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Returning 28 results for 'rules strikes'.
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Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons. When a
weapons and unarmed strikes into finesse weapons? No. The feature grants a benefit that is similar to the finesse property, but the feature doesnât confer that property. When a monk using Deflect
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gizzards. Instructors use them to help student-mages practice their aim with magical rays. When a character strikes the top of a wizard gizzard, it shoots a sphere made of magic out of its attached funnel
Game In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways: Play the Game. The rules are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 â â â â â â 7 +3 Blessed Strikes 3 4 11 4 3 3 1 â â â â â 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 â â â â â 9 +4 â 3 4 14 4 3 3 3 1 â â â â 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
â â â â 11 +4 â 3 5 16 4 3 3 3 2 1 â â â 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 â â â 13 +5 â 3 5 17 4 3 3 3 2 1 1 â â 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 â â 15 +5 â 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
4 3 3 â â â â â â 7 +3 Blessed Strikes 3 4 11 4 3 3 1 â â â â â 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 â â â â â 9 +4 â 3 4 14 4 3 3 3 1 â â â â 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
â â â â 11 +4 â 3 5 16 4 3 3 3 2 1 â â â 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 â â â 13 +5 â 3 5 17 4 3 3 3 2 1 1 â â 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 â â 15 +5 â 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some violation of the communityâs rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
Missiles
4th
+2
1d4
4
+10 ft.
Ability Score Improvement, Slow Fall
5th
+3
1d6
5
+10 ft.
Extra Attack, Stunning Strike
6th
+3
1d6
6
+15 ft.
Ki-Empowered Strikes
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
strikes? The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isnât a weapon, so it doesnât qualify. In contrast, a rogue/ monk can use Sneak Attack with a
they are on the sorcerer spell list, or do they have to gain them from sorcerer to trigger? From the multiclassing rules: âEach spell you know and prepare is associated with one of your classesâ. This rule means only the spells gained from levels in sorcerer trigger Wild Magic Surge.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Gargenhale, to be heard. Gargenhale is a chaotic neutral vampirate captain (see Booâs Astral Menagerie). He strikes a dramatic pose as he addresses Krux and the characters, toward whom he is friendly: The
to abide by the following rules:
Article 1: Donât Eat Each Other. No crew member shall partake of another crew memberâs flesh or drink their blood.
Article 2: No Hymns. Many crew membersâ ears are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
is called Spireball. The modron happily explains the gameâs rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teamsâthe Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
4 2 â â â 7 +3 Subclass feature 2 7 4 3 â â â 8 +3 Ability Score Improvement 2 7 4 3 â â â 9 +4 Abjure Foes 2 9 4 3 2 â â 10 +4 Aura of Courage 2 9 4 3 2 â â 11 +4 Radiant Strikes 3 10 4 3 3 â â 12
through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
4 2 â â â 7 +3 Subclass feature 2 7 4 3 â â â 8 +3 Ability Score Improvement 2 7 4 3 â â â 9 +4 Abjure Foes 2 9 4 3 2 â â 10 +4 Aura of Courage 2 9 4 3 2 â â 11 +4 Radiant Strikes 3 10 4 3 3 â â 12
through prayer and meditation. See âSpellsâ for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you
than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
hits the fourth, and a 19 or higher strikes the bullâs-eye. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesnât normally have any special effect. However, you
rules cover what happens on a natural 20 (itâs a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
the Elk lives in peace with the Ten-Towners. King Jarund Elkhardt, a towering figure, rules his people with wisdom and care. He has seen other kings rise and fall, has made war with his friends and
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
their trade. Some Arcane Tricksters use their talents as pickpockets and burglars, while others are pranksters.
Level 3: Spellcasting You have learned to cast spells. See chapter 7 for the rules on
spellcasting. The information below details how you use those rules as an Arcane Trickster.
Cantrips. You know three cantrips: Mage Hand and two other cantrips of your choice from the Wizard spell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
looting a long-abandoned city strikes up an unlikely partnership with a black dragon wyrmling to plunder an archaeological dig.
Young Black Dragon Connections d6 Connected Creatures
1 A
nearing fruition. If their pact succeeds, they will unleash devastation on a continental scale.
4 An ancient black dragon rules a vast, decadent city built on artificial islands within a polluted
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reads âDrown your sorrowsâ in Common. If the illusory sunlight falling from the ceiling strikes the plaque when the coffin is opened, the stone block in the corridor outside the room slowly descends
fully immersed in wine. After 12 rounds, the wine fills the tomb. Use the underwater combat rules in chapter 9 of the Playerâs Handbook to handle fighting in these conditions. Visibility within the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
victor. Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism
Heroic Inspiration whenever you start your turn without it. Level 15: Superior Critical Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18â20 on the d20
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
weapons? Things designated as weapons by the rules, including natural weapons, are indeed weapons. In contrast, unarmed strikes are not weapons. They are something you do with an unarmed part of your
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you donât deprive your foes of their turns when you do so. Surprise rules work for two opposing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Search for clues pointing to the location of the Adze of Annam (described in chapter 5) or some other artifact related to the gods of the Ordning. Sovereign A giant who rules over a settlement of other
horde of fierce soldiers. Adventurers in the warleaderâs service might participate in mass battles or more surgical strikes. The Warleader Assignments table provides suggested missions the giant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
available from alchemists in the Styes, being one of the districtâs more popular exports. Before running this final part of the adventure, make sure youâre familiar with the rules on underwater combat
feet below the edge of the pit, concealed in the inky-dark water. If it senses activity in the water above or at the lip of the pit, it races up and strikes. Although still immature, the kraken is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to a sparring session. If the character refuses to enter the ring, the android informs them that the character has opted for âstreet rulesâ and attacks. During combat, the androids critique the
in its chest. Fencing Android. This android (duelist design) is a fencing instructor that channels its Force Strikes through a rusty epee. The android exclaims âon guard!â at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the rules in this book should be treated as a high magic campaign, with the DM and the players understanding that the difficulty of encounters and other tasks might need to be ramped up to offer a real
challenge to the characters. Of course, nothing prevents anyone from playing a high magic campaign with the Acquisitions Incorporated rules. But DMs and players should all be aware that doing so will
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
protective of the pool and attacks intruders. The mephits join in, but unlike the myrmidon, each one reduced to fewer than 10 hit points flees. See area G6 for rules about moving through the river of
complete. Characters can close the portal only by striking the monolith with Ironfang. When the elemental weapon strikes the monolith, it chips the otherwise indestructible stone, causing the portal to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against her. Seeing other wizards as a threat, paranoia rules her life. Avarice has been a member of the Arcane Brotherhood for almost two years. She fantasizes about rising to fame and prominence in
Dexterity saving throw or take 7 (2d6) acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
Dice Game. The gamblers are playing an ancient dice game called Madaruaâs harvest. They welcome the characters to join in. The buy-in is 5 gp per game. The gameâs rules are as follows:
Each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cult drove its usual prey away, and now the umber hulk feasts on cultists that wander into its territory. The umber hulk strikes from behind rock walls to seize its prey before burrowing away again. The
and fight only in self-defense. Roleplaying Aerisi Kalinoth. Aerisi rules the Cult of the Howling Hatred like an imperious, vain, and tempestuous queen. She is oblivious to compassion or kindness unless






