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Returning 35 results for 'rolls crafted'.
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rolls created
rules crafted
Magic Items
Dungeon Master’s Guide (2024)
to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping
. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
Magic Items
The Book of Many Things
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking
Magic Items
Fizban's Treasury of Dragons
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
Dragon
-Touched Focus (Slumbering);Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Dragon-Touched Focus
Magic Items
Storm King's Thunder
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10
during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
Magic Items
Waterdeep: Dragon Heist
Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon (see appendix B), but the
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Magic Items
The Wild Beyond the Witchlight
Iggwilv the Witch Queen;Iggwilv crafted this wondrous cauldron with the help of her adoptive mother, the archfey Baba Yaga. The cauldron has two forms. Only Iggwilv or Baba Yaga can change the
, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags
monsters
False Crows. The swarm can’t enter a space with a drawn or painted image or crafted effigy of a crow. A creature holding such an icon has Advantage on saving throws the swarm forces it to make
":"Piercing"} Piercing damage if the swarm is Bloodied. If the target is a creature, it has Disadvantage on attack rolls until the start of the swarm’s next turn.
Cacophony (Recharge 5–6
magic-items
When played, this instrument reverberates with draconic whispers and enchantment that drift subtly within the notes that are struck, giving the music a sense of foreboding and palpable charm. Crafted
from finely polished ivory and imbued with the animus of a fey creature, the true magic of this harp comes from the finely crafted strings made from combining the sinew of a dragon's heart chords and
magic-items
This club is made from the cleaned and polished femur of a Eldritch Troll, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the
power the weapon, which causes it to crackle with elemental power.
You gain a +1 bonus to attack and damage rolls made with this magic greatclub, and you have Advantage on attack rolls made against
magic-items
This club is made from the cleaned and polished femur of a Troll Hag, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club is
the weapon, which causes it to crackle with elemental power.
You gain a +1 bonus to attack and damage rolls made with this magic greatclub, and you have Advantage on attack rolls made against Giants
magic-items
This club is made from the cleaned and polished femur of a giant, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club is a
weapon, which causes it to crackle with elemental power.
You gain a +1 bonus to attack and damage rolls made with this magic greatclub, and you have Advantage on attack rolls made against Giants
magic-items
A hammer of chaos is crafted by melting down the magical plates of otherworldly constructs, infused with both the fluid and dust of elementals. The weapon is then soaked in the grey matter of an
aberrant brain. This steel hammer is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this weapon. This hammer has
monsters
, forbidding corners of the world. In their heyday, the elder things dug deep into the lore around the Cthulhu Mythos. They crafted the first shoggoths, and used them to erect great, cyclopean cities. They
) check. If it succeeds, its attacks against the target are critical hits on die rolls of 18 or higher for the next minute or until it uses Surgical Eye against a different target. If the elder thing
magic-items
This club is made from the cleaned and polished femur of a Winter Troll, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club
the weapon, which causes it to crackle with elemental power.
You gain a +1 bonus to attack and damage rolls made with this magic greatclub, and you have Advantage on attack rolls made against Giants
magic-items
A maul of chaos is crafted by melting down the magical plates of otherworldly constructs, infused with both the fluid and dust of elementals. The maul is then soaked in the grey matter of an aberrant
brain. This steel maul is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this maul. This hammer has the
magic-items
A warhammer of chaos is crafted by melting down the magical plates of otherworldly constructs, infused with both the fluid and dust of elementals. The warhammer is then soaked in the grey matter of
an aberrant brain. This steel hammer is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this warhammer. This
magic-items
This club is made from the cleaned and polished femur of a Magma Troll, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club
the weapon, which causes it to crackle with elemental power.
You gain a +1 bonus to attack and damage rolls made with this magic greatclub, and you have Advantage on attack rolls made against Giants
magic-items
This club is made from the cleaned and polished femur of a Storm Troll, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club
the weapon, which causes it to crackle with elemental power.
You gain a +1 bonus to attack and damage rolls made with this magic greatclub, and you have Advantage on attack rolls made against Giants
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
rolls made with it. The axe also functions as a belt of dwarvenkind, a dwarven thrower, and a sword of sharpness.
Random Properties
The axe has the following randomly determined properties:
2 minor
magic-items
Dungeon Master’s Guide (2024)
Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve
. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Orcus Wand, Artifact (Requires Attunement) Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the
bonus to attack rolls and damage rolls made with it. The wand deals an extra 2d12 Necrotic damage on a hit. Random Properties. The Wand of Orcus has the following random properties (see “Artifacts” in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
unsafe wooden construction or to discern the origin of a crafted item, since neither check requires tool use. Saving Throws and Attack Rolls Characters are either proficient with a saving throw or attack, or they aren’t. The bonus always applies if a character is proficient.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Banner of the Krig Rune Wondrous item, rare (requires attunement) Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric
sphere, the creatures you chose during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Orcus Wand, Artifact (Requires Attunement) Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the
bonus to attack rolls and damage rolls made with it. The wand deals an extra 2d12 Necrotic damage on a hit. Random Properties. The Wand of Orcus has the following random properties (see “Artifacts” in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
unsafe wooden construction or to discern the origin of a crafted item, since neither check requires tool use. Saving Throws and Attack Rolls Characters are either proficient with a saving throw or attack, or they aren’t. The bonus always applies if a character is proficient.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Banner of the Krig Rune Wondrous item, rare (requires attunement) Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric
sphere, the creatures you chose during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s
breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s
breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe
Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a belt of dwarvenkind, a dwarven thrower, and a sword of