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Returning 35 results for 'score feature'.
Classes
Player’s Handbook
;
7
+3
Subclass feature
3
7
4
3
—
—
—
8
+3
Ability Score Improvement
3
7
4
3
—
—
—
9
+4
Expertise
4
9
4
3
2
—
&mdash
;
10
+4
Tireless
4
9
4
3
2
—
—
11
+4
Subclass feature
4
10
4
3
3
—
—
12
+4
Ability Score Improvement
4
10
4
3
3
—
—
13
Classes
Player’s Handbook
Fighter Subclass
2
3
4
+2
Ability Score Improvement
3
4
5
+3
Extra Attack, Tactical Shift
3
4
6
+3
Ability Score Improvement
3
4
7
+3
Subclass feature
3
4
8
+3
Ability Score Improvement
3
4
9
+4
Indomitable (one use), Tactical Master
3
4
10
+4
Subclass feature
4
5
11
+4
Two Extra Attacks
4
5
12
+4
Ability Score
Classes
Player’s Handbook
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Subclass feature
1d10
11
+20 ft.
12
+4
Ability Score Improvement
1d10
12
+20 ft.
13
+5
Deflect Energy
1d10
13
+20 ft.
14
+5
Disciplined Survivor
1d10
14
+25 ft
Classes
Player’s Handbook
7
+3
Evasion, Reliable Talent
4d6
8
+3
Ability Score Improvement
4d6
9
+4
Subclass feature
5d6
10
+4
Ability Score Improvement
5d6
11
+4
Improved Cunning Strike
6d6
12
+4
Ability Score Improvement
6d6
13
+5
Subclass feature
7d6
14
+5
Devious Strikes
7d6
15
+5
Slippery Mind
8d6
16
+5
Ability Score Improvement
8d6
17
+6
Classes
Player’s Handbook
Subclass feature
5
15
4
3
3
3
2
—
—
—
—
11
+4
—
5
16
4
3
3
3
2
1
—
—
—
12
+4
Ability Score Improvement
5
16
4
3
;
—
—
4
+2
Ability Score Improvement
4
7
4
3
—
—
—
—
—
—
—
5
+3
Memorize Spell
4
9
4
3
2
—
—
&mdash
Classes
Player’s Handbook
Extra Attack, Fast Movement
3
+2
3
6
+3
Subclass feature
4
+2
3
7
+3
Feral Instinct, Instinctive Pounce
4
+2
3
8
+3
Ability Score Improvement
4
+2
3
9
+4
Brutal Strike
4
+3
3
10
+4
Subclass feature
4
+3
4
11
+4
Relentless Rage
4
+3
4
12
+4
Ability Score Improvement
5
+3
4
13
+5
Improved Brutal Strike
5
+3
4
14
Classes
Player’s Handbook
Protection
2
6
4
2
—
—
—
7
+3
Subclass feature
2
7
4
3
—
—
—
8
+3
Ability Score Improvement
2
7
4
3
—
—
—
9
;
—
—
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack, Faithful Steed
2
6
4
2
—
—
—
6
+3
Aura of
Classes
Player’s Handbook
Warlock Subclass
3
2
4
2
2
4
+2
Ability Score Improvement
3
3
5
2
2
5
+3
—
5
3
6
2
3
6
+3
Subclass feature
5
3
7
2
3
7
+3
—
6
3
8
2
4
8
+3
Ability Score Improvement
6
3
9
2
4
9
+4
Contact Patron
7
3
10
2
5
10
+4
Subclass feature
7
4
10
2
5
11
+4
Mystic Arcanum (level 6 spell)
7
4
11
3
5
Classes
Player’s Handbook
;
4
+2
Ability Score Improvement
4
5
7
4
3
—
—
—
—
—
—
—
5
+3
Sorcerous Restoration
5
5
9
4
3
2
—
—
&mdash
;
—
—
—
6
+3
Subclass feature
6
5
10
4
3
3
—
—
—
—
—
—
7
+3
Sorcery Incarnate
7
5
11
4
3
3
1
—
—
&mdash
Classes
Player’s Handbook
Score Improvement
3
4
16
4
3
3
3
2
1
—
—
—
13
+5
—
3
4
17
4
3
3
3
2
1
1
—
—
14
+5
Subclass feature
3
4
17
4
3
3
3
2
1
;
—
—
4
+2
Ability Score Improvement
2
3
7
4
3
—
—
—
—
—
—
—
5
+3
Wild Resurgence
2
3
9
4
3
2
—
&mdash
Classes
Player’s Handbook
Ability Score Improvement
D10
4
16
4
3
3
3
2
1
—
—
—
13
+5
—
D10
4
17
4
3
3
3
2
1
1
—
—
14
+5
Subclass feature
D10
4
17
4
3
;
—
4
+2
Ability Score Improvement
D6
3
7
4
3
—
—
—
—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
Classes
Player’s Handbook
;
—
—
—
—
4
+2
Ability Score Improvement
2
4
7
4
3
—
—
—
—
—
—
—
5
+3
Sear Undead
2
4
9
4
3
2
—
—
—
—
—
—
6
+3
Subclass feature
3
4
10
4
3
3
—
—
—
—
—
—
7
+3
Blessed Strikes
3
4
11
4
3
3
Classes
Tasha’s Cauldron of Everything
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
;
—
—
4th
+2
Ability Score Improvement
4
2
2
3
—
—
—
—
5th
+3
Artificer
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
choose or use as inspiration to create your own.
