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                        Returning 35 results for 'same sitting adventure'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Body Horror Adventure Sites Body horror is exceptionally unnerving in juxtaposition with mundane settings, particularly in places where the characters are isolated from help, treatment, or
                                                
                                            
                                                
                                                     confirmation that their torment is real. Body Horror Adventure Sites    d8 Adventure Site 
     1  A derelict ship, buried for mysterious reasons 
   2  A vine-covered, ostensibly abandoned prison 
   3  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroes’ attention. The threat might be a single villain or
                                                
                                            
                                                
                                                     with Clever Twists It might seem stereotypical to build an adventure around dragons, orcs, and wizards in towers, but these are staples of fantasy storytelling. It might also seem trite to begin an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     — five dwarves in leather armor and a human in wizard’s robes. They appear to be sitting on the edge of the bridge, facing north and enjoying the view. When they see you, they stand, move away from
                                                
                                            
                                                
                                                     wizard. “Finally caught up with us, eh? Your adventure ends here, I’m afraid.”
 Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see “Wilderness Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Dark
                                                
                                            
                                                
                                                     with Strahd in this area, he is sitting comfortably at one end of the table, holding the skull of a long-dead foe.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
                                                
                                            
                                                
                                                     Ebder? I’ll meet you there.” She points to a small pile of books on a stool. “Thanks so much.”
 Characters who head downstairs to area F2 find Ebder sitting at the table, hunched over a book
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     live a life of adventure and have many stories to tell. 4 Protective. You make sure to shelter the innocent. 5 Honest. Your mother told you to always tell the truth. 6 Excitement. Can you steal the
                                                
                                            
                                                
                                                     how small you may be, you won’t back down from a bully.  Halfling Flaws  d6 Flaw   1 You can’t resist poking your nose where it doesn’t belong. 2 You are very fidgety. Sitting still is a major challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     include the barkeep, three Vistani sitting together, and a man named Ismark Kolyanovich—who happens to be the son of the village burgomaster, Kolyan Indirovich. Roleplaying Ismark Ismark the Lesser
                                                
                                            
                                                
                                                     knows that, for some unknown reason, Strahd is attracted to Ireena and desires her above all others. If you used the “Plea for Help” adventure hook and the characters show Ismark the letter they received
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     sitting at the tables on the balconies have an excellent view of the well and the action below. Entering the Well Those who wish to enter Undermountain for adventure (or the daring tourists who just want
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     use them as inspiration for creating your own. Flashback The inn changes to resemble one of the other inns or taverns the characters have been to previously during the adventure (the Stonehill Inn or
                                                
                                            
                                                
                                                     & Courtier, but a number of inanimate objects are sitting in chairs where people once were. Written on a chalkboard that would otherwise announce the inn’s meal of the day is the phrase: “The names of things
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gateway to one of four connected extradimensional spaces throughout the manor. See “Finding Quill” later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
                                                
                                            
                                                
                                                     the manor. See “Finding Quill” later in the adventure for more information.  Treasure. The silver place setting is worth a total of 750 gp. M4. Storage This cluttered space holds cleaning supplies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     writing desk with matching chair, a comfortable-looking bed, and a wooden chest at the foot of the bed.
 If Iarno is surprised, add the following paragraph: Sitting at the desk is a short, dark-bearded
                                                
                                            
                                                
                                                     the characters catch up to him, Iarno quaffs the potion of invisibility in the satchel and flees the hideout. At your discretion, he could reappear later in the adventure. Roleplaying Iarno A former
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dollhouse sitting on the bedside table. This three-foot-tall edifice has seen better days and is now besmirched by peeling paint, mold, and rot.
 Behind the dollhouse, by the window, moths flutter
                                                
                                            
                                                
                                                     room, and a nonfunctional bath on the second floor; and a spooky, spacious attic. If you used the “Lost Things” adventure hook and Granny Nightshade stole from the characters, any items that their lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     temple, sitting in a pew, and listening to a sermon is a mode of worship foreign to most fantasy religions. More commonly, celebrants offer sacrifices to their gods. The faithful bring animals to the
                                                
                                            
                                                
                                                     month could mark the ghostly wanderings of a long-forgotten nomadic tribe. Extraordinary events, such as the approach of a comet or a lunar eclipse, make good adventure elements, and you can drop them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     one a slimy green orb with a large central eye and four writhing eyestalks. Gathered around them are half a dozen smaller creatures of similar shape, each no bigger than a grapefruit. Sitting on a
                                                
                                            
                                                
                                                     much deeper in the mountain and doesn’t appear in this adventure. It doesn’t take the beholderkin long to realize that intruders have arrived. After a brief telepathic conference, the spectators use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     aromas greet you in this modest foyer. Coats and cloaks hang just inside the threshold, above boots and shoes of different sizes. To the east is a sitting room filled with candy furniture. To the west
                                                
                                            
                                                
                                                     of Tricks (gray). A character who takes the Search action and succeeds on a DC 13 Wisdom (Perception) check finds the bag. C4: Sitting Room This room contains furniture made of candy, including a couch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     this camp by the Vistani, their escorts remain at the camp and don’t accompany the adventuring party any farther. Twelve Vistani (male and female human bandits) are standing and sitting around the
                                                
                                            
                                                
                                                     in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
                                                
                                            
                                                
                                                    . Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
 The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     type of dungeon described in “Dungeon Purpose” section of chapter 5, "Adventure Environments" has its own table featuring chambers geared to the dungeon’s purpose. For example, if you’re building a tomb
                                                
                                            
                                                
