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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     adventures rather than saving them for distant climactic plots. Darklords Don’t Realize They’re Darklords. With a few exceptions, Darklords don’t realize they occupy a special place in the world. Their
                                                
                                            
                                                
                                                     concept of how long they’ve lived, how many times they’ve died, or why they returned to life. Should a Darklord fall, the temporary defeat lasts until they’re restored by the Dark Powers. In their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . 
   6  You don’t understand the concept of “truth.” To you, everything is a story and it’s all about how you tell it. 
   7  You are annoyed by buildings and tools designed without consideration for
                                                
                                            
                                                
                                                     (100 XP)
 Pounce. If the clawfoot moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Ability Checks An ability check is a test to see whether a character succeeds at a task the character has decided to attempt. The Abilities, Ability Checks, and Saving Throws table summarizes what
                                                
                                            
                                                
                                                     each ability is used for. (Constitution checks are rare, as tests of a character’s endurance are usually passive or reactive, making a saving throw more appropriate.) Proficiency When the rules or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
                                                
                                            
                                                
                                                     Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     concept on the Outer Planes. A perceptible region of a plane might seem quite small on one visit, and on another trip it can stretch on to what seems like infinity. Adventurers could take a guided tour
                                                
                                            
                                                
                                                     a plane that is alien to its nature, a Celestial or Fiend makes a DC 10 Constitution saving throw. On a failed save, whenever the creature makes a D20 Test, the creature must subtract 1d4 from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Raise or lower the monster’s Armor Class, hit points, attack bonus, damage output per round, and save DC as you see fit, based on whatever concept you have in mind for the monster. For example, if you
                                                
                                            
                                                
                                                     by its damage output up or down by 1 for every 2 points of difference. If the monster relies more on effects with saving throws than on attacks, use the monster’s save DC instead of its attack bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bark and shimmering leaves grows in the heart of a swamp. Creatures that live near it age very slowly. 4 Undead within the zone have disadvantage on attack rolls, ability checks, and saving throws
                                                
                                            
                                                
                                                     decay.  Mabar Manifest Zone Features   d4 Feature   1 Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or frightened with advantage. 2 Vegetation here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in love. This statement causes the cyclops to blink in confusion and ask, “What is love?” If the concept is explained to him, Mudlump declares that he’d like to be in love, too, and gives the
                                                
                                            
                                                
                                                     toward the characters. Everyone in the party (characters and nonplayer characters) must make a DC 17 Strength saving throw. If at least half of the party members succeed on the saving throw, none of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     saving throw as a minor blessing. Destroying these offerings undermines Izel’s plan, as the offerings are consecrated to the gods and can’t be used to coax forth other tlexolotls. I6: Caldera The
                                                
                                            
                                                
                                                     offerings, causing other tlexolotls to stir. Izel doesn’t understand or care that the awakening tlexolotls endanger the region’s populace. The Elemental has little experience with Humanoids or the concept of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
                                                
                                            
                                                
                                                    . The DM should limit damaging effects to dealing 10 damage to a single target (5 damage for a multitarget or area effect) per franchise rank. When a saving throw is required, a good DC is 12
                                                
                                            
                                        





