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                        Returning 10 results for 'roll satchel'.
                    
                
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Dwarven Resilience. She has advantage on saving throws against poison and resistance
                                                
                                            
                                                
                                                     slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Scroll Service (1/Day). As an action, the documancer draws a spell scroll from its documancy satchel. The
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't
                                                
                                            
                                                
                                                     incapacitated and the spy doesn't have disadvantage on the attack roll.
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
                                                
                                            
                                                
                                                     down the central shaft. Treasure. If a character using a miner’s pick spends an hour chipping away at the walls above the ridge, roll percentile dice and consult the Mining Discoveries table (see area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     his enemy is now his friend. Reaching into his hoardsÂperson living loot satchel, Bracus retrieves the chronolometer and the dimensional loop. He then offers both to the characters in exchange for them
                                                
                                            
                                                
                                                     on Time If the party arrives at the same time as the Six, roll initiative! Szorrulax prioritizes killing Bracus during the fight, forcing the characters to try to save the Dran Enterprises employee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     in a fur-lined satchel. See Avarice’s description in appendix C for more information about the spellbook. C22. Iron Lever This unlit room is empty except for an iron lever that protrudes from an iron
                                                
                                            
                                                
                                                     entering the room, the servants come forward and plead with the characters to free them. Otherwise, the servants try to ambush the first character to enter the room. They roll initiative as a group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     overwhelms your senses. Ahead, a knot of sullen students and one faculty member stand on a wide wooden pathway over the reeking muck. Grinning, the orc faculty member carries a satchel brimming with
                                                
                                            
                                                
                                                     scrolls.
 A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Finding Torg’s You can randomly determine the location of the merchant company by rolling a d10 and consulting the Starting Town table (see "Starting Town"). Roll again if the result is the
                                                
                                            
                                                
                                                     adventure’s starting town. Conversely, you can forgo the roll and pick a town you like. Bremen and Dougan’s Hole are good choices because they’re small and isolated. The characters can either visit towns one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
                                                
                                            
                                                
                                                     see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     shown on map 5.1. Characters who can withstand the frigid water might want to explore these sunken wrecks. For each site searched, roll a d20 and consult the Shipwreck Discoveries table to determine
                                                
                                            
                                                
                                                     Nass Lantomir’s corpse out of the snow find a leather satchel containing the wizard’s spellbook, which is described in appendix C. Nass’s other gear went down with the Wicked Eddy. The professor orb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
                                                
                                            
                                                
                                                     is successful, the skeleton has disadvantage on its attack roll. If a character somehow gains access to one of the closed-off chambers, perhaps by shrinking to Tiny size or by assuming a gaseous form
                                                
                                            
                                        





