Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'saving all concern'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        saving all convert
                                    
                                
                                    
                                        saving all confers
                                    
                                
                                    
                                        saving all conceal
                                    
                                
                                    
                                        saving all condemn
                                    
                                
                                    
                                        saving all concerns
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Fey Ancestry. Varnyr has advantage on saving throws against being charmed, and magic can’t put Varnyr to sleep.Multiattack. Varnyr makes two attacks.
Cane. Melee Weapon Attack: +3
                                                
                                            
                                                
                                                     scribe. She is hardworking and expects others to be as well.
Personality Trait. “I have a warm, calming demeanor, even when circumstances call for concern.”
Ideal. “Everything has its
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Jhaeros is immune to any spell or effect that would alter his form.
Magic Resistance. Jhaeros has advantage on saving throws against spells and other magical effects.
Magic Weapons. Jhaeros’s
                                                
                                            
                                                
                                                     Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Hit: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Tongue", "rollDamageType":"necrotic"} necrotic damage, and the target must make a DC 16 Strength saving throw. On a failed save
                                                
                                            
                                                
                                                     brief existence, a banderhobb attempts to carry out its creator’s bidding. It accomplishes its mission with no concern for the harm it suffers or causes. Its only desire is to serve and succeed. A
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the impaler fails a saving throw, it can choose to succeed instead.Multiattack. The impaler makes one Spike attack and two Wicked Spear attacks.
Spike. Melee Weapon Attack: +11
                                                
                                            
                                                
                                                     Dexterity saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Spike Burst", "rollDamageType":"force"} force damage on a failed save or half as much damage on a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
                                                
                                            
                                                
                                                     wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
 Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     60 feet. She has advantage on saving throws against being charmed, and magic can’t put her to sleep. Instead of a rapier, Varnyr wields a cane and can use an action to make two melee weapon attacks
                                                
                                            
                                                
                                                     with it: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Personality Trait. “I have a warm, calming demeanor, even when circumstances call for concern.” Ideal. “Everything has its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
                                                
                                            
                                                
                                                     Prone condition.
 Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
  Jonathan Kuo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
 Medium Humanoid (Gith, Warlock), Any
                                                
                                            
                                                
                                                    )
Saving Throws Con +5, Int +7, Wis +6
 Skills Arcana +10, History +10
 Damage Resistances radiant
 Senses passive Perception 13
 Languages Common, Gith
 Challenge 7 (2,900 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     use an action to turn invisible. Anything the host is wearing or carrying is invisible as long as it is on the host’s person. The effect ends if the host attacks, casts a spell, forces a saving throw
                                                
                                            
                                                
                                                     host’s Constitution score becomes 23, unless it is already higher. Wongo
 (male)
 CE Violent and erratic “I act without concern for the well-being of others.” Moa The host can use an action to unleash a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     attracts them to civilized areas.
 Since otyughs lack concern for anything but food, their nests sometimes accumulate a variety of treasures shed from their victims and mixed among the junk.
 Symbiotic
                                                
                                            
                                                
                                                    )
 
  WIS
  13 (+1)
 
  CHA
  6 (−2)
Saving Throws Con +7
 Senses darkvision 120 ft., passive Perception 11
 Languages Otyugh
 Challenge 5 (1,800 XP)
 Limited Telepathy. The otyugh can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
                                                
                                            
                                                
                                                    )
Saving Throws Wis +6, Cha +7
 Skills Athletics +5, Medicine +6
 Senses passive Perception 13
 Languages understands Common but can’t speak
 Challenge 5 (1,800 XP)
 Divine Health. Dragonbait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Ipses (the lich’s pseudodragon), and hostile toward all other creatures. It has no concern for its own well-being and fights without mercy. Ezzat calls off the staff if its destruction seems likely, or
                                                
                                            
                                                
                                                     must succeed on a DC 12 Charisma saving throw or be charmed by the staff until the staff is no longer in its grasp. While the creature is charmed, the staff can issue commands to it, which the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     about Decks of Many Things than anyone else alive. She has encountered many factions that concern themselves with the decks, defeating hierophants of the Heralds of the Comet (see chapter 12), dueling
                                                
