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Returning 32 results for 'sailing contains'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Old, framed pictures of sailing ships hang on the gallery walls. Three closed sets of doors lead from the upper area to other parts of the palace. A fourth doorway in the southeast corner is almost
completely blocked by rubble.
This ruined feast hall contains nothing of value. Characters who search the walls, however, find a small iron key hidden behind one of the framed pictures. The key
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Old, framed pictures of sailing ships hang on the gallery walls. Three closed sets of doors lead from the upper area to other parts of the palace. A fourth doorway in the southeast corner is almost
completely blocked by rubble.
This ruined feast hall contains nothing of value. Characters who search the walls, however, find a small iron key hidden behind one of the framed pictures. The key
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, some of the vines reaching high enough to break through the clouds. You find yourself sailing through a void filled with colorful gases and blinking stars. A school of space-dwelling fish swims past
successful DC 15 Dexterity check using thieves’ tools, or break open the chest with a successful DC 15 Strength (Athletics) check. The chest contains three bottles of fine wine (10 gp each), six gold
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, some of the vines reaching high enough to break through the clouds. You find yourself sailing through a void filled with colorful gases and blinking stars. A school of space-dwelling fish swims past
successful DC 15 Dexterity check using thieves’ tools, or break open the chest with a successful DC 15 Strength (Athletics) check. The chest contains three bottles of fine wine (10 gp each), six gold
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
your ship, I’ve ordered the captain to bribe the dragon for safe passage to and from the island.”
The Wavemount is a Sailing Ship with a tiefling captain named Kranine Orso (Medium, Chaotic Good
cabin contains 1,000 GP, which Captain Orso is authorized to use to bribe the dragon if it threatens the ship. The trunk and its contents weigh 45 pounds. When the characters are ready to get underway, the Wavemount sets sail for Najkir.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
your ship, I’ve ordered the captain to bribe the dragon for safe passage to and from the island.”
The Wavemount is a Sailing Ship with a tiefling captain named Kranine Orso (Medium, Chaotic Good
cabin contains 1,000 GP, which Captain Orso is authorized to use to bribe the dragon if it threatens the ship. The trunk and its contents weigh 45 pounds. When the characters are ready to get underway, the Wavemount sets sail for Najkir.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the party’s home world. The leader of the astral elf forces in this Wildspace system is Commander Vael. Most of Commander Vael’s fleet has already begun sailing back to Xaryxispace. The Dark Star was
floor; this hexagon stabilizes the helm, allowing it to swivel while holding it in place. The Dark Star’s cargo hold contains enough food and water to sustain the ship’s crew for twenty days.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the party’s home world. The leader of the astral elf forces in this Wildspace system is Commander Vael. Most of Commander Vael’s fleet has already begun sailing back to Xaryxispace. The Dark Star was
floor; this hexagon stabilizes the helm, allowing it to swivel while holding it in place. The Dark Star’s cargo hold contains enough food and water to sustain the ship’s crew for twenty days.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
room contains the following features: Floor-to-ceiling shelves are stuffed with breads, cheeses, dried meats, nuts, and a few baskets of fresh produce. Two barrels labeled “WATER” and two labeled “ALE
” are crammed into a corner. E5. Laboratory This room contains the following features: Beakers, bottles, and test tubes are set on a marble table in the middle of this room, next to a basin of water. One
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
room contains the following features: Floor-to-ceiling shelves are stuffed with breads, cheeses, dried meats, nuts, and a few baskets of fresh produce. Two barrels labeled “WATER” and two labeled “ALE
” are crammed into a corner. E5. Laboratory This room contains the following features: Beakers, bottles, and test tubes are set on a marble table in the middle of this room, next to a basin of water. One
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the water. J2. Storage The smell of tar permeates this cluttered cabin, which contains the following features: Barrels of tar are secured with nets to the starboard wall below mounted tools. Against
scents burst from this cramped cabin, which contains the following features: A busy cook (commoner) works a frying pan with one hand and stirs a pot with the other over a small stove. Dirty dishes are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the water. J2. Storage The smell of tar permeates this cluttered cabin, which contains the following features: Barrels of tar are secured with nets to the starboard wall below mounted tools. Against
