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Returning 35 results for 'saving crash'.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll
, or nothing happens and the scroll is wasted.
The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10
Magic Items
Dragonlance: Shadow of the Dragon Queen
attunes to the flying citadel helm immediately, and your attunement to the flying citadel helm ends.
Crash. Should the flying citadel helm be destroyed, the citadel it is installed on loses power and
when it lands must make a DC 20 Dexterity saving throw, taking 39 (6d12) bludgeoning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dexterity saving throw with a DC equal to 10 + the ship’s Strength modifier, taking damage based on the ship’s size (as shown on the Crash Damage table) on a failed save, or half as much damage on a
Crashing a Ship If a ship moves into the space occupied by a creature or an object, the ship might crash. A ship avoids crashing if the creature or object is at least two sizes smaller than it. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal war machine’s damage threshold, the vehicle takes no damage from the crash. Regardless of whether or not the infernal war machine takes damage, each creature on or inside the vehicle when it
crashes must make a DC 15 Strength saving throw, taking 1d6 bludgeoning damage for every 10 feet the vehicle moved since its last turn (maximum 20d6), or half as much damage on a successful save. Crashing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lightning bolt. The bolt has a range of 1,000 feet and can target one creature or unattended object. A creature targeted by the bolt must succeed on a DC 14 Dexterity saving throw or take 22 (4d10
) lightning damage. An unattended object targeted by the bolt simply takes the damage (no saving throw).
Unveil. Foggy cloudstuff engulfing the castle dissipates. Lightly obscured areas become clear in 1
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
object it can see with a lightning bolt. The bolt has a range of 1,000 feet. A creature targeted by the bolt must succeed on a DC 14 Dexterity saving throw or take 22 (4d10) lightning damage. An
unattended object targeted by the bolt simply takes the damage (no saving throw).
Unveil. Foggy cloudstuff engulfing the castle dissipates. Lightly obscured areas become clear in 1 round, and heavily
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
action to touch a willing spellcaster, whereupon that creature attunes to the flying citadel helm immediately, and your attunement to the flying citadel helm ends. Crash. Should the flying citadel helm
creature on the citadel or on the ground within 120 feet of the citadel when it lands must make a DC 20 Dexterity saving throw, taking 39 (6d12) bludgeoning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shipwrecks.
The statue depicts a long-dead tortle named Gumdarr, who heard a ship crash on the rocks and stood atop the crag to get a better look. He blew a horn to lure other tortles to the beach
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
It can use its action to make two bite attacks, one with each head.
It has a challenge rating of 4 (1,100 XP).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is triggered. Falling Door Trap. If the characters set off the trap by activating the pressure plate in the floor, they hear a click and then a crash as both portcullises, made of timber bound in
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider sculpture causes it to break free of the ceiling and crash to the floor. Each leg has AC 17; 25 hit points; resistance to acid, cold, and fire damage; immunity to poison and psychic damage; and
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t adamantine. Any creature underneath the sculpture when it falls must make a DC 15 Dexterity saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
additional weight before falling. Casting dispel magic on a chandelier causes it to go dark and fall to the floor with a loud crash. The paintings are stuck to the walls with sovereign glue and
touches the shield must succeed on a DC 18 Wisdom saving throw or become trapped inside it, along with everything the creature is wearing or carrying. The shield displays a faint image of the trapped
Compendium
- Sources->Dungeons & Dragons->Monster Manual
into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes
creature, it has the Prone condition.
Whelm (Recharge 4–6). Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeed on a DC 16 Dexterity saving throw or take 11 (2d10) bludgeoning damage. The draconian is stunned for a round, then attacks. 6 A siege engine explodes nearby. Its remains crash in a 20-foot
terrain. A creature that starts its turn in the Fray or that enters the Fray for the first time during a turn must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) slashing damage from attacks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
, for example — Aremag impatiently blows a blast of steam breath above the ship and slaps the hull with its tail, causing everyone not below deck to make a successful DC 15 Strength or Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
threatening. Aphelion thanks the characters for their services. As a reward, the supercomputer divulges the true history of the events leading up to the ship’s crash as outlined in this adventure’s
) lightning damage and must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn. Aphelion audibly protests any attempts to sabotage the servers by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ballista. This weapon is inoperable since the crash. N2. Cargo Hold Attached to the walls in this chamber are three sets of chains and manacles designed to hold large creatures. A staircase rises to the
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ship’s captain, Inda, who Lysan and Zastra assume either died during the crash or is stranded elsewhere in the wreckage. Lysan and Zastra introduce Ilren to the party. If the characters are
aboard the Lambent Zenith. Though they can recount the ship’s mission and subsequent crash, these sailors know nothing about the rod piece. Z3: Galley and Pantry The sound of sizzling and the smell of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 10 Dexterity saving throw or be struck for 5 (2d4) bludgeoning damage and knocked prone. A character can forgo the Dexterity saving throw and try to stop the cart bodily, doing so with a
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
Compendium
- Sources->Dungeons & Dragons->Divine Contention
1-2 Explosion. All creatures within 10 feet of the character must make a DC 12 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one
.
