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Returning 12 results for 'scepter all corner'.
Other Suggestions:
shelter all core
scepter all cover
scepter all cone
scepter all core
scepters all cover
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
a suitable light source will be able to observe part of the dais on the south wall and the door at area 27. Northwest Devil Face. About 24 feet above the floor in the northwest corner, on the north
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skulls are piled around it. The seat of the throne appears to be made of stretched skin and has a metal scepter resting on it.
Shuffling about the sunken portion of the room are three gaunt
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omuâs great minotaur champion
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
corruption of a brass dragon with âwiseâ goat features. Hear the Voice of Yaarnak. Soon after the characters enter the room, they hear a hissing voice: âReturn my scepter to its rightful place,â an
Scepter. A character who studies the massive crystal formation notices a rod-shaped item encased within. Breaking the crystal formation frees a bone scepter wrapped in the scaly hide of a blue dragon
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The southwest corner hides an entrance to the tomb annex (area B41). B30: Guard Captainâs Burial Room A cobwebbed human skeleton in decorative pauldrons stands at attention against the west wall of this
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 25 Strength (Athletics) check. The room contains the following: Drow. Rizzeryl the drow mage sits on a chair in the southwest corner while resting in a trance. If he hears someone coming
, a copper tankard similar to those found in area 22a (5 gp), a battered and tarnished silver scepter topped with a Dwarvish rune meaning âjusticeâ (25 gp), and three worthless, dog-eared chapbooks entitled Out of the Inferno, Vols. 1, 2, and 3 (a tawdry series about a tiefling romance).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are stowed haphazardly on the shelves of an old bookcase.
Two padlocked cages stand in a far corner; one is occupied by a panic-stricken goblin, and the other is empty.
In the middle of the room
the shadow theater (area M10). To enter the prison (area M17), one needs the foolâs scepter that belongs to Endelynâs master of ceremonies, Stagefright. The hag has a special guestâa hateful woman
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character who searches the northeast corner of the room can make a DC 15 Wisdom (Perception) check, finding a secret door on a success. Beyond it is a passage ending at another secret door. No ability
room (no check required), but it canât be disarmed from outside the room. Characters can avoid the trap by entering the room through a secret door in the northwest corner (see area T14). This room has
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
âNone shall pass,â the giant intones
around one ankle; the shackle is attached to a long metal chain wrapped around the anvilâs base. Looming in the chamberâs corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, flanked by her two advisors, Imperator Uthor and Iymrith (see appendix C). Serissa wears the Korolnor Scepter (see âTreasureâ) as a pendant, tied to a kelp necklace. Serissa is a storm giant, with the
, which has a reach of 10 feet and deals 30 (6d6 + 9) bludgeoning damage on a hit. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne. Uthor is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and chain them to the altar. The rough-hewn landing on which the altar sits is 20 feet above water level. Replace the kuo-toa archpriestâs Scepter action with the following action: Trident
the rock at the center of this chamber. Across the arms of the throne, a pearl- and sapphire-encrusted narwhal horn rests like a lordly scepter. The smooth surface of the cavernâs pool reflects the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
â). The queen wears garments of black dragon hide set with iron studs (giving her an AC equivalent to that of plate armor). She wields an iron scepter as a weapon (treat as a maul with the same statistics
spears, three maces, five greataxes, and a quantity of giant-sized throwing rocks. Treasure. Hidden in the far southwestern corner under the spears are a +1 longbow and a quiver of twenty +1 arrows