scents burst from this cramped cabin, which contains the following features: A busy cook (commoner) works a frying pan with one hand and stirs a pot with the other over a small stove. Dirty dishes are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jahaka Anchorage Three pirate ships use Jahaka Anchorage (map 2.10) as a haven: the Dragonfang, the Emerald Eye, and the Stirge. All three are sailing ships (see chapter 5 of the Dungeon Master’s
captains are in league with Liara Portyr of Fort Beluarian, who gives them information about vessels sailing into and out of Port Nyanzaru and helps the pirates sell their stolen cargoes. Ships flying the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jahaka Anchorage Three pirate ships use Jahaka Anchorage (map 2.10) as a haven: the Dragonfang, the Emerald Eye, and the Stirge. All three are sailing ships (see chapter 5 of the Dungeon Master’s
captains are in league with Liara Portyr of Fort Beluarian, who gives them information about vessels sailing into and out of Port Nyanzaru and helps the pirates sell their stolen cargoes. Ships flying the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains above the water while the aft tentacles trail behind underwater. The Morkoth has the statistics of a sailing ship (see the Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon
contains the following spells: 1st level: detect magic, disguise self, identify, mage armor, magic missile, thunderwave
2nd level: darkvision, detect thoughts, mirror image, misty step, suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains above the water while the aft tentacles trail behind underwater. The Morkoth has the statistics of a sailing ship (see the Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon
contains the following spells: 1st level: detect magic, disguise self, identify, mage armor, magic missile, thunderwave
2nd level: darkvision, detect thoughts, mirror image, misty step, suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
. 10. Disorganized Storeroom This room of plain stone construction contains coils of rope and heaps of animal hides scattered on the floor. A few metal nails lie between the piles.
This room contains
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
. 10. Disorganized Storeroom This room of plain stone construction contains coils of rope and heaps of animal hides scattered on the floor. A few metal nails lie between the piles.
This room contains
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
. Can the characters spare 1,000 gp (a tenth of the sailing ship’s worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
. Can the characters spare 1,000 gp (a tenth of the sailing ship’s worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things. The remainder of the crew
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things. The remainder of the crew
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Zastra. Lysan and Zastra know the following information: Last Voyage. The Lambent Zenith was a sailing ship that sought to herald hope, community, and order across the multiverse. But this mission came
floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Zastra. Lysan and Zastra know the following information: Last Voyage. The Lambent Zenith was a sailing ship that sought to herald hope, community, and order across the multiverse. But this mission came
floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inside the hut. The hut contains two hammocks made from fishing nets, as well as the knights’ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water
south hush beneath the rain’s noise as it strikes the water.
At the center of the cavern, the shattered hulks of sailing vessels lean upon their sides. Barnacles cling to the hulls. Humanoid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inside the hut. The hut contains two hammocks made from fishing nets, as well as the knights’ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water
south hush beneath the rain’s noise as it strikes the water.
At the center of the cavern, the shattered hulks of sailing vessels lean upon their sides. Barnacles cling to the hulls. Humanoid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood
their wares. Initially established to sell fish, the market has grown to include a wide variety of goods. The center area of the square contains a dozen long tables where shoppers can eat communally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood
their wares. Initially established to sell fish, the market has grown to include a wide variety of goods. The center area of the square contains a dozen long tables where shoppers can eat communally
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
expand the scope of his establishment. His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear
Generations ago, a fleet of Calishite refugees fleeing war in the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays
the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them out of the city, forcing them out the Basilisk Gate in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays
the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them out of the city, forcing them out the Basilisk Gate in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
expand the scope of his establishment. His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear
Generations ago, a fleet of Calishite refugees fleeing war in the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them