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Returning 35 results for 'rule south'.
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Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Shuaran The skilled warriors of Shuaran village donât shape-shift like the Oselo, though Oselo refugees who believe Chakunaâs rule is cursed and shun her protection can be found here. Opposed to the
rule of Chakuna, the Shuaran fear her deeply and might aid those who resist her, defining their relationships with strangers through a prickly, easily offended sense of honor. The Shuaran constantly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
south and work their way to the Open Shore docks. A key aspect of Luskan life is its rule by groups known as Ships. Five High Captains each rule a Ship made up of pirates and other Northlanders. Ship
city. The Open Shore docks sit on the northernmost edge of the river, while Dragon Beach holds docks to the south. As they seek out Dran Enterprisesâ secret headquarters, the characters start in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
south from Ruathym to settle here, and have fought occasional wars with the Ffolk in the centuries that the two groups have uneasily shared the islands. Alaron The largest and most populous isle of the
Moonshaes is Alaron. The Ffolk stronghold of Caer Callidyr overlooks a bay south of the Fairheight Mountains, at the northern edge of Dornall Forest. The forest is a perilous place, filled with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
round. Valtagar and others in nearby areas might also hear the activity, but they remain where they are. 6a. North Watch Post Two female duergar named Kavalra and Nisha guard this chamber. 6b. South
are meant to rule, not be ruled. With each new tirade, Brona and Ubrix roll their eyes in exasperation.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this to be the legacy of Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Shar has to offer? I
have drunk my fill of darkness and loss, old friend.â With that, the vision ends. Vanrakâs Throne Fog swirls around the pile of shattered stone near the south wall that was once Vanrakâs throne. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
of the Narrow Sea joined under the rule of the shaman-king Nether, becoming known as the empire of Netheril. The Netherese learned the use of magic from the Eaerlanni elves and became renowned wizards
. Ahghairon declared that wisdom, not strength of arms, would rule in the city from now on, and created the Lords of Waterdeep. These and other nations and great city-states rose to prominence along the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
tragically ironic home for those who risked so much to escape the land of the dead. Coliseum of the Aphonai Three ancient Returned called the Aphonai rule Asphodel. They wear simple, identical golden masks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or society. Halruaa. Located on the southern edges of the Shining South, and hemmed in by
the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition to the council of such a power-hungry and ruthless individual would spell the end of the rule of law in the City of Splendors. The earthquake that hit the city two days ago wasnât natural
merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguardâs blade. A 50 gp bounty has been
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Mountainsâcombined with healthy trade relations between these realms and their neighbors to the east, south, and westâmake this a strong and prosperous region. Central Flanaess Locations Location
, supported by mercenaries enforcing their tyrannical rule Iuz Iuz (cambion demigod) The monster-infested domain of the demonic dictator, steeped in wickedness Nyr Dyv â The Lake of Unknown Depths
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships donât expand their ranks by taking on a large number of
located. South of the Run are the slums, the âbadâ area of town. Near the slums is the Captainâs Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mountain. In agreement with the Illefarni, Melair called kith and kin to mine under the mountain and in the plateau, and thus Clan Melairkyn came to rule below as the Illefarni did above. But this
period, the wizard Halaster Blackcloak built his tower at the base of Mount Waterdeep and came to rule the lands around â until he, like the Melairkyn, vanished under the mountain. Various warlords
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the dwarves. The Chasm that rent the land has been sealed by powerful magic. The High Road has been cleared and rebuilt, and trade has resumed with Waterdeep and realms to the south. What was the
Tyrâs faith in the previous center of his operations â is only further proof, to some, that Neverember deserves to rule Neverwinter. As yet, Castle Never remains a dangerous ruin, but Neverember has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
south from Adbar to meet the Lowroad, which connects the ruins of Ascore in the east to Citadel Felbarr in the west. No matter where they come from, all roads leading to Adbar converge so that all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Waterdeep or south to Baldurâs Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
Tyndalâs Bridge when approaching from the south. The tanneryâs location, up on the hill, does little to contain the stink of the process, and the Watermenâs Guild dumps the cityâs waste over the side
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
and keep the city strong through the trying times following the recent conflicts. Although the two monarchs share the rule of the city, and speak with absolute authority, their citizens are wise to
the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence
their adherence to the old Uthgardt ways. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are. Lands to the South To the south of the Sword Coast lie ancient
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
holds most of the innâs supply of cutlery and dishware, none of it valuable. A door in the west wall leads outside and is usually barred from the inside. A secret door at the west end of the south wall
key to the lock. The doors to the north and south can be barred shut from the inside but are usually unlocked. You hear the squawking of birds and the plaintive whinny of a horse as you peer inside
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Kingdom, ruled by a cousin of the overking; its court is rife with debauchery and intrigue Ahlissa Herzogin Seprenna Calyn (human) South province of the Great Kingdom, ruled by a cousin of the
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside it. A closed coffer leans against the south wall, and a seaweed bed fills the southwest corner.