                                            
                                                
                                                     + 78)
 Speed 30 ft., fly 30 ft. (Winged Boots)
  STR
 12 (+1)
 DEX
 21 (+5)
 CON
 17 (+3)
 INT
 15 (+2)
 WIS
 11 (+0)
 CHA
 20 (+5)
 
 Saving Throws Dex +11, Con +9, Wis +6, Cha +11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     and over again to regenerate beside the victim’s body, no matter how many times it is destroyed. The impaler pursues its creator’s agenda coldly and efficiently. It has no concern for its own self
                                                
                                            
                                                
                                                    .
  STR
 23 (+6)
 DEX
 16 (+3)
 CON
 22 (+6)
 INT
 12 (+1)
 WIS
 15 (+2)
 CHA
 18 (+4)
 
 Saving Throws Str +11, Dex +8, Cha +9
 Skills Athletics +11, Perception +7, Survival +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the village. In any event, saving the eggs, or as many of them as possible, is the grippli’s main concern. If the characters demand payment, Pond Mother can offer the modest contents of the trading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     reminds the characters of the many worlds the Xaryxian Empire has wiped out of existence. Flinch. The hadozee recommends mercy for the astral elves. Flinch explains that his concern is not for the
                                                
                                            
                                                
                                                     death of a star is a once-in-a-lifetime event. Warwyck Blastimoff. Warwyck reminds the characters that good soldiers have fought and died to give the characters this chance at saving their world. He hopes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     accomplishes its mission with no concern for the harm it suffers or causes. Its only desire is to serve and succeed. A banderhobb that is assigned to track down a target is particularly dangerous
                                                
                                            
                                                
                                                     the target must make a DC 16 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb.
 Shadow Step. The banderhobb teleports up to 30 feet to an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ’ earlier acts of bravery (as displayed in chapters 1 and 2). She decided to try to catch up to them and earn their friendship. Although the fate of Ten-Towns doesn’t concern her, Vellynne hopes the
                                                
                                            
                                                
                                                     attack plan in chapter 3 might have a different idea.) If the characters take Vellynne’s advice and head to Bryn Shander, they will be playing into Xardorok’s hands. The dragon is saving Bryn Shander
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     that something has happened to the bariaurs. Bkol shares his concern with the characters and asks them to come with him to meet Tyrza Bonebreaker, Glorium’s leader. Hero among Heroes Read the following
                                                
                                            
                                                
                                                     about you and your crew here, Bkol? You up to saving someone’s world?”
 Bkol leaves the choice up to the characters. If asked what’s going on, Bkol explains that Glorium is a town full of glory seekers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with
                                                
                                            
                                                
                                                     or an Unarmed Strike—and deal damage to the target, you gain a +2 bonus to the damage. Strength Advantage. You have Advantage on Strength checks and Strength saving throws. No Concentration or Spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     concern is food. If told about the supply of meat in area 6 and brought some as proof, It leaves the characters along while it creeps away to investigate the larder. A total of three dragon eggs are spread
                                                
                                            
                                                
                                                     20 feet to the guard drakes. Glue Bomb. Each creature within 10 feet of the bomb’s target point must succeed on a DC 11 Dexterity saving throw or be restrained. The target or another creature within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     underwater volcanoes. Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when selecting a lair is ensuring that the site is
                                                
                                            
                                                
                                                    . A strong water current moves through the dragon turtle’s lair. Each creature within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     only real concern is food. If told about the supply of meat in area 6 and brought some as proof, it leaves the characters alone while it creeps away to investigate the larder. A total of three dragon
                                                
                                            
                                                
                                                     target point must succeed on a DC 11 Dexterity saving throw or be restrained. The target or another creature within reach of it can use an action to make a DC 11 Strength check; if the check succeeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
 Huge elemental, neutral evil
 Armor Class 22 (natural armor)
 Hit
                                                