Aasimar Celestial Features
d6
Celestial Feature
1
A dusting of metallic, white, or charcoal freckles
2
Metallic, luminous, or
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Spelljammer: Adventures in Space
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
Magic Items
Keys from the Golden Vault
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Improvement 5th +3 Extra Attack 6th +3 Ability Score Improvement 7th +3 Martial Archetype Feature 8th +3 Ability Score
Improvement 9th +4 Indomitable (one use) 10th +4 Martial Archetype Feature 11th +4 Extra Attack (2) 12th +4 Ability Score Improvement
magic-items
gain a +2 bonus to attack and damage rolls made using this magic shortsword.
Once per turn when you score a Critical Hit or reduce a creature to 0 Hit Points using this weapon, immediately after the
cast Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which
magic-items
gain a +2 bonus to attack and damage rolls made using this magic rapier.
Once per turn when you score a Critical Hit or reduce a creature to 0 Hit Points using this weapon, immediately after the attack
Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which would forcibly
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Expertise 7th +3 4d6 Evasion 8th +3 4d6 Ability Score Improvement 9th +4 5d6 Roguish Archetype Feature 10th +4
Archetype Feature 14th +5 7d6 Blindsense 15th +5 8d6 Slippery Mind 16th +5 8d6 Ability Score Improvement 17th +6
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background.
The Cleric Table
Channel Divinity (1/rest), Divine Domain Feature
3
3
—
—
—
—
—
—
—
—
3rd
+2
&mdash
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
+5
Path Feature
5
+3
15th
+5
Persistent Rage
5
+3
16th
+5
Ability Score Improvement
5
+4
17th
+6
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
11th +4 1d8 11 +20 ft. Monastic Tradition Feature 12th +4 1d8 12 +20 ft. Ability Score Improvement 13th +5 1d8 13
+5 1d8 16 +25 ft. Ability Score Improvement 17th +6 1d10 17 +25 ft. Monastic Tradition Feature 18th +6 1d10 18
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; — — 7th +3 Ranger Archetype Feature 5 4 3 — — — 8th +3 Ability Score Improvement, Land’s
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Ability Score Improvement
4
4
3
magic-items
magic.
You gain a +2 bonus to attack and damage rolls made using this magic weapon.
Once per turn when you score a Critical Hit or reduce a creature to 0 Hit Points using this weapon, immediately
action to cast Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect
magic-items
gain a +2 bonus to attack and damage rolls made using this magic longsword.
Once per turn when you score a Critical Hit or reduce a creature to 0 Hit Points using this weapon, immediately after the
cast Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which would
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
; — — — 4th +2 4 Ability Score Improvement 5 5 4 3 — — — — — &mdash
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Otherworldly Patron Feature 3 7 2 3rd 3 7th +3 — 3 8 2 4th 4 8th +3 Ability Score Improvement 3
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
magic-items
a +2 bonus to attack and damage rolls made using this magic weapon.
Once per turn when you score a Critical Hit or reduce a creature to 0 Hit Points using this weapon, immediately after the attack
Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which would forcibly
magic-items
gain a +2 bonus to attack and damage rolls made using this magic scimitar.
Once per turn when you score a Critical Hit or reduce a creature to 0 Hit Points using this weapon, immediately after the
Dimension Door. Once you do, you must finish a short or Long Rest before you can use this feature again.
Curse. You have Disadvantage on saving throws against any spell or other effect which would
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
— — — — — — — 4th +2 Ability Score Improvement 3 7 4 3 — &mdash
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
;
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
&mdash
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
3
1
19th
+6
Ability Score Improvement
4
3
3
3
2
20th
+6
Sacred Oath Feature
4
3
3
3
2
quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background.
The Paladin Table
Level
ProficiencyBonus
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks