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                        Returning 35 results for 'score all covers'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless
                                                
                                            
                                                
                                                    . Awakened Tree Huge Plant, Neutral
 AC 13 Initiative â2 (8)
 HP 59 (7d12 + 14)
 Speed 20 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  6  â2  â2 
  Con  15  +2  +2 
      Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     expresses its size and weight. Dexterity represents a shipâs ease of handling. A shipâs Constitution covers its durability and the quality of its construction. Ships usually have a score of 0 in
                                                
                                            
                                                
                                                     Intelligence, Wisdom, and Charisma. If a ship has a 0 in a score, it automatically fails any ability check or saving throw that uses that score. Vulnerabilities, Resistances, and Immunities A shipâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
                                                
                                            
                                                
                                                    . Lifting and Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
                                                
                                            
                                                
                                                     Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (13)
 HP 22 (5d6 + 5)
 Speed 10 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1 
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  2  â4  â4 
  Wis
                                                
                                            
                                                
                                                    . Hit: 6 (1d6 + 3) Bludgeoning damage, and the darkmantle attaches to the target. If the target is a Medium or smaller creature and the darkmantle had Advantage on the attack roll, it covers the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
                                                
                                            
                                                
                                                     hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     over a pulley bolted to the ceiling and coils around an iron winch set into a nearby wall. Iron manacles dangle from hooks on the south wall. To the north, a faintly glowing stone disk covers the floor
                                                
                                            
                                                
                                                     are flooded to a depth of 3 feet. Covering each pit is a 600-pound circular iron grate that requires one or more characters with a combined Strength score of at least 20 to lift. Alternatively, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    ) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
                                                
                                            
                                                
                                                     hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an abilityâs description in the later sections of this chapter for examples of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     characterâs focus on one aspect of an ability. Among all the things a characterâs Dexterity score describes, the character might be particularly skilled at sneaking around, reflected in proficiency in the
                                                
                                            
                                                
                                                     involved. The character is proficient in the Athletics skill, which covers swimming, so you allow the characterâs proficiency bonus to apply to this ability check. In effect, youâre asking for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     amber glaze that covers the temple walls makes these arrow slits difficult to spot. Characters who have a passive Wisdom (Perception) score of 12 or higher notice them. Creatures behind the arrow slits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (D) Darkmantle Small Aberration, Unaligned
 AC 11 Initiative +3 (13)
 HP 22 (5d6 + 5)
 Speed 10 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  2  â4  â4 
  Wis  10  +0  +0 
  Cha  5  â3  â3 
   
 Skills Stealth +3
 Senses Blindsight 60 ft.; Passive Perception 10
 Languages None
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
                                                
                                            
                                                
                                                    , Pyxathor, Teoz, Xemnon, Xior Pride Names: Embereye, Flintclaw, Goldenfield, Ironmane, Starfeller, Sunguides Leonin Traits Your leonin character has the following racial traits.  Ability Score Increase. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is causing trouble, some members help the officers, and thus the crew still contributes a roll to the group check. Roll a d20 for the crew, using its quality score as a modifier to the roll, and
                                                
                                            
                                                
                                                       Total Success The crewâs quality score increases by 1 for 1d4 days and the hazard ends. Success The hazard ends. Failure The crewâs quality score decreases by 1. Total Failure The crewâs quality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain one
                                                
                                            
                                                
                                                     quicksand pit covers the ground in roughly a 10-foot-square area and is usually 10 feet deep. When a creature enters the area, it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ,â they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     playing field.
  At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This
                                                
                                            
                                                
                                                     is trying to score. If the characterâs attack roll exceeds the ballâs AC by 4 or more, the ball goes into the goal. If the ball moves to within 5 feet of the northern wall, it can bounce itself into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
                                                
                                            
                                                
                                                     misses with a ranged attack roll: âMissed that one by a mile!â
 When a character takes damage: âOuch, thatâll leave a mark!â
 When the characters kill a monster: âScore one for the underdogs!â
 When the party cleric drops to 0 hit points: âThe cleric is down! Stick a fork in it â this partyâs done!â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sharply distinguish them. Satyrsâ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the
                                                
                                            
                                                
                                                     following racial traits.  Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans.  Alignment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     size and weight. Dexterity represents its ease of handling. A vehicleâs Constitution covers its durability and the quality of its construction. Vehicles usually have a score of 0 in Intelligence
                                                
                                            
                                                
                                                    , Wisdom, and Charisma. If a vehicle has a 0 in a score, it automatically fails any ability check or saving throw that uses that score. How a vehicle is crewed and what actions it can take on its turn are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
                                                
                                            
                                                
                                                     giant wolf spiders are perched on either side of the doorway from area 4. They attack, gaining surprise over any creature with a passive Perception score of 16 or lower, when any creature is caught by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
                                                
                                            
                                                
                                                     named Delevarius (worth 750 gp and weighing 50 pounds). A thorough search of the library yields Sansuriâs enormous spellbook, which is 5 feet tall, 4 feet wide, and 2 feet thick. It has bronze covers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
                                                
                                            
                                                
                                                     compares your Dexterity (Stealth) check with that creatureâs passive Wisdom (Perception) score, which equals 10 + the creatureâs Wisdom modifier, as well as any other bonuses or penalties. If the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
                                                
                                            
                                                
                                                     (Perception) score, which equals 10 + the creature's Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5. For example, if a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     covers an opening to the sewers under the North Ward. Five bugbears have quietly climbed up through the grate and concealed themselves in the side alley. They pour out and attack the characters, hoping to
                                                
                                            
                                                
                                                     gain surprise in the blizzard. Characters who have a passive Perception score of 16 or higher arenât surprised. The bugbears were sent by Xanathar to retrieve a prisoner being held in the Zhent safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     feet long, 3 feet wide, and 3 feet tall. A character with a Strength score of 15 or higher can push off the lid of a sarcophagus easily. The contents of each sarcophagus are described below: The
                                                
                                            
                                                
                                                     bone dice (1 gp each), and a bloodstained sackcloth doll with two jet eyes (100 gp per eye). The secret compartment in Lorlynnâs sarcophagus holds her spellbook, which has covers made of stitched elf flesh. It contains all the spells she has prepared plus animate dead, arcane eye, and wall of stone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , falling on them or sliding out from beneath their feet, sending them tumbling. M5. Entrance to the Meenlock Lair The opening of this tunnel is nearly circular. Black moss covers the walls, floor
                                                
                                            
                                                
                                                    , velvety black moss covers every surface of this eight-foot-high chamber. Set into the far wall is a deep alcove.
 Whenever a creature that isnât a meenlock enters the alcove or starts its turn there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    Introducing Characters To run this adventure, first present the character sheets in front of the players and read the following text, which covers the basics of a character sheet. You should use the
                                                
                                            
                                                
                                                     stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
 Each ability has a score from 1 to 20, although your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Wizardâs spellbook (see âTreasureâ below). Treasure. Nylas hides his spellbook inside the ogre zombieâs rotting torso. Characters who have a passive Wisdom (Perception) score of 15 or higher and come within
                                                
                                            
                                                
                                                     of Hand) check. No check is needed to remove the book if the zombie is incapacitated or destroyed. Nylasâs spellbook has covers carved from coffin wood, pages made of stitched humanoid flesh, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
                                                
                                            
                                                
                                                    , prepared to ambush the characters. Characters with a passive Wisdom (Perception) score of 16 or higher arenât surprised when Jamir attacks. If reduced to 20 hit points or fewer, he uses plane shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     covers the floor.
 A character who has a passive Wisdom (Perception) score of 18 or higher notices a conjuration rune peeking from under the rug. After discovering it, a character can use an action to try
                                                
                                            
                                                
                                                     uniforms. Guards. Two off-duty guards are playing cards at the table. They arenât expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     mortal. First Steps The steps from the ground to level 1 of the ziggurat are 50 feet long and rise 30 feet. A tangle of roots, vines, and creepers covers the steps. Characters can climb the first 10
                                                
                                            
                                                
                                                     labyrinth symbols of Ubtao. Beyond the open doorway is a barren, dusty room, but any character with a passive Wisdom (Perception) score of 13 or higher notes the aroma of incense. Characters who enter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     who have a passive Wisdom (Perception) score of 15 or higher spot the medusas and arenât surprised by them. Banquet This paintingâs extradimensional space contains a 15-foot-long banquet table covered
                                                
                                            
                                                
                                                     the end of its next turn.
 Escaping Quillâs Prison. The only way to escape from this room is to damage the slime that covers the window with a magic weapon, which causes the slime to disappear and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     pallet of rags and sacks covers the center of the room.
 The old wine cellar serves as Ogmundâs private quarters. All the kegs and bottles are empty. A careful search of Ogmundâs foul-smelling pallet
                                                
                                            
                                                
                                                     who has a passive Perception score of 13 or higher and examines the floor in front of the curtains notices some abrasions on the stone floor in the southwest corner. If the characters pull back the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     attic is stuffy, dimly lit, and covered in a fine layer of dust. A character who has a passive Wisdom (Perception) score of 13 or higher notices light coming through the floorboards above area M13. The
                                                
                                            
                                                
                                                     shelves. A book with the bust of a mage on its cover sits on the desk.
 The three shelves are filled with books bound in iron covers, which are attached to chains that secure them to the shelvesâa
                                                
                                            
                                        






