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                        Returning 14 results for 'roll scratches'.
                    
                
                        
                            
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                                        roll snatches
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text canât be divined.
Nature canât
                                                
                                            
                                                
                                                     to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1â5, you canât use this property again until the next dawn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cultâs icons.  Cult Symbols   1d10 The
                                                
                                            
                                                
                                                     being 6 An eye Part of an equation 7 A geometric shape A repeating pattern 8 A letter or number A series of scratches 9 Part of a monster A simple pictogram 10 A skull A weapon or tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     out in public, roll or choose an encounter from the Stage Two Encounters table. If exposed to the Gnawing Plague, a character must succeed on a Constitution saving throw to resist the disease with the
                                                
                                            
                                                
                                                    , it scratches them and they must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague. 
   5  A sobbing child is separated from their parents in a crowd. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     secret dark. Secret and dark, like all that I know I shouldnât know!
 âScratches in Shadowdusk Hold
   Brian Valenzuela   
   Nothic Medium Aberration, Neutral Evil
 AC 15 Initiative +3 (13)
 HP 45
                                                
                                            
                                                
                                                     nothic makes two Claw attacks.
 Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.
 Rotting Gaze. Constitution Saving Throw: DC 13, one creature the nothic can see within 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Minions and Pets Although they are solitary by nature, hags sometimes feel the need for companionship. Usually one scratches this itch by acquiring servants she can insult and slap around as she
                                                
                                            
                                                
                                                     hagâs retinue, roll once on the following tables or choose from the possibilities. The Servants table includes faithful, trusted helpers that a hag uses to protect herself and her home. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
 A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
                                                
                                            
                                                
                                                     contains 120 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. Wayne England
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carried me from the inferno, so shall I rise from death to defend my riches.
 Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
                                                
                                            
                                                
                                                     roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ) migrating 
   10  1d4 stegosaurusâ  (attitude: 1d8 + 2) trying to help an additional one that is stuck in thick mud 
   â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a
                                                
                                            
                                                
                                                    â  (attitude: 1d6 + 2) reveling in a storm 
  â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See chapter 6.  Elemental Earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . A character who inspects the wall and succeeds on a DC 11 Wisdom (Perception) check spots scratches around the plaque that suggest the plaque can be rotated in either direction. Doing so causes the
                                                
                                            
                                                
                                                     enter the westernmost bedroom triggers a roll on the Eldritch Surges table. The easternmost bedroom contains a gibbering mouther. It attacks any character who opens the door and fights to the death. D10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     roll the same name for a plaque more than once, the plaque is missing.  Crypt Plaques   d10 Plaque   1â2 Scratches make the plaque unreadable 3â4 The plaque is missing 5 Minara of the Scarlet Robes 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
 The thunderous griding of stone echoes throughout the cave, as three boulders roll along
                                                
                                            
                                                
                                                     DC 15 Constitution saving throw or be warped by planar magic. Roll on the Abyssal Energy table to determine the effect, which lasts until the pillars pulse again or are destroyed.  Abyssal Energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
                                                
                                            
                                                
                                                     cloth and recent scratches. Some scratches are in Common, imparting messages such as, âthree monsters lead them all;â âkeep hope for Phandalin,â and âTera, I always loved you.â Itâs clear that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
 An umber hulk lairs here among the broken buildings. The air
                                                
                                            
                                                
                                                     questions. Random Encounters. Check for a random encounter when the characters enter one of the apartments and every 10 minutes that they remain. Roll a d20 on the following table.  d20 Encounter   1â2 2d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table:  d20 Encounter   1 1d4 + 1 ghouls
                                                
                                            
                                                
                                                     are usually off-duty and might be asleep; roll 1d6 to see how many cultists are in their bunks. Sounds of fighting nearby rouse the sleeping cultists, who join the fray on their turns during the third
                                                
                                            
                                        





