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                        Returning 35 results for 'saving coins'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    -evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
                                                
                                            
                                                
                                                    Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     gold coins. They feed on tiny mites that infest a dragonâs scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.
Hoard scarabs also produce a glittering
                                                
                                            
                                                
                                                     lair.Scale Dust (1/Day). The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Dwarven Resilience. Istrid has advantage on saving throws against being poisoned.
Spellcasting. Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6
                                                
                                            
                                                
                                                     metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.
Roleplaying Notes
                                                
                                            
                                                
                                                    "}. Clapperclaw targets one creature it can see within 15 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Clapperclawâs next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     perfectly among piles of gold coins. They feed on tiny mites that infest a dragonâs scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.
Hoard scarabs also
                                                
                                            
                                                
                                                     Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and canât benefit from being invisible. In addition
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     take 2d8 fire damage.
2
âŠïž (Coins)
The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition until
                                                
                                            
                                                
                                                     Wild Cards
d4
Suit
Effect
1
âŁïž (Rods)
The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and if the target is a Medium or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by
                                                
                                            
                                                
                                                    , menacing nature.
An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it canât digest, including coins, metal weapons, gemstones, and magic
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isnât incapacitated.Multiattack. The
                                                
                                            
                                                
                                                     looking.
Tricks of that sort are hardly the limit of their artful malice, however. They donât commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someoneâs bag.
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords.
Random Properties. The artifact has the following random properties, which you can
                                                
                                            
                                                
                                                    . Once you use the deck to cast a spell, you canât cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 (9d6);{"diceNotation":"9d6", "rollType":"damage
                                                
                                            
                                                
                                                     hunts for buried coins for the dragonâs hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    -minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
                                                
                                            
                                                
                                                     is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
                                                
                                            
                                                
                                                     melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Constitution modifier. A non-evil creature carrying a number of Soul Coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul
                                                
                                            
                                                
                                                    Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casinoâs lobby allows patrons to trade in coins for talons and vice versa. One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. 
 Soul Coin
 Using a
                                                
                                            
                                                
                                                    Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     saving throw or take 2d8 fire damage. 2 ⊠(Coins) The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition
                                                
                                            
                                                
                                                     and must succeed on a DC 15 Constitution saving throw or have the restrained condition until the end of your next turn. 4 â  (Swords) The card unleashes a sharp, concussive blast. The target and each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     infernal commerce are treasure and soul coins.
 Treasure is only valuable to devils because of its efficacy in tempting and twisting mortals (humans in particular) toward lives of corruption, ultimately
                                                
                                            
                                                
                                                     leading them to forfeit their souls. Because gold has been used for millennia in the Nine Hells, adventurers can find gold coins from civilizations long lost to history.
 Silver is harmful to devils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     number) or tails (on an odd number). The roll also determines the effect:
 Heads. Target one creature you can see within 60 feet of yourself. The target makes a DC 13 Wisdom saving throw. On a failed save
                                                
                                            
                                                
                                                    , Aurore Folny  Ring of X-ray Vision, 
Rival Coins, Robe of Eyes  
 Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K38. False Treasury Resting on the floor of this smoke-filled room is a closed chest surrounded by piles of gold, silver, and copper coins. The fittings and clawed feet on the chest are evidence of
                                                
                                            
                                                
                                                     the wall. The skeletonâs right hand is on its throat, and its left hand holds the matching torch from the empty sconce.
 The coins scattered around the trapped chest total 50 gp, 100 sp, and 2,000 cp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Hoard Scarabs Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that
                                                
                                            
                                                
                                                     13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and canât benefit from being invisible. In addition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
                                                
                                            
                                                
                                                    . Every character within 5 feet takes 2d4 bludgeoning damage, or half that with a successful saving throw. A character who is actively looking for a trap on the stairs can find the trapped step with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     one behind the character who triggered the trap). That character takes 4d4 bludgeoning damage from falling rocks; the damage is halved if the character makes a successful DC 15 Dexterity saving throw
                                                
                                            
                                                
                                                    . Every other character within 5 feet takes 2d4 bludgeoning damage, or half as much damage with a successful saving throw. A character who is actively looking for a trap on the stairs can find the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a
                                                
