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Returning 35 results for 'score more of song'.
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Classes
Player’s Handbook
magic attempts