                                            
                                                
                                                     Points 283 (21d12 + 147)
 Speed 50 ft., fly 150 ft.
   STR
  18 (+4)
 
  DEX
  24 (+7)
 
  CON
  24 (+7)
 
  INT
  16 (+3)
 
  WIS
  21 (+5)
 
  CHA
  23 (+6)
Saving Throws Dex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Rage Damage column of the Barbarian Features table. Strength Advantage. You have Advantage on Strength checks and Strength saving throws. No Concentration or Spells. You can’t maintain Concentration
                                                
                                            
                                                
                                                     next turn, you can extend the Rage for another round by doing one of the following: Make an attack roll against an enemy. Force an enemy to make a saving throw. Take a Bonus Action to extend your Rage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Rage Damage column of the Barbarian Features table. Strength Advantage. You have Advantage on Strength checks and Strength saving throws. No Concentration or Spells. You can’t maintain Concentration
                                                
                                            
                                                
                                                     next turn, you can extend the Rage for another round by doing one of the following: Make an attack roll against an enemy. Force an enemy to make a saving throw. Take a Bonus Action to extend your Rage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Cloud Giant  Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
                                                
                                            
                                                
                                                     (+0)
 
  CON
  22 (+6)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  16 (+3)
Saving Throws Con +10, Wis +7, Cha +7
 Skills Insight +7, Perception +7
 Senses passive Perception 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . It accomplishes its mission with no concern for the harm it suffers or creates. Its only desire is to serve and succeed. A banderhobb that is assigned to track down a target is particularly dangerous
                                                
                                            
                                                
                                                     or tongue attack on another target.
 Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and the target must make a DC 15 Strength saving throw. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     cause enough for concern). That member then offers to escort them through the complex, convincing other members of the Scaly Eye to not attack the characters and pointing out other hazards.
 Scaly
                                                
                                            
                                                
                                                     (magically heated) hangs above the door and overturns when a creature triggers the tripwire. The creature must make a DC 14 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     to create opportunities for interesting interactions. If combat statistics become necessary, a helpless Chosen has AC 10, has 5 hit points, and makes checks and saving throws with a +0 modifier. If
                                                
                                            
                                                
                                                     below). Dark Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Any creature that starts its turn in the room must succeed on a DC 15 Constitution saving throw or become stunned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     roleplaying notes for Amidor and Gleam. Development Amidor’s first concern is Pollenella’s safety, but the dandelion also tries to make good on its promises to help Gleam and the characters. Honor dictates
                                                
                                            
                                                
                                                    )
 
  DEX
  15 (+2)
 
  CON
  10 (+0)
 
  INT
  13 (+1)
 
  WIS
  12 (+1)
 
  CHA
  17 (+3)
Saving Throws Str +0, Dex +4, Con +2, Wis +3
 Skills Perception +3, Persuasion +5, Stealth +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
                                                
                                            
                                                
                                                     total of 40 feet by the time it reaches area G11. Any creature that enters the river for the first time on a turn or ends its turn there must make a DC 10 Strength saving throw or fall prone and be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     magic bores him, and Oshundo cares even less about the divine entity the fanatics discovered, because gods don’t concern Oshundo. Oshundo is no friend of the fanatics. The alhoon compares them to the
                                                
                                            
                                                
                                                     15 (natural armor)
 Hit Points 150 (20d8 + 60)
 Speed 30 ft., fly 15 ft. (hover)
  STR
 11 (+0)
 DEX
 12 (+1)
 CON
 16 (+3)
 INT
 19 (+4)
 WIS
 17 (+3)
 CHA
 17 (+3)
 
 Saving Throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , it must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Holding one’s breath doesn’t negate the effects. Hidden
                                                
                                            
                                                
                                                     destroying the characters with little concern for the consequences to Vanifer. Imix wants to annihilate the characters, but he also knows he must keep the fire portal open. He summons fire elementals to aid
                                                
                                            
                                        