                                                     large numbers of guests 58–61 Library with an extensive collection of rare books 62 Lounge used to entertain guests 63–70 Pantry, including cellar for wine or spirits 71–74 Sitting room for family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     successful DC 15 Strength (Athletics) check. Treasure. Sitting on the reading desk is a jeweled letter opener worth 20 gp. Puzzle Book. The puzzle book with the letter R on its spine is on one of the shelves
                                                
                                            
                                                
                                                     character who succeeds on a DC 10 Intelligence (Investigation) check discovers the proper book. Puzzle Book. The puzzle book with the letter I on its spine is sitting on one of the armchairs. M6. Kitchen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     window (up to 4 feet wide by 10 feet tall) to appear on any wall simply by touching it, or she can make a window disappear with a snap of her fingers. A creature in a window (perhaps sitting on the
                                                
                                            
                                                
                                                     featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurer’s Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
                                                
                                            
                                                
                                                     present. Unless they have reason not to be, four hobgoblins are sleeping, while the other two are sitting at the fire with their captain. Sleeping hobgoblins wake and spend their first turn standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
                                                
                                            
                                                
                                                     body of one of Elra’s companions is missing (and can be found in area D27). If Elra is with the characters (see “Meeting Elra” earlier in this adventure), she mourns her dead companions and hopes there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     reach the town. Overland Adventuring This first part of the episode features three encounters covering the journey from Waterdeep to Phandalin, all of which offer connections to the rest of the adventure
                                                
                                            
                                                
                                                     well maintained. After a few hours’ travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to some terrible experiment. It hurt badly, but she managed to escape somehow. She flitted about in the darkness until reaching the cave mouth. She’s been sitting here feeling sad and missing Bunny
                                                
                                            
                                                
                                                     Zuggtmoy (see “Malady of Zuggtmoy” earlier in the adventure). The vision is fleeting, and characters who experience it find themselves back inside the faerie ring when it concludes. L6. Flooded Cavern A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     illustrating the god’s key tenets. LITTLE ONE
 One of Candlekeep’s guests stands out from the rest of the crowd: a chaotic good ogre wearing a headband of intellect. He’s most often found sitting by himself
                                                
                                            
                                                
                                                     some years ago.
 You can use Little One to introduce your player characters to rare books such as the ones described in this adventure anthology. Little One doesn’t mind sharing whatever book he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     connects Xardorok’s fortress to vast caverns and subterranean lakes under the Spine of the World. Exploration of the Underdark is beyond the scope of this adventure. X17. Duergar Mines Rich veins of
                                                
                                            
                                                
                                                     its arm X19. Chardalyn Throne If Xardorok Sunblight (see appendix C) is encountered here, he’s sitting on his throne. Describe him as a soot-stained, gray-bearded duergar with a jagged black crown on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
                                                
                                            
                                                
                                                     roof; and the Helm at Highsun, a ramshackle yet lively tavern. A map of Red Larch and a detailed description of the village and its inhabitants can be found in the adventure Princes of the Apocalypse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     earlier in this adventure) were ousted by these trolls. Treasure. Gathered under the trolls’ beds is their accumulated loot: 120 gp, 900 sp, four gems worth 50 gp each, wooden dentures set with mother-of
                                                
                                            
                                                
                                                     Underdark lake. The lake and the creatures that inhabit it are beyond the scope of this adventure, but you can flesh them out as you see fit. L15: Basilisk Den Oddly shaped chunks of rock are strewn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     wall lead into the vault.
 Guards. Two guards watch the unlocked front door while sitting in the lobby’s chairs. Though suspicious of people trying to get in, they’re accustomed to confused people
                                                
                                            
                                                
                                                     intruders inside. Vidorant. If Vidorant teleports to the vault (see the “Vidorant Arrives” section later in the adventure), she arrives on the balcony, as the interior of the vault is warded against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     inhabit it are beyond the scope of this adventure, but you can flesh them out as you see fit. L14: Basilisk Den Oddly shaped chunks of rock are strewn about this cave, which reeks of ammonia. Scattered
                                                
                                            
                                                
                                                     comfortable chairs dot the walls of the lounge, and side tables between these sitting areas overflow with gemstones, jewelry, and other treasures.
 Four impeccably dressed human aristocrats laugh and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     empty, though captured characters might end up here (see the “Imprisoned Characters” sidebar). If you need to introduce a new party member to replace one who died, that character can begin the adventure
                                                
                                            
                                                
                                                     area V22. These cult members are lawful evil humans wearing black robes and thin gold devil masks. Some have dozed off, while others are sitting on their beds, sharing rumors regarding Thavius Kreeg’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     clouds. Sitting on the edge of this opening is a goliath who is talking gently to a griffon youngling that leans against her.
 “Come no closer,” warns the goliath. “This youngling is afraid to fly
                                                
                                            
                                                
                                                     griffon. Given the time commitment necessary, this activity is most likely to occur after the adventure concludes or during a lengthy period of downtime (see the “Griffon Taming” sidebar below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
 The sitting creature
                                                
                                            
                                                
                                                    , the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     small oil lamp, a pewter water pitcher, and two mugs rest on the nightstand. Sitting on the edge of the bed is a heavy man in a nightgown.
 A traveling merchant named Thyval Horne (neutral, human
                                                
                                            
                                                
                                                     the “Elix the Saint” section earlier in the adventure) works here during the day. Armed with a crowbar, he examines containers stolen by the Agile Hand. He then records their contents (and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
                                                
                                            
                                                
                                                     present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
                                                
                                            
                                        





