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Returning 35 results for 'rolls from compel'.
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Spells
Player’s Handbook
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other
Magic Items
Dungeon Master’s Guide (2024)
Disadvantage on attack rolls against you.
Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes
Elemental Plane of Air. Every Ring of Elemental Command has the following two properties:
Elemental Bane. While wearing the ring, you have Advantage on attack rolls against Elementals and they have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.
Compel Demon. An
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
Psychic-Attuned
, inspiring, and merciless in equal parts. A skilled leader in battle, the warlord can use spikes of psionic energy to compel the warriors they command to fight harder.
Duergar
Duergar are dwarves of
Compelled Duel
Legacy
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Spells
Player’s Handbook (2014)
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine
demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away
monsters
doesn’t have Disadvantage on the attack roll.
Sunlight Sensitivity. While in sunlight, the caligni has Disadvantage on ability checks and attack rolls. Dagger. Melee or Ranged Attack Roll
instill fierce loyalty by conveying compassionate attention to the needs of those beneath them or, when necessary, compel allegiance through mind-controlling magic.
Calignis
Calignis lurk in
magic-items
, you gain a bonus determined by the crown’s rarity to spell attack rolls and to your spell save DC for Necromancy spells and spells that deal Necrotic damage, and you can use the following
until the next dusk.
Compel Undead (Legendary). As a Magic action, you can choose an Undead within 30 feet of you. It must succeed on a DC 19 Wisdom saving throw or have the Charmed condition for 1
magic-items
, you gain a bonus determined by the crown’s rarity to spell attack rolls and to your spell save DC for Necromancy spells and spells that deal Necrotic damage, and you can use the following
until the next dusk.
Compel Undead (Legendary). As a Magic action, you can choose an Undead within 30 feet of you. It must succeed on a DC 19 Wisdom saving throw or have the Charmed condition for 1
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10
the end of another creature's turn. The drow regains spent legendary actions at the start of her turn.
Demon Staff. The drow makes one attack with her demon staff.
Compel Demon (Costs 2 Actions). An
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Compelled Duel Level 1 Enchantment (Paladin) Casting Time: Bonus Action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
You try to compel a creature into a duel. One
creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can’t willingly move to a space
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Compelled Duel 1st-level enchantment Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. One creature that
you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Compelled Duel 1st-level enchantment Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. One creature that
you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
known to compel horrors into service. For House Dimir, horrors spread fear and despair in the citizenry and carry out assassinations or kidnappings against well-protected targets. For the Cult of Rakdos
horror has advantage on attack rolls against frightened creatures.
Sunlight Sensitivity. While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
known to compel horrors into service. For House Dimir, horrors spread fear and despair in the citizenry and carry out assassinations or kidnappings against well-protected targets. For the Cult of Rakdos
horror has advantage on attack rolls against frightened creatures.
Sunlight Sensitivity. While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beholders and mind flayers, sometimes compel umber hulks to serve them. Umber Hulk Large Monstrosity, Chaotic Evil
AC 18 Initiative +4 (14)
HP 93 (11d10 + 33)
Speed 30 ft., Burrow 20 ft.
Mod
5–6). Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions until the start of the umber hulk’s next turn, and the target rolls 1d8 to determine what
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Warlord A warlord is cunning, inspiring, and cruel in equal parts. A skilled warrior who leads duergar into battle, the warlord can use spikes of psionic energy to compel duergar warriors to
duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes three hammer or javelin attacks and uses Call to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beholders and mind flayers, sometimes compel umber hulks to serve them. Umber Hulk Large Monstrosity, Chaotic Evil
AC 18 Initiative +4 (14)
HP 93 (11d10 + 33)
Speed 30 ft., Burrow 20 ft.
Mod
5–6). Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions until the start of the umber hulk’s next turn, and the target rolls 1d8 to determine what
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Warlord A warlord is cunning, inspiring, and cruel in equal parts. A skilled warrior who leads duergar into battle, the warlord can use spikes of psionic energy to compel duergar warriors to
duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes three hammer or javelin attacks and uses Call to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Protection. If a Blinded ally enters the aura, that condition has no effect on that ally while there. Additionally, you can see Invisible creatures within your Aura of Protection. Level 15: Compel Confession
turn. See the Truth. You have Truesight with a range of 60 feet. Smite the Heretic. As a Bonus Action, you can choose a creature within 60 feet of yourself and reveal its weaknesses. You and your allies have Advantage on attack rolls against that creature. Daniel S. Alessi
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the
, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the
, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon
. The drow makes one attack with her demon staff.
Compel Demon (Costs 2 Actions). An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow’s choice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon
. The drow makes one attack with her demon staff.
Compel Demon (Costs 2 Actions). An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow’s choice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes two War Pick attacks.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes two War Pick attacks.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
2 Boon: Binding Curse Lich Stage 2 Boon You can compel a creature with a binding curse. As a Bonus Action, choose a creature within 30 feet who can see you. That creature makes a Charisma saving
. Stage 3 Boon: Master of Undeath Lich Stage 3 Boon Prerequisite: Acolyte of Undeath Undead creatures under your control from a Lich Transformation Boon have Advantage on attack rolls when they are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that compel it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that compel it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the creature’s next turn.
Light Sensitivity. While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Claws. Melee
brain’s intent. From across great distances, it implants subconscious suggestions or subtly influences dreams to compel creatures toward a course of action that benefits its grand plan.
When its