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                        Returning 35 results for 'ruined score'.
                    
                
                        
                            
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                                        7. Ruined Storeroom
                                    
                                
                                    
                                        runes score
                                    
                                
                                    
                                        ruins score
                                    
                                
                                    
                                        rune score
                                    
                                
                                    
                                        raised score
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Rifts Three large chasms score the floor of the cavern of Menzoberranzan. Clawrift The Clawriftâs uncharted depths have long been rumored to extend into the Abyss. This legend was seemingly
                                                
                                            
                                                
                                                     proven true when the demon lord Demogorgon emerged from the Clawrift, obliterating the rope bridges that once extended across it. Bregan Dâaerthe spies are assessing the damage from their base in a ruined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     matter. 5 Mounds of sand studded with shells. 6 Rubble or pieces of a ruined structure. 7 Striking striations or bands of color. 8 Veins of iron or other ore.  The foundations of our homes, the strength
                                                
                                            
                                                
                                                    
 Earth Elemental Large Elemental, Neutral
 AC 17 Initiative â1 (9)
 HP 147 (14d10 + 70)
 Speed 30 ft., Burrow 30 ft.
    Ability Score Mod Save   Str 20 +5 +5 Dex 8 â1 â1 Con 20 +5 +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     for shadow dragons. Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbidâcollecting coins from ruined empires and their victimsâ skulls. Juvenile Shadow Dragon Medium
                                                
                                            
                                                
                                                     Dragon, Chaotic Evil
 AC 15 Initiative +4 (14)
 HP 45 (6d8 + 18)
 Speed 30 ft., Climb 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  14  +2  +4 
  Con  17  +3  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     table, giving them benefits and penalties according to what they have done so far. The characters might have a negative score at this point if they were hostile toward the lizardfolk prior to their
                                                
                                            
                                                
                                                     characters give it back. If the mission isnât ruined by how they conduct themselves prior to this first audience, the queen allows the characters to circulate through the lair for a brief time to give
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to solving the shrineâs puzzle. The doors to the shrine are not locked and hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters need a combined Strength score of 20 or
                                                
                                            
                                                
                                                     higher to heave them open. 8B. Ruined Workshop The roof of this workshop collapsed long ago, and now a thick mass of plants grows from the rubble. Through the moss, you see hundreds of iron keys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
                                                
                                            
                                                
                                                     one of them. Ras Nsi and his fellow yuan-ti have built a temple under the ruined city of Omu, west of the Peaks of Flame.
 One of Ras Nsiâs greatest enemies is a naga named Saja Nâbaza. The naga dwells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     year. Although some were rebuilt, others were ruined beyond repair and are now used as roofless dens by homeless children and rats. The following locations are keyed to map 4.2.  View Player Version
                                                
                                            
                                                
                                                     to mention this to the characters for fear of scaring them off. Obliteros is a giant shark, with these changes: The sharkâs alignment is chaotic evil. Its Intelligence score is 10 (+0), and it can speak and understand Aquan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
                                                
                                            
                                                
                                                     effect on it early with a successful save.
 4. Druidâs Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     area M9) created the golem and ordered it to attack any creature that disturbs the ruined structure. Any characters who near the ruin and have a passive Wisdom (Perception) score of 16 or higher notice
                                                
                                            
                                                
                                                     that once led up to the east is blocked by rubble.
 The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crumbled, weed-choked stone cottage with no roof.
 Two twig blights hide among the weeds that flank the cottageâs open doorway. Characters who have a passive Wisdom (Perception) score of 13 or higher spot
                                                
                                            
                                                
                                                     Cottages These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and piles of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is a ruined watchtower that now consists of little more than a few crumbling walls and the broken stump of a tower
                                                
                                            
                                                
                                                     Wisdom (Perception) score of 10 or higher smells a deathly odor wafting from the towerâs direction. When characters approach the tower or the tent, the zombies shamble out of the tower. If a battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     least one character has a passive Wisdom (Perception) score of 16 or higher, read: You see a dark figure crouched low and perfectly still, aiming a crossbow in your direction. If more than one scout
                                                
                                            
                                                
                                                     have a passive Wisdom (Perception) score equal to or greater than the spyâs Dexterity (Stealth) check notice it. A spy does not constitute an encounter if the characters are unaware of its presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Ruined Cellar The abbeyâs remaining clerics and guards spend their days here in charred, uncomfortable quarters. 1. Rubble and Cellar Entrance All that remains of the abbey is a great square of
                                                
                                            
                                                
                                                     the foundation stones. Ruined cooking utensils, crushed pots and pans, mangled kettles, and less identifiable metal objects lie in one pile. Broken crockery, platters, plates, porcelain, and pottery are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     scouted the grounds, any character in the baths (area T5) who has a passive Wisdom (Perception) score of 13 or higher spots the ruined stone building behind the trees. Characters who travel from the
                                                
                                            
                                                
                                                    ) score of 14 or higher hears what sounds like sobbing or muttering coming from within. The door is sealed firmly, as are the shrineâs four windows, and all are coated by an unnaturally resilient resin of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    4. Shagambiâs Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
                                                
                                            
                                                
                                                     one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     on a DC 15 Wisdom (Perception) check recognizes it as a younger Ryllia Liadon. (Quill ruined her likeness when he concluded that she had betrayed him.) Forest Painting. The forest painting is the
                                                
                                            
                                                
                                                     character who has a passive Wisdom (Perception) score of 15 or higher notices that the image of Quill in the painting is moving slightly. See âFinding Quillâ later in the adventure for more information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
                                                
                                            
                                                
                                                     hauling goods to a remote settlement of giants. 6 Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region.  Seer A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     the ruined ceiling. Spotting the tripwire requires a passive Wisdom (Perception) score of at least 20, or a successful DC 10 Wisdom (Perception) check if characters are actively searching for traps in
                                                
                                            
                                                
                                                     room, the goblins drop their shortbows and draw their melee weapons. Awarding Experience Points Divide 100 XP equally among the characters for each pair of goblin archers the party defeats. 4. Ruined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
                                                
                                            
                                                
                                                     scattered across this cavern, torn to pieces by Claugiyliamatar. A creature with a passive Wisdom (Perception) score of 17 of higher notices that the surfaces of the chamber are covered with a very fine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (Perception) score of 13 or higher hear a steady hiss as the gas seeps through tiny holes in the wall. The gas immediately fills the room and dissipates after 1 minute. While the room is filled with gas, each
                                                
                                            
                                                
                                                     fireworks are clearly ruined. If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and a shambling mound. These creatures lurk amid the gardenâs vegetation. Characters who have a passive Wisdom (Perception) score of 16 or higher see the creatures. A recent effort by the Onyx Scar to
                                                
                                            
                                                
                                                     knock spell or similar magic also opens the trapdoor, which swings upward into area X21. X7: Ruined Shrines Crumbling altars, ruined statues, and idols of forgotten gods litter the floor of this small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     once every 24 hours. M5. Crew Quarters The crew quarters are a mess of rotted mattresses, broken furniture, and ruined belongings. Treasure. A character who succeeds on a DC 13 Wisdom (Perception) check
                                                
                                            
                                                
                                                     while searching the room finds a set of gilded navigatorâs tools (100 gp) amid a great deal of ruined paper and deteriorated clothing. M6. Passenger Quarters The furniture in the passenger quarters is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
                                                
                                            
                                                
                                                     party member, should it take a shine to the party. The other two chwingas are shy and suspicious of strangers. 4. Ruined Palace Traces of gold-colored plaster still cling to this dome in a few spots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     red and black colors of the Red Dragon Army. Dozens of empty or shattered crates are scattered amid the camp. Nearby, an earthen ramp cuts through the clay and leads to an opening into the ruined
                                                