A small group of sahuagin in this room are vocalizing what seem like raucous sounds of merriment
from area 24. 27. Barracks A short passage leading west beyond the archway opens after about twenty feet into a large room. A seaweed bed covers the entire south wall. Several coffers, their lids
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sconces line this expansive cavern, illuminating its rocky ledges and the wooden shanties built against the walls. To the south, the cave opens to the sea, where a ship with a green sail is moored to a
feather rests on the skeletonâs head. Scratched into the rock nearby are the following words in Common: âHere lies a weakling unfit to rule.â
This skeleton is all that remains of Captain Edgard Brandle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
North from lands watched over by wolves, orcs, and goblinoids. The Valley of Khedrun is haunted by the Great Worm clan of the Uthgardt. Vordrorn Forest The pine forest south of Citadel Adbar is
enclosed by a 20-foot-tall wall of mortared granite with wooden gates to the north and south along the road. A large two-story inn, also called the Way Inn, dominates the village and has long been a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streets below. An unoccupied skycoach with a dragon-
shaped prow is chained to the south platform.
A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
the east wall stands an overstuffed couch. An rectangular table turned on its side blocks a closed door on the south wall.
Four kenku cutpurses working for Daask hide in two groups of two: one group
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to prominence in the world. As scions of a realm that once enjoyed unmatched arcane power and a vast dominion, its members see themselves as superior to all other folk and the only ones fit to rule
Keolandâs towns in the south. If war does erupt, Brotherhood agents will work to ensure a long, drawn-out stalemate that grinds down both sides. Ideally, assassinations will pave the way for Brotherhood
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Companion drew many to Elturgard, and the best among them was named High Observer to rule in the High Riderâs place. To maintain order among the many faiths of the paladins, a special knighthood was created
threats from all around. The wilderness to the south is home to ravenous monsters, and the serpent kingdom of Najara to the north routinely sends agents â both raiders and spies â to test the strength of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that theyâre the seven richest people in
headed south into the deep jungle. He uses flying snakes as messengers. Talroâa doesnât know for certain that the messages go to yuan-ti, but he strongly suspects it. Ifan has no family and no close
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character can climb the templeâs walls and the towerâs interior with a successful DC 14 Strength (Athletics) check. A glyph of warding spell cast at 5th level is etched onto the south side of the
to rule the region around Akharin Sangar before Atash deposed his father, forcing the efreeti prince into hiding. Now he plots in the shadows, disguised as a visionary who disdains authority. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
entrance. A door sits high on the south wall above the lionâs head, opening onto a narrow ledge that encircles the base of the domed ceiling.
Four palm trees stand in the room, and clusters of pineapples
gift with us.
âHe cannot die, for he has sequestered his life elsewhere. Nafik is now second only to the gods themselves. He alone has claim on the rule of Bakar.â
P45: North Priesthood Cells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesnât gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Masterâs Guide to track the loyalty of a
. She keeps him apprised of the activity of anyone whoâs heading south in search of Omu. They communicate via sending stones. Salida keeps her sending stones in a pouch and tries to join the player
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
memorial to Haskasoriâs final ruler, Yaarnak. The rulerâs body isnât interred here, though; his corpse rests in a separate tomb (area H13). The statue depicts Yaarnakâs bizarre emblem of rule: a
amulet of Yaarnak, though (see âHaskasori Featuresâ). Yaarnak. The cityâs former ruler, Yaarnak, lurks in the ruins to the south (area H8). Anthradusk stole the mummy lordâs staff and keeps it in his den
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room
crystal (see appendix B). X4: Laboratory Shelves and benches contain a mess of jars, powders, beakers, and other laboratory equipment. A five-foot-wide rift of green-and-silver energy roils on the south
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see âCrown Locks
marble surface find the following inscription engraved on it in the Elvish script: âI rule by the verdict of my heart and the slam of my fist.â Striking the table with a clenched fist causes it to emit a






