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                        Returning 2 results for 'save all convicted'.
                    
                
                        
                            
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                                        save all connected
                                    
                                
                                    
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                                        save all convinced
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
                                                
                                            
                                                
                                                     or when you need a reminder of your own skill and luck. Sure, if anyone found the item on you, there’s a good chance you could be arrested and convicted of the crime that procured it. But that’s part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     authorities found you not guilty. 7–8 You were nearly caught in the act. You had to flee and are wanted in the community where the crime occurred. 9–12 You were caught and convicted. You spent time in jail
                                                
                                            
                                                
                                                     and enslaved for 1d6 years before you escaped. 06–10 You saw a demon and ran away before it could do anything to you. 11–15 A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save
                                                
                                            
                                        






