                
                                                    , reach 10 ft., one target. Hit: 24 (5d6 + 7) bludgeoning damage. Hit or Miss: The giant can cause the hammer to emit a burst of heat in a 30-foot-radius sphere centered on the target. Metal objects in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , dreamlike scene.
 Bookshelves surround you, and a large, shimmering sphere levitates on the other side of the room. In front of the sphere stands a bearded human sage, his arms covered with tattoos
                                                
                                            
                                                
                                                    .
 “The book speaks of a star falling to earth—a black rock, seemingly worthless but seared by the heavens,” he explains. “Only it can help us. We must find it, and soon, or evil will seize the power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
                                                
                                            
                                                
                                                     invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     caldera drop away from the edge of the cone, making a 60-foot descent to the lava below. The rough rock of the caldera is not overly difficult to climb, but the area grows increasingly hot as
                                                
                                            
                                                
                                                     20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is heavily obscured. A creature other than the dragon that starts its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     more chwingas live in the same area, each one will take shelter in a different plant, rock, or body of fresh water. Though no two chwingas look exactly alike, they resemble 6-inch-tall animated dolls
                                                
                                            
                                                
                                                    , it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).
 Actions
 Magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
                                                
                                            
                                                
                                                     githyanki armor, silver sphere 69–71 Chimney Great Bazaar Elemental Plane of Air Incense smoke, silken scarf 72–74 Cellar door Tower Sorcerous Elemental Plane of Earth Granite cube, metal ore 75–77
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
                                                
                                            
                                                
                                                     the lock pushes the sphere aside, putting it out of harm’s way. Someone who examines the door closely with a light source notices the glint of glass in the seam between the doors with a successful DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    Nevermind Gnomes Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly
                                                
                                            
                                                
                                                    -foot-radius sphere. Each creature within the sphere must succeed on a DC 16 Wisdom saving throw or take 11 (2d10) psychic damage and be frightened of the mastermind until the start of the mastermind’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     previously extinct animal population. 6 Rapidly growing rainforest. 7 River where previously there was none. 8 Series of dramatic rock formations.  Titus Lunter  Elemental Cataclysm Gargantuan
                                                
                                            
                                                
                                                     Event (Recharge 4–6). The cataclysm creates one of the following effects at random (roll 1d4):
  Clinging Flames. Dexterity Saving Throw: DC 23, each creature in a 60-foot-radius Sphere centered on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
                                                
                                            
                                                
                                                     and sleek.
 Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    
 Elemental bane **
 Fabricate
 Freedom of movement
 Leomund’s secret chest
 Mordenkainen’s faithful hound
 Mordenkainen’s private sanctum
 Otiluke’s resilient sphere
 Stone shape
 Stoneskin
                                                
                                            
                                                
                                                    
 Summon construct *
 
 5th Level  Animate objects
 Bigby’s hand
 Creation
 Greater restoration
 Skill empowerment **
 Transmute rock **
 Wall of stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
 elemental bane *
 fabricate
 freedom of movement
 Leomund’s secret chest
 Mordenkainen’s faithful hound
 Mordenkainen’s private sanctum
 Otiluke’s resilient sphere
 stone shape
 stoneskin
 5th
                                                
                                            
                                                
                                                     Level animate objects
 Bigby’s hand
 creation
 greater restoration
 skill empowerment *
 transmute rock *
 wall of stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     side tunnels concealed by rock formations. The party must make a DC 20 group Intelligence (Investigation), Wisdom (Perception), or Wisdom (Survival) check. If this group check succeeds, the party finds
                                                
                                            
                                                
                                                     resume their exploration of the cave and find three basilisk eggs in a nest made of pulverized stone. Each egg is a 6-inch-diameter, 20-pound sphere with a pebbled-gray shell as hard as stone. Left alone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     there is no obvious means of reaching it except for flying or scaling the sheer rock walls. Icy Dome. Above the shelf is a frozen dome riddled with icicles. The ice here is just thin enough for the
                                                
                                            
                                                
                                                     area must succeed on a DC 15 Constitution saving throw or be blinded until initiative count 20 on the next round. Whirling Wind. A strong wind blows in a 30-foot-radius sphere centered on the dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    )
4th Level  arcane eye
 elemental bane *
 fabricate
 freedom of movement
 Leomund’s secret chest
 Mordenkainen’s faithful hound
 Mordenkainen’s private sanctum
 Otiluke’s resilient sphere
                                                
                                            
                                                
                                                    
 stone shape
 stoneskin
5th Level  animate objects
 Bigby’s hand
 creation
 greater restoration
 skill empowerment *
 transmute rock *
 wall of stone
                                                
                                            
                                        