                                            
                                                
                                                     these tunnels, one might find the remnants of molted ankheg chitin, hatched ankheg eggs, or the grisly remains of ankheg victims, including coins or other treasures scattered during the creatureâs attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     better chance of living through their encounter with a demon, you can reduce the DC of the saving throwâor you can remove the saving throw entirely, and only allow a demon to devour a soul when a
                                                
                                            
                                                
                                                     creature dies within 60 feet of them through other means. On the other hand, you might like to scale up the deadliness with more powerful demons! If so, instead of always using a DC 11 saving throw, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     sinking ships and then by sifting through the wreckage for coins and other precious items. A dragon turtle swallows treasure for transport, then regurgitates it when it reaches its lair. Dragon turtles
                                                
                                            
                                                
                                                    
  25 (+7)
 
  DEX
  10 (+0)
 
  CON
  20 (+5)
 
  INT
  10 (+0)
 
  WIS
  12 (+1)
 
  CHA
  12 (+1)
Saving Throws Dex +6, Con +11, Wis +7
 Damage Resistances fire
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     has a furnace fueled by Soul Coins (described later in this chapter). Among the vehicleâs helm controls is a narrow slot into which Soul Coins can be fed. The vehicleâs furnace consumes a Soul Coin
                                                
                                            
                                                
                                                    ; AC 19; a damage threshold of 10; 200 hit points; immunity to fire, poison, and psychic damage; and a +4 bonus to Strength and Dexterity saving throws. Weapon Stations. The Venatrix is equipped with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     for shadow dragons. Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbidâcollecting coins from ruined empires and their victimsâ skulls. Juvenile Shadow Dragon Medium
                                                
                                            
                                                
                                                     attacks.
 Rend. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Slashing damage plus 3 (1d6) Necrotic damage.
 Shadow Breath (Recharge 5â6). Dexterity Saving Throw: DC 13, each creature in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     materials undissolved. A gelatinous cube is all but transparent, making it hard to spot until it attacks. A cube that is well fed can be easier to spot, since its victimsâ bones, coins, and other objects can
                                                
                                            
                                                
                                                     â
 Challenge 2 (450 XP)
 Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cubeâs Engulf and has disadvantage on the saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     tremendously, most dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items.
 Chromatic and metallic dragons pass through four distinct stages of life, from wyrmlings to
                                                
                                            
                                                
                                                    ) 
 
  CHA
  15 (+2)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
 Skills Perception +4, Stealth +2
 Damage Immunities lightning
 Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     pile of coins heaped near a chest.
  5 Amy: Anybody have a quick way to put out a fire?
 Phillip: And you laughed at me for preparing Create or Destroy Water! I clutch my Holy Symbol and cast the
                                                
                                            
                                                
                                                    , surrounded by piles of coins. There are two torch sconces on the far wallâone holding an unlit torch with an intricate metal base, the other empty. A skeleton in broken plate armor is lying against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverseâs greatest
                                                
                                            
                                                
                                                     disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
 Magic Resistance. The devil has Advantage on saving throws against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     calls on how best to âclean upâ any incorrect readings or misunderstandings. Noteworthy Occultants: Talanatha Three-Coins Essential Functions: Track kills; assess the value to the franchise of the
                                                
                                            
                                                
                                                     can add the d10 to an attack roll, ability check, or saving throw. If itâs not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     important letter, swiping coins collected for the poor, planting a stolen item in someoneâs bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their
                                                
                                            
                                                
                                                     subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     contract states, âone shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.â Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
                                                
                                            
                                                
                                                    )
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 17(+3)
 
  CHA
 18(+4)
Saving Throws Con +6, Wis +7
 Skills History +7, Insight +7, Persuasion +8, Religion +7
 Damage Immunities poison
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someoneâs bag. Quickling
 Tiny Fey, Typically Chaotic Evil
 Armor Class 16
 Hit Points 10
                                                
                                            
                                                
                                                     disadvantage unless it is incapacitated or its speed is 0.
 Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead
                                                
                                            
                                        






