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Returning 35 results for 'score block from'.
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Magic Items
Dungeon Masterâs Guide
one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
Monsters
Acquisitions Incorporated
uses the stat block of a poisonous snake with these changes:
It has an Intelligence score of 12 (+2).
It has telepathy out to a range of 30 feet.
Magic Items
Guildmastersâ Guide to Ravnica
access to privileged places in its guildâs headquarters and outposts. At the DMâs discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
enough space for the creature, the keyrune doesnât transform. See the Monster Manual for the creatureâs stat block â the name of which is given in bold in the keyruneâs
Monsters
Candlekeep Mysteries
substances block this vision, as does a thin sheet of lead.Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 34
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crewâs skill, experience, morale, and health are defined by its quality score. This score
can affect a number of general ship activities, like the crewâs ability to notice threats or contend with hazards. A crew starts with a quality score of +4, but that score varies over time, going as low
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Basic Statistics A ship stat block has three main parts: basic statistics, components, and action options. Ships canât take any actions on their own. Without effort from its crew, a ship might drift
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesnât have a square space unless its stat block
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
1. Ability Score Increases Whenever the sidekick gains the Ability Score Improvement feature, adjust anything in its stat block that relies on an ability modifier that you increase. For example, if
, roll the Hit Die (the type of die appears in the sidekickâs stat block), and add its Constitution modifier. It gains a minimum of 1 hit point per level. If the sidekick drops to 0 hit points and isnât
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
level. Characters who have a passive Wisdom (Perception) score of 14 or higher notice gaps in the ceiling, suggesting the presence of two hanging blocks of stone. Characters who search for traps and
succeed on a DC 14 Wisdom (Perception) check also notice these blocks, which constitute the templeâs outer defenses. Each block is a 40-foot-tall, 40-foot-wide, 20-foot-thick slab held up by mechanisms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Score Mod Save
Str 10 +0 +0
Dex 17 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 1 â5 â5
Wis 5 â3 â3
Cha 1 â5 â5
Immunities Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
. Use the spell slotâs level for the spellâs level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spellâs level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
, Vampire Familiar: 1 Vampire Familiar Medium or Small Humanoid, Neutral Evil
2 AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
3 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
abundant moral questions for good-aligned characters. At minimum, make sure all your players are comfortable with that kind of quandary before presenting it in your game.
If you need a stat block
for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm Kingâs Thunder adventure).
For a giant child, use the commoner stat block
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
motivations. When you choose a stat block from the Monster Manual for an NPC party member, make sure the NPC doesnât overshadow the player characters. Use a stat block whose Challenge Rating is no
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPCâs loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
for Monsters. A monsterâs stat block in the Monster Manual includes its Initiative score after its Initiative bonus. Advantage and Disadvantage. If a creature has Advantage on Initiative rolls, increase its Initiative score by 5. If it has Disadvantage on those rolls, decrease that score by 5.