3-5 Reversed Gravity. Gravity reverses in a 20-foot-radius sphere around the character. Any creatures in this area fall upwards, taking 2d6 bludgeoning damage as they crash headfirst into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shatter on the floor, becoming useless. Any character underneath the chest can try to catch a falling potion using a free hand, doing so with a successful DC 10 Dexterity saving throw. P6. Upside
wall afford you a glimpse of the earth into which this structure impaled itself.
The metal cages got knocked around a lot during the crash and fall apart easily. One of them holds the carapace of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
room, it burns down normally. The floor beneath the dome is magically slick. Any creature that steps onto or starts its turn on the floor must succeed on a DC 10 Dexterity saving throw or fall prone
falling to the floor. A successful dispel magic (DC 16) cast on the sphere dispels the Nystul’s magic aura spell, permanently deactivates the magnetic field, and causes the sphere to crash to the floor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
centered on that point. Each creature of your choice in the Sphere must make a Constitution saving throw against your spell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
the crown. If the saving throw succeeds, the creature is immune to this effect of the crown for the next 24 hours. From the moment it is donned, the crown begins to siphon memories from its wearer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She has advantage on saving throws against poison and resistance against poison damage. She speaks Common and Dwarvish. Dagdra wears a tabard that is so worn that the bottom half of the image it
wraps around you, drawing you through the portal and into a raging storm. You stand on the deck of a ship that heaves from one side to the other as waves crash over the rails. Crew members pull lines and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isn’t an aberration, it must succeed on a DC 14 Wisdom saving throw or
saving throws against being charmed for the next 24 hours. The statue can affect a creature only once every 24 hours. Aberrations and creatures that can’t be charmed are unaffected if they touch the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, although its master did not. It was heavily damaged in the crash; consequently, its hit point maximum is reduced to 80. To activate and control the shield guardian, the characters need its amulet, which is
of it, the whole thing snaps off and tumbles down the mountainside. Any creature on the walkway when it breaks off must make a DC 16 Dexterity saving throw. On a successful save, the creature leaps
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
survived Ythryn’s crash, only to face starvation. Driven mad by trauma and hunger, the group of survivors resorted to cannibalism. These victims rose as shadows to take vengeance upon the last surviving
the cave. Eating a handful of food keeps the creature’s hunger at bay for 1 hour. If its hunger isn’t satisfied within 1 minute, the creature must succeed on a DC 15 Constitution saving throw or gain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
10)
The galley has advantage on all saving throws relating to crashing when it crashes into a creature or an object. Any damage it takes from the crash is applied to the naval ram rather than to
damage.
Naval Ram
Armor Class 20
Hit Points 100 (threshold 10)
The warship has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it takes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
the carrier, the carrier makes requisite Strength and Dexterity checks and saving throws with advantage. Ledges. In a few places, the floor of the shrine rises 7 feet, forming a ledge. No check is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
saving throws. When the effect ends, the creature gains 1 level of exhaustion. 3 Waves of vitality crash over the creature. The creature’s hit point maximum increases by 2d10, and it gains the same number
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. If the character tries to catch the wheel before it hits the deck, ask the player to make a DC 10 Dexterity saving throw. On a successful save, the character catches the wheel. On a failed save, the
wheel hits the deck with a loud thud that catches the attention of the zombies in area C4. A moment later, the thud is answered by a loud crash against the door to C4, which repeats every 10 to 15
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Everlast cautions them by saying, “That might be unwise, for the obelisk was damaged in the crash. Iriolarthas was unable to repair it.” If the characters ask Everlast how to reach Iriolarthas’s study
character’s next long rest, the character must make a DC 20 Intelligence saving throw. On a failed save, the character gains the following flaw: “I can’t look at the sky because the ebon star might be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
naturalness and space, gradually sloping down in 5-foot tiers to the inner garden. Since the ship’s crash, nature has reclaimed the area. Carnivorous plants grow untamed, and escaped specimens have made the
: Squealer. This area is the territory of a squealer—a porcine-headed predator unleashed during the crash. The squealer uses the nalfeshnee stat block, but it’s a Monstrosity and has a 30-foot climbing






