Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 25 results for 'save all confidence'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        some all confident
                                    
                                
                                    
                                        some all confidence
                                    
                                
                                    
                                        same all confident
                                    
                                
                                    
                                        same all confidence
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ":"psychic"} psychic damage.
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will
                                                
                                            
                                                
                                                    ;because in the art of wielding words, confidence is key.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped through spoken and written words. They use that power either to illuminate and guide or to obscure and demoralize.
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
                                                
                                            
                                                
                                                     confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thievesâ crew to greatness. But when his past mistakes come calling, Edgin must
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ":"psychic"} psychic damage.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will
                                                
                                            
                                                
                                                    -place attitudeâbecause in the art of wielding words, confidence is key.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped through spoken and written
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     failed save, or half as much damage on a successful one.The hulking dragonborn decisionist of the âCâ Team, Donaar Blit'zen is an icon of brash confidence and warrior chill. He is known for his furious
                                                
                                            
                                                
                                                     from him.
Spellcasting. Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     damage on a failed save, or half as much damage on a successful one.
Spellcasting. Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
At will: light
                                                
                                            
                                                
                                                     charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of frost with 10 charges (see âActionsâ below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6;{"diceNotation":"1d20+6
                                                
                                            
                                                
                                                     Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Flying Sword A flying sword dances through the air, fighting with the confidence of a warrior that canât be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers
                                                
                                            
                                                
                                                     the casterâs spell save DC or fall unconscious for 1 minute.
 False Appearance. While the sword remains motionless and isnât flying, it is indistinguishable from a normal sword.
 Actions
 Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     only from people he believes deserve to lose both coin and face. Edginâs confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
                                                
                                            
                                                
                                                     attack roll it makes before the start of Edginâs next turn.
 Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
 At will: friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Donaar Blitâzen Everybody cooooool out! The hulking dragonborn decisionist of the âCâ Team, Donaar Blitâzen is an icon of brash confidence and warrior chill. He is known for his furious skill in
                                                
                                            
                                                
                                                     is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:
 1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
 2nd level (2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
                                                
                                            
                                                
                                                    , using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
 3â4. No additional effect.
 5â6. The snailâs shell converts some of the spellâs energy into a burst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitudeâbecause in the art of wielding words, confidence is key.  Silverquill Apprentice Silverquill
                                                
                                            
                                                
                                                     (spell save DC 12):
 At will: dancing lights, friends
 1/day each: command, mage armor
 Reactions
 Rousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
                                                
                                            
                                                
                                                     caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
 3â4. No additional effect.
 5â6. The snailâs shell converts some of the spellâs energy into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , you can share this benefit with them for that save. You canât use this feature if you have the Incapacitated condition. College of Glamour Weave Beguiling Fey Magic The College of Glamour traces its
                                                
                                            
                                                
                                                     using a spell slot, you can cause a creature you can see within 60 feet of yourself to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Charmed or Frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     save time or donât like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.
 Now take your six numbers and write each number beside one of
                                                
                                            
                                                
                                                     
     Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma 
     Measures
Confidence, eloquence, leadership
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     material components: dancing lights at will, darkness once per day, faerie fire once per day (spell save DC 15), and levitate (self only) once per day. While in sunlight, Vizeran has disadvantage on attack
                                                
                                            
                                                
                                                     battlefield for the demon lords, however, and he eventually betrays Vizeranâs confidence to the adventurers in an effort to prevent that outcome (see chapter 15, âThe City of Spidersâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
                                                
                                            
                                                
                                                     end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you canât use it again until you finish a short or long rest.  Languages. You can speak, read, and write Common and Leonin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
 1st level (4 slots): cure wounds
                                                
                                            
                                                
                                                     (3,900 XP)
 Dwarven Resilience. Istrid has advantage on saving throws against being poisoned.
 Spellcasting. Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the âTroll Cave
                                                
                                            
                                                
                                                     overhead as rocks clatter down the mountainside toward the party. Creatures on that side of the mountain must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
                                                
                                            
                                                
                                                     is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt (see âActionsâ below), mage hand, message, minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
                                                
                                            
                                                
                                                     despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Xardorok is unaware of Klondornâs true nature. In the guise of a duergar, the devil earned Xardorokâs confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
                                                
                                            
                                                
                                                     the boxes and must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one. X33. Lower Barracks The characters hear deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
                                                
                                            
                                                
                                                    , taking 7 (3d4) acid damage on a failed save, or half as much damage on a successful one. With a successful DC 20 Wisdom (Perception) check, a character discovers that the hinges are connected to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
                                                
                                            
                                                
                                                     of its turns. On a failed save, the character takes the damage again. A successful saving throw ends the effect. 
   7  Monkeys and small pets  One of the many monkeys on this barge throws a banana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Carnival, is filled with confidence in this debate and gains advantage on the check. On a successful check, the door swings open. P42. Laboratory The door to this laboratory is sealed with a hart crown
                                                
                                            
                                                
                                                     claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilvâs past, portraying her as a demented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     entangled in melee, and they donât hesitate to turn on each other to save themselves. Neither knows that Iymrith is a blue dragon in disguise. If Iymrithâs true nature is exposed, each sister blames the other
                                                
                                            
                                                
                                                     they will never find King Hekaton. At the same time, Serissaâs confidence in the charactersâ abilities sows doubt in Iymrithâs mind (see âDevelopmentâ). Treasure Serissa wears the Korolnor Scepter, which
                                                
                                            
                                        