characters, just for monsters, or for both. Initiative Scores for Characters. A characterâs Initiative score is typically 10 plus all modifiers to the characterâs Initiative roll (including their Dexterity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
, Vampire Familiar: 1 Vampire Familiar Medium or Small Humanoid, Neutral Evil
2 AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
3 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
)
HP 27 (5d10)
Speed 10 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 1 â5 â5
Wis 3 â4 â4
Cha 1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. (Donât roll for NPCs traveling with the party.) The character or characters with the lowest roll are targeted by a pickpocket (use the bandit stat block). Use a characterâs passive Wisdom (Perception
) score to determine whether a theft made against that character is successful. If the characterâs score is 11 or higher, the theft is detected and thwarted. Otherwise, the thief makes off with one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spellâs level in the stat block. Draconic Spirit Large Dragon, Neutral
AC 14 + the spellâs level
HP 50 + 10 for each spell level above 5
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Ability Score Mod
, up to 1 hour
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 â 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 â 10th +4 Improved
Defense 11th +4 Indomitable (1 use) 12th +4 Ability Score Improvement 13th +5 â 14th +5 Ability Score Improvement 15th +5 Extra Attack (2 extra) 16th +5 Ability Score Improvement 17th +6 â 18th +6
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Expert class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it gains levels, as summarized on the Expert table. The
Expert Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Helpful 2nd +2 Cunning Action 3rd +2 Expertise 4th +2 Ability Score Improvement 5th +3 â 6th +3 Coordinated Strike 7th +3
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it gains levels in this class, as
1
2
â
â
â
â
2nd
+2
â
2
2
2
â
â
â
â
3rd
+2
â
2
3
3
â
â
â
â
4th
+2
Ability Score Improvement
3
3
3
â
â
â
â
5th
+3
â
3
4
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Survival bonuses and her passive Perception score. 9th 55 (10d8 + 10) Proficiency Bonus. Iriadâs proficiency bonus increases by 1, so make the following changes in her stat block: increase the bonuses
22 (4d8 + 4) Expertise. Iriadâs proficiency bonus is doubled for any ability check she makes that uses either Stealth or Survival. 4th 27 (5d8 + 5) Ability Score Improvement. Iriadâs Dexterity score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Graveyard Revenant Huge Undead, Neutral
AC 14 Initiative +2 (12)
HP 161 (14d12 + 70)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +8
Dex 14 +2 +2
Con 20 +5 +8
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +6
Cha 18 +4 +7
Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
â in chapter 2). Anyone with a passive Wisdom (Perception) score of 13 or higher notices a vein of precious gems embedded in the rock wall behind the steam vent. Anyone actively searching the cavern
fire damage. The litters in area 5 or a similar object can be used to block the steam emerging from the vent for 1 round before weakening and falling apart. Treasure For each round spent digging at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the barbarian class (such a monster would be expressed as âWerewolf, 4th-level barbarianâ). Start with the monsterâs stat block. The monster gains all the class features for every class level you add
its ability scores as you see fit (for example, raising the monsterâs Intelligence score so that the monster is a more effective wizard), and make whatever other adjustments are needed. Youâll need to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
soldiers. They use the wight stat block with the following changes: They wear plate armor and have AC 18. They donât have the Sunlight Sensitivity trait. The wights refuse to speak, and their armor
and other clothing disguise their nature. Any character with a passive Wisdom (Perception) score of 16 or higher notices the knightsâ armor is covered in spots of ash and rust, as if exceptionally old
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monsterâs name. Size. A monster is Tiny, Small, Medium, Large
Initiative modifier is an Initiative score. Some creatures that are created by magic lack Hit Dice and Initiative information. Speed. Here the monsterâs Speed is provided, along with any special speeds
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monsterâs name. Size. A monster is Tiny, Small, Medium, Large
. Following the Initiative modifier is an Initiative score. Some creatures that are created by magic lack Hit Dice and Initiative information. Speed. Here the monsterâs Speed is provided, along with any special
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
plainly emblazoned on the ghost shipâs hull. As the ship comes alongside the characters, the first mate (use the wraith stat block) is joined by four crew members who are little more than eerie light and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Toughs Tough Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +1
Con 14 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 11 +0 +0
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft. rolling downhill)
Ability Score Mod Save
Str 20 +5 +5
Dex 14 +2 +2
Con 20 +5 +5
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 11 +0
two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Score Mod Save
Str 20 +5 +5
Dex 12 +1 +1
Con 18 +4 +8
Ability Score Mod Save
Int 16 +3 +3
Wis 18 +4 +8
Cha 20 +5 +5
Resistances Necrotic
structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.
Actions
Multiattack. The revenant makes two Object Slam
Compendium
- Sources->Dungeons & Dragons->Monster Manual
revenantsâ original forms. Revenant Medium Undead, Neutral
AC 13 Initiative +2 (12)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +7
Dex 14 +2 +2
Con
18 +4 +7
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +6
Cha 18 +4 +7
Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened






