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                        Returning 35 results for 'score blade from'.
                    
                
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
Sunlight Weakness. While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.Multiattack. The assassin makes two Shadow Blade attacks.
Shadow Blade. Melee
                                                
                                            
                                                
                                                     damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage. Unless the target is immune to necrotic damage, the targetâs Strength score is reduced by
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                                
                                                     destroyed if itâs used to shatter the Companion (see âShattering the Companionâ), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isnât a Construct or Undead while using this
                                                
                                            
                                                
                                                     hold these weapons with the same reverence with which they do shauth blade;shauth blades.
This weapon has the following mastery property. To use this property, you must have a feature that lets you
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     and are often carried (and revered) by that urdefhanâs descendants. If you score a Critical Hit against a creature that isnât a Construct or Undead while using this weapon, you deal an
                                                
                                            
                                                
                                                     extra 1d4 Slashing damage. This extra damage isnât doubled. Urdefhans can train to drink blood through hollow parts of a shauth blade for a moment after hitting.
This weapon has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Lawful Neutral
 AC 15 Initiative +1 (11)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  13  +1  +1 
  Con  12  +1  +1 
      Ability Score Mod Save
                                                
                                            
                                                
                                                    
 Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
 Actions
 Multiattack. The modron makes two Clockwork Blade attacks.
 Clockwork Blade. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    )
 Speed 30 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  14  +2  +2 
  Con  12  +1  +3 
      Ability Score Mod Save 
    Int  13  +1  +3 
  Wis  13  +1  +3 
  Cha  10  +0  +0
                                                
                                            
                                                
                                                     
   
 Gear Half-Plate Armor
 Senses Passive Perception 11
 Languages Common, Gith
 CR 3 (XP 700; PB +2)
 Actions
 Multiattack. The githyanki makes two Psi Blade attacks.
 Psi Blade. Melee Attack Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Animated Flying Sword Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the object behaves the same
                                                
                                            
                                                
                                                    )
 Speed 5 ft., Fly 50 ft. (hover)
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  15  +2  +4 
  Con  11  +0  +0 
      Ability Score Mod Save 
    Int  1  â5  â5 
  Wis  5  â3  â3 
  Cha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Animated Flying Sword Mundane Object Come to Life Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the
                                                
                                            
                                                
                                                     object behaves the same. Animated Flying Sword Small Construct, Unaligned
 AC 17 Initiative +4 (14)
 HP 14 (4d6)
 Speed 5 ft., Fly 50 ft. (hover)
     Ability Score Mod Save 
    Str  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cultists Cultist Medium or Small Humanoid, Neutral
 AC 12 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +2 
  Cha  10  +0  +0 
   
 Skills Deception +2, Religion +2
 Gear Leather Armor, Sickle
 Senses Passive Perception 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Feat: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your
                                                
                                            
                                                
                                                     Dexterity or Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Evil
 AC 20 Initiative +4 (14)
 HP 178 (21d8 + 84)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  10  +0  +4 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int
                                                
                                            
                                                
                                                    . The aspirant makes three Dread Blade attacks.
 Dread Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.
 Hellfire Orb (Recharge 5â6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , and signal to allies.   Kenku Medium Monstrosity, Neutral
 AC 13 Initiative +3 (13)
 HP 13 (3d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  16  +3  +3 
  Con  10  +0
                                                
                                            
                                                
                                                      +0 
      Ability Score Mod Save 
    Int  11  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Skills Deception +4, Perception +2, Stealth +5
 Senses Darkvision 60 ft.; Passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (20)
 HP 220 (21d10 + 105)
 Speed 40 ft., Climb 40 ft.
     Ability Score Mod Save 
    Str  18  +4  +9 
  Dex  20  +5  +5 
  Con  20  +5  +10 
      Ability Score Mod Save 
    Int  18  +4  +4
                                                
                                            
                                                
                                                     on every turn of combat.
 Actions
 Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
 Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Humanoid, Neutral
 AC 12 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int
                                                
                                            
                                                
                                                     Initiative +2 (12)
 HP 44 (8d8 + 8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  14  +2  +2 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
 AC 19 Initiative +14 (24)
 HP 287 (23d12 + 138)
 Speed 40 ft., Fly 80 ft.
     Ability Score Mod Save 
    Str  26  +8  +8 
  Dex  15  +2
                                                
                                            
                                                
                                                      +2 
  Con  22  +6  +12 
      Ability Score Mod Save 
    Int  20  +5  +5 
  Wis  16  +3  +9 
  Cha  22  +6  +6 
   
 Skills Perception +9
 Resistances Cold, Lightning
 Immunities Fire, Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     30 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  7  â2  â2 
  Dex  16  +3  +3 
  Con  9  â1  â1 
      Ability Score Mod Save 
    Int  8  â1  â1 
  Wis  7  â2  â2 
  Cha  8  â1  â1
                                                
                                            
                                                
                                                     checks and attack rolls.
 Actions
 Dragon-Tooth Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
 Chromatic Spittle. Ranged Attack Roll: +5, range 30 ft. Hit: 6 (1d6 + 3) damage of a type chosen by the kobold: Acid, Cold, Fire, Lightning, or Poison.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Knight Medium or Small Undead, Chaotic Evil
 AC 20 Initiative +12 (22)
 HP 199 (21d8 + 105)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  11  +0  +6 
  Con  20  +5  +5
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  16  +3  +9 
  Cha  18  +4  +4 
   
 Immunities Necrotic, Poison; Exhaustion, Frightened, Poisoned
 Senses Darkvision 120 ft.; Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Balor Huge Fiend (Demon), Chaotic Evil
 AC 19 Initiative +14 (24)
 HP 287 (23d12 + 138)
 Speed 40 ft., Fly 80 ft.
     Ability Score Mod Save 
    Str  26  +8  +8 
  Dex  15  +2  +2 
  Con  22  +6
                                                
                                            
                                                
                                                      +12 
      Ability Score Mod Save 
    Int  20  +5  +5 
  Wis  16  +3  +9 
  Cha  22  +6  +6 
   
 Skills Perception +9
 Resistances Cold, Lightning
 Immunities Fire, Poison; Charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Slaad Medium Aberration, Chaotic Evil
 AC 18 Initiative +10 (20)
 HP 178 (21d8 + 84)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  15  +2  +2 
  Con  19  +4  +4
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  10  +0  +0 
  Cha  19  +4  +4 
   
 Skills Arcana +6, Perception +8
 Resistances Acid, Cold, Fire, Lightning, Thunder
 Senses Blindsight 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Weakness. While in sunlight, the assassin has disadvantage on attack rolls, ability checks, and saving throws.
 Actions
 Multiattack. The assassin makes two Shadow Blade attacks.
 Shadow Blade. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the targetâs Strength score is reduced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mages Mage Medium or Small Humanoid (Wizard), Neutral
 AC 15 Initiative +2 (12)
 HP 81 (18d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  9  â1  â1 
  Dex  14  +2  +2 
  Con  11  +0
                                                
                                            
                                                
                                                      +0 
      Ability Score Mod Save 
    Int  17  +3  +6 
  Wis  12  +1  +4 
  Cha  11  +0  +0 
   
 Skills Arcana +6, History +6, Perception +4
 Gear Wand
 Senses Passive Perception 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Lizardfolk Traits Your lizardfolk character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Age. Lizardfolk
                                                
                                            
                                                
                                                     trait, you need a blade, such as a dagger, or appropriate artisanâs tools, such as leatherworkerâs tools. Hold Breath. You can hold your breath for up to 15 minutes at a time. Hunterâs Lore. You gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (E) Earth Elemental Large Elemental, Neutral
 AC 17 Initiative â1 (9)
 HP 147 (14d10 + 70)
 Speed 30 ft., Burrow 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  8  â1
                                                
                                            
                                                
