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                        Returning 35 results for 'score glory locations'.
                    
                
                        
                            
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                                        stone globe locations
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful.
Crystal Dragon Lairs
Crystal dragons
                                                
                                            
                                                
                                                     seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                                
                                                    .
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
                                                
                                            
                                                
                                                    
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Berserker Berserkers might fight for personal glory or form motivated forces or howling hordes.   Berserker Medium or Small Humanoid, Neutral
 AC 13 Initiative +1 (11)
 HP 67 (9d8 + 27)
 Speed 30
                                                
                                            
                                                
                                                     ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1 
  Con  17  +3  +3 
      Ability Score Mod Save 
    Int  9  −1  −1 
  Wis  11  +0  +0 
  Cha  9  −1  −1 
   
 Gear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     game statistics other than his Hit Points, Initiative bonus, and Initiative score with those of an Adult Blue Dragon. Charm of Cozmioko’s Glory Supernatural Gift (Charm) This charm infuses you with the
                                                
                                            
                                                
                                                     magic weakens Anthradusk and empowers the characters. This has the following effects: Supernatural Charm. Each character who helped bring the Brazen Egg to Haskasori gains the Charm of Cozmioko’s Glory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
                                                
                                            
                                                
                                                     Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
                                                
                                            
                                                
                                                     district often sleep around the General. The Silvermist Theater stands on the west side of the Bridge. Like the Anvil, it’s a remnant of Callestan’s glory days; a fine theater that’s a rotting shadow of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
                                                
                                            
                                                
                                                    , literally towering over the other, younger beings that crowd the world. Yet nowadays most giants live in isolation or in obscure locations, exhibiting none of the collective grandeur and power of their forebears.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Features of the Astral Sea In the Astral Sea, time is meaningless, and creatures can survive there indefinitely without food or drink. The locations explored within this chapter are a small fraction
                                                
                                            
                                                
                                                     traverse the Astral Sea, a vehicle isn’t required. In the Astral Sea, a traveler can propel themself by thought alone. A creature can move in any direction at a flying speed in feet equal to 5 × its Intelligence score.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     justice. What’s more, the victory of the strong gives them glory, but the victory of the weak gives glory to Iroas. Why did Iroas seek you out as a champion? Perhaps you proved your courage even when
                                                
                                            
                                                
                                                    . (Chaotic) 
   6  Excellence. People should look to me as an example of the best that mortal folk can be. (Any) 
   Earning and Losing Piety You increase your piety score to Iroas when you expand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
                                                
                                            
                                                
                                                     serpent or reptilian god in disguise. 
   
   Aaron J. riley   
 Medusa Medium Monstrosity, Lawful Evil
 AC 15 Initiative +6 (16)
 HP 127 (17d8 + 51)
 Speed 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Information About...   1 Artifacts, their locations, and their owners. 2 Betrayals by infernal allies or other devils. 3 Crimes or deceptions by influential leaders. 4 The identities of incognito
                                                
                                            
                                                
                                                    )
 Speed 20 ft., Fly 40 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1     Ability Score Mod Save   Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1   
 Resistances Cold
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     description of the different locations throughout the outpost as a guide to opportunities. Taking something without being noticed requires a successful Dexterity (Sleight of Hand) check contested by the
                                                
                                            
                                                
                                                     Wisdom (Perception) checks of any active observers, or using an observer’s passive Wisdom (Perception) score as the base DC. A prisoner that fails the check is commanded to relinquish the item, on pain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     all her glory, crowned in gold and silver, and worked with gemstones and gold and silver thread. Fully 35 feet wide and 20 feet tall, it shows Tiamat crushing cities and surrounded by adoring followers
                                                
                                            
                                                
                                                     tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     glory, crowned in gold and silver, and worked with gemstones and gold and silver thread. Fully 35 feet wide and 20 feet tall, it shows Tiamat crushing cities and surrounded by adoring followers. The
                                                
                                            
                                                
                                                     and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Crystal Dragon Lairs Crystal dragons seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much
                                                
                                            
                                                
                                                     crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair. Anterior Spires. Rising from the far side of the bridge are the lair’s anterior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and
                                                
                                            
                                                
                                                     +2 (12)
 HP 85 (10d10 + 30)
 Speed 40 ft., Climb 40 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +5 
  Con  16  +3  +6 
      Ability Score Mod Save 
    Int  7  −2  −2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms. Nightmares’ speed, resilience, and ability to gallop between planes of existence make them steeds
                                                
                                            
                                                
                                                    )
    Ability Score Mod Save   Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3     Ability Score Mod Save   Int 10 +0 +0 Wis 13 +1 +1 Cha 15 +2 +2   
 Immunities Fire
 Senses Passive Perception 11
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    )
 Speed 50 ft., Fly 50 ft. (hover), Swim 50 ft.
     Ability Score Mod Save 
    Str  30  +10  +17 
  Dex  21  +5  +5 
  Con  30  +10  +10 
      Ability Score Mod Save 
    Int  21  +5  +5 
  Wis
                                                
                                            
                                                
                                                     of Glory. Constitution Saving Throw: DC 23, each creature in a 30-foot Emanation originating from the empyrean. Failure: 27 (6d8) Force damage, and the target has the Prone condition. Success: Half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Specters seek creatures and locations that exude evil and feed on the suffering they inspire. Roll on or choose a result from the Specter Haunts table to inspire where a specter lurks.  Specter Haunts
                                                
                                            
                                                
                                                     a disaster or mass death.  Specter Medium Undead, Chaotic Evil
 AC 12 Initiative +2 (12)
 HP 22 (5d8)
 Speed 30 ft., Fly 50 ft. (hover)
    Ability Score Mod Save   Str 1 −5 −5 Dex 14 +2 +2 Con
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     undersides, ropers can climb walls and suspend themselves from ceilings. These hunters often position themselves in unexpected or treacherous locations, using their surroundings to weaken their prey. Roll
                                                
                                            
                                                
                                                    
 Roper Large Aberration, Neutral Evil
 AC 20 Initiative +5 (15)
 HP 93 (11d10 + 33)
 Speed 10 ft., Climb 20 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 8 −1 −1 Con 17 +3 +3     Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
                                                
                                            
                                                
                                                     the locations marked T on the map. A teleport trap is a magical effect usually cast on a 10-foot-square section of floor, set to trigger whenever a creature enters the trap’s space. The trap extends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     warlord is a ruthless tyrant more interested in strategy, victory, glory, reputation, and dominion than leading troops into battle.
 As loyal and disciplined as hobgoblins are in their own legion
                                                
                                            
                                                
                                                     potential slaves can be found. They build and conquer strongholds in strategically advantageous locations, which they then use as staging areas to expand their territory. Hobgoblin warlords never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the city. But it also holds opportunities you can’t find anywhere else. If you’re looking for smuggled goods or a place to lie low, head to Dura.  Dura Quarter: Noteworthy Locations   Location
                                                
                                            
                                                
                                                     rumored to be connected to the Tyrants. Callestan, Lower Dura The Silvermist Theater A remnant of Callestan’s glory days, this place is a shadow of the grand establishment it once was. The current owners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     large collapses into madness. The Traveler’s Curse twists space, and explorers might follow the same path twice only to end up in entirely different locations. Xen’drik is a continent that defies
                                                
                                            
                                                
                                                     Xen’drik, but these creatures have never regained the glory of their ancestors. Tribes of drow—said to be the shadow-assassins created by the Emperor Cul’sir—linger in the darkness. These represent just a few of the threats in this vast land.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     maelephants (see Morte’s Planar Parade) allow the characters to enter the gate-town. As they enter, characters who have a passive Wisdom (Perception) score of 16 or higher notice that the community’s gates
                                                
                                            
                                                
                                                     characters find Curst’s townsfolk to be a sour, suspicious lot who are generally uninterested in conversation. Getting terse directions to the gate to Carceri or any of the Curst locations requires a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Peylon Tree Locations The following locations are keyed to map 6.1. Dyson Logos  Map 6.1: Peylon Tree View Player Version P1: Rotted Roots Thick, gnarled roots spread in all directions. A gaping
                                                
                                            
                                                
                                                     the hole so Medium creatures can fit through. Alternatively, the boulder can be pushed aside by any number of creatures with a combined Strength score of 30 or more. P3: Ledge This thick, tangled mat of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     97 (15d8 + 30)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  17  +3  +3 
  Con  14  +2  +5 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  14  +2  +5 
  Cha
                                                
                                            
                                                
                                                    , Urban; Treasure: Any
 Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ), Lawful Evil
 AC 21 Initiative +15 (25)
 HP 402 (23d20 + 161)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  27  +8  +8 
  Dex  12  +1  +8 
  Con  25  +7  +7
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  20  +5  +5 
  Wis  17  +3  +10 
  Cha  22  +6  +6 
   
 Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
 Immunities Poison; Poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
                                                
                                            
                                                
                                                      
 Kuo-toa Medium Aberration, Neutral Evil
 AC 13 Initiative +0 (10)
 HP 18 (4d8)
 Speed 30 ft., Swim 30 ft.
    Ability Score Mod Save   Str 13 +1 +1 Dex 10 +0 +0 Con 11 +0 +0     Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     the dump. The journey through town is uneventful, but characters who have a passive Wisdom (Perception) score of 16 or higher notice locals watching them suspiciously. When the characters arrive at
                                                
                                            
                                                
                                                     escape the sludge at the start of its next turn. Curst Escape Locations The following locations are keyed to map 6.1. Mike Schley  Map 6.1: Curst Escape View Player Version C1. Junk Heaps The paths
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     sockets that might once have held gems.
 Characters with a passive Wisdom (Perception) score of 14 or higher notice that the roughness of the walls outlines several large, vaguely humanoid shapes
                                                
                                            
                                                
                                                     return to notify him of their success in the temple. He can sense whether or not the temple has been restored to its former glory, so if the characters fail to cleanse the temple but tell him they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sphinx of Secrets Hazem Ameen  Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a
                                                
                                            
                                                
                                                     (16d10 + 48)
 Speed 40 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +2 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  18  +4  +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
                                                
                                            
                                                
                                                     drawn by curiosity or circumstance to locations such as the garden ruin of Nangalore, the dwarven forge of Hrakhamar, or the pirate haven of Jahaka Anchorage. Such locations present dangers that, when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Skytower Shelter Locations Skytower Shelter is a cave complex carved into the northwest face of a 15,000-foot-high mountain. Tunnels are 10 feet high throughout, and the caves are lit by torches. The
                                                
                                            
                                                
                                                     following locations are keyed to map 2.13. S1. Stone Causeway A 10-foot-wide stone causeway hugs the side of the mountain and ascends to Skytower Shelter. Six griffons circling the mountain’s peak
                                                
                                            
                                        