                                            
                                                
                                                    , an overturned wheelbarrow, and a suit of leather armor bearing the Dragon Queenâs symbol. Mysterious Markings. A character who has a passive Wisdom (Survival) score of 16 or higher notices two types
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
                                                
                                            
                                                
                                                     the ruinstone and the Swords of Leilon are lost. To resolve the quest, go to Event 15: âDivine Contention.â Event 14. Old Gnawbone The characters corner the dragon where it crashed in the ruined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the wall. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Otherwise, the characters have to look in the right place. Crude holds are cut into the pillar and the wall
                                                
                                            
                                                
                                                     sturdy. Treasure Inside the column is a rock that has the symbol of fire carved into it. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Under the rock is a small brass box
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ruined stone bunks and toppled weapon racks are eight corpses, including the rotting remains of two ogres.
 In the round after any living creature enters this chamber, the dead creatures clamber to
                                                
                                            
                                                
                                                     area W9 are here, cracking and gnawing on the bones in the vain hope that some morsel of marrow remains. Eager for a fresh meal, the ghouls attack immediately. W7: Ruined Storeroom The eastern wall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     from the sterncastleâs ruined mast. Two armored githyanki patrol the deck and below, silver swords at their hips.
 Two lawful neutral githyanki knights named Lysan and Zastra, who served as bosuns on
                                                
                                            
                                                
                                                     survivors long ago burned the deceasedâs bodies on the shipâs decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
 Characters who have a passive Wisdom (Perception) score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     plants. Ruined walls and hollow towers protrude from the briars.
 Creatures. Four goblins sort the specimens for Belak. They are hostile to intruders. If things go badly for them, they cry out in
                                                
                                            
                                                
                                                     Belak are Sir Braford and Sharwyn Hucrele (both described in appendix B). Belakâs giant frog, Kulket, lurks stealthily in the branches of the Gulthias Tree. A character who has a passive Perception score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
                                                
                                            
                                                
                                                     supplies lie scattered about the space.
 Treasure. Though most of the bottles in this room have been ruined, a few are in fairly good shape. A thorough search yields a potion of healing (superior) and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
                                                
                                            
                                                
                                                     in the sky, playfully jousting and breathing lightning as they zoom around. They are flying over Ascore when the characters first lay eyes on the ruined city. After an hour of fun, the dragons return
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the westernmost pair of niches. Characters with a passive Wisdom (Perception) score of 15 or higher notice it automatically. Otherwise, a character searching the floor for traps spots the tripwire
                                                
                                            
                                                
                                                     the passage, it widens into a small room where racks of rusted weapons and armor still stand. A gleaming shield hangs on the east wall.
 All of the weapons and armor are ruined except for the shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dressers. Characters who have a passive Wisdom (Perception) score of 14 or higher notice Thinnings as they casually survey the room; a thorough search of the room finds him automatically. Thinnings, who
                                                
                                            
                                                
                                                     when Ringlerun used it to cast cone of cold. The staff canât recharge until Ringlerun is released from temporal stasis.) P24. Ruined Staterooms The jabberwock destroyed the furnishings in these two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Countless adventurers have perished in the Mere, drawn by true tales of ruined castles half-sunk in the mire. These once noble estates are now home to lizardfolk, undead, and worse. The greatest threats to
                                                
                                            
                                                
                                                     typical member is a veteran, with the following changes: A member of the Axe of Mirabar has AC 18 (plate), 67 (9d8 + 27) hit points, and a speed of 25 feet. He or she has a Constitution score of 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
                                                
                                            
                                                
                                                     ledge leading to area B6 and ends at an arrow slit, beyond which lies area B22. The arrow slit is 4 feet tall but only 6 inches wide. B3. Ruined Gates A massive pair of stone doors lies broken just south
                                                
                                            
                                        