                                                      â1 
  Con  20  +5  +5 
      Ability Score Mod Save 
    Int  5  â3  â3 
  Wis  10  +0  +0 
  Cha  5  â3  â3 
   
 Vulnerabilities Thunder
 Immunities Poison; Exhaustion, Paralyzed, Petrified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . (hover)
     Ability Score Mod Save 
    Str  22  +6  +6 
  Dex  12  +1  +1 
  Con  24  +7  +7 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  15  +2  +6 
  Cha  19  +4  +8
                                                
                                            
                                                
                                                     times, the efreeti canât do so again for 365 days.
 Actions
 Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
 Heated Blade. Melee Attack Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Elemental (Genie), Neutral
 AC 17 Initiative +2 (12)
 HP 218 (19d10 + 114)
 Speed 30 ft., Fly 90 ft. (hover)
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  15  +2  +6 
  Con  22  +6  +6
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  16  +3  +7 
  Cha  20  +5  +5 
   
 Immunities Lightning, Thunder
 Senses Darkvision 120 ft.; Passive Perception 13
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     subrace replace the tieflingâs Ability Score Increase and Infernal Legacy traits given in the Playerâs Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
                                                
                                            
                                                
                                                     tieflings use the Ability Score Increase and Infernal Legacy traits in the Playerâs Handbook. Baalzebul The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
                                                
                                            
                                                
                                                     scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) â few though ever have the opportunity to purchase one. A Valenar blade in the hands of a non-elf is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     passive Wisdom (Perception) score of 15 or higher spot six drow watching them in the Blade Bazaar. One of them is Xalith Masqâilâyr, a female drow allied with House Mizzrym. Any of the partyâs NPC
                                                
                                            
                                                
                                                    Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (D) Darkmantle Small Aberration, Unaligned
 AC 11 Initiative +3 (13)
 HP 22 (5d6 + 5)
 Speed 10 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  2  â4  â4 
  Wis  10  +0  +0 
  Cha  5  â3  â3 
   
 Skills Stealth +3
 Senses Blindsight 60 ft.; Passive Perception 10
 Languages None
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Monstrosity (Lycanthrope), Neutral
 AC 12 Initiative +2 (12)
 HP 120 (16d8 + 48)
 Speed 30 ft., 40 ft. (tiger form only)
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  15  +2  +2
                                                
                                            
                                                
                                                     
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  13  +1  +1 
  Cha  11  +0  +0 
   
 Skills Perception +5, Stealth +4
 Gear Longbow
 Senses Darkvision 60 ft.; Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     his blade. To Mogis, the ideal follower is one who sheds all moral compunctions in the course of bringing suffering to the world. He also cultivates grievances and bitterness in those not ordinarily
                                                
                                            
                                                
                                                     obtained at any cost. (Evil) 
   6  Pride. No one can best me in my chosen endeavor and woe to those who try. (Any) 
   Earning and Losing Piety You increase your piety score to Mogis when you expand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (Perception) score to detect the approach of intruders by scent and sound. The dragon feeds mostly on blind fish and prefers to be left alone. If attacked, it lets out a roar loud enough to be heard throughout
                                                
                                            
                                                
                                                     personality. From that point on, the dragon considers Wyllow its mortal enemy. Tearulai The longsword, Tearulai, is a sentient, neutral good sword of sharpness with an emerald-colored blade and precious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     gloom flies a rusty blade, followed by another! If more than two flying swords are encountered, the others arenât far behind. These weapons drift about the castle and attack intruders within range of
                                                
                                            
                                                
                                                     approaches quietly. A character whose passive Wisdom (Perception) score meets or exceeds Rahadinâs Dexterity (Stealth) check hear him. âThe master wishes to see you,â intones a grim voice in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
                                                
                                            
                                                
                                                     carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words âKnock Firstâ have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
                                                
                                            
                                                
                                                    . Lying on the floor is the skeleton of a person who died while pulling a cart loaded with three chests stacked atop each other. Characters who have a passive Wisdom (Perception) score of 15 or higher
                                                
                                            
                                        






