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Returning 18 results for 'safer such adventure'.
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same such adventure
same such adventurers
slayer such adventurers
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Monsters
Fizban's Treasury of Dragons
be the center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. Itâs safer if others don&rsquo
;t know Iâm hereâsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There
Monsters
Fizban's Treasury of Dragons
like to be the center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. Itâs safer if others don
ât know Iâm hereâsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling
Monsters
Icewind Dale: Rime of the Frostmaiden
with more respect than anyone else does, and the keep is a safer location than most other places in Ten-Towns.
Companions. Avarice has a pair of loyal gargoyle;gargoyles named Gargle and Gurgle who
the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avariceâs familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
Monsters
Fizban's Treasury of Dragons
center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. Itâs safer if others donât know I
âm hereâsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic
Monsters
Fizban's Treasury of Dragons
.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. Itâs safer if others donât know Iâm here
âsafer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the goldâs safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
has access to lair actions, and characters might encounter the beholderâs regional effects as well. Characters who donât visit Xanatharâs lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one of the following ways: The NPC uses the Help action to assist the character. If the character is dying, the NPC stabilizes them or carries them to a safer location. The NPC moves close enough to
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira has her guards move him somewhere safer. If the characters defeat Kala and the biza, they can reveal what theyâve learned to Samira. Exposing the bargain the Kings of Coins made and Proud Edunâs
upon at the start of the adventure, and she throws in a bag of holding filled with six flasks of jeli wine worth 25 gp each.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Troops Traveling alongside Kalamanâs troops presents challenges, but it is also safer and will eventually help the characters face the Dragon Army. Army in Tow During this part of the
adventure, the characters are guiding Kalamanâs troops toward battle with the Dragon Army. The characters should frequently split from the troops, then meet back up with them, serving as scouts and handling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure. The earliest realm that does is the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in â4420 DR. Its existence is so far back in the mists of history that only a
-Besil a century after Besilmerâs founding. Unfortunately for the dwarves, the realm collapsed after its king and founder died in battle. Most of the surviving dwarves sought safer lands. The dwarven
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
lair, and they harass the dragon whenever they can.
5 A guardian naga charged with protecting an ancient artifact has decided that the artifactâas well as the nagaâwould be safer in an adult brass
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Official Errands Each official in the fortress spurs the characters to explore a different adventure setting. Dwern the Scribe The castellanâs scribe, a dwarf man named Dwern, sits at a tidy
efforts have forestalled the forces of chaos and made the Borderlands a safer place. Where there was once uncertainty, there is now hope.
Through your valiant deeds, you have proven yourselves to be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. On a failed check, the climber falls 40 feet. The safer route across the bridge can be accessed only through the warehouse. The warehouse workers donât want any trouble. If the characters bully their
councillors, Thornwell, has her own reasons for wanting Mr. Dory humiliated, bankrupted, or â better yet â killed. She has been keeping an eye on her enemy as a result (see the âAdventure Hooks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
â lair is a cave complex that overlooks Lake Baratok (area Z). If you used the âWerewolves in the Mistâ adventure hook to lure the characters to Barovia, captured werewolves can be forced to divulge the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found here, along with displays of traditional skills and pastimes. Middle Menthis Smoky Towers Safer than the lower wards and less expensive than Upper Menthis, Smoky Towers has plenty of
, those who seek to explore and adventure in the wake of the Last War can surely find patrons among these elite. And from our desks, we will be watching to see which families will be next to rise and fall.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
safer location than most other places in Ten-Towns. Companions. Avarice has a pair of loyal gargoyles named Gargle and Gurgle who serve her as bodyguards and scouts. Avarice uses her Raryâs telepathic
. Familiar. Avariceâs familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast. Spellbook. Avariceâs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that arenât relevant to the part of the adventure youâre running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
in the vicinity, because she believes every monster that is slain makes Red Larch that much safer. If the characters donât approach her, Kaylessa tells them of recent disturbances near Red Larch
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fire primordial known as Maegera the Dawn Titan. For more information on Gauntlgrym and its inhabitants, see the Sword Coast Adventurerâs Guide and the adventure Out of the Abyss. Suggested Encounter
Emerald Enclave. Its harvests are crucial to cities throughout the North, Waterdeep in particular. See chapter 2 for more information on this location. Suggested Encounter If the adventure didnât begin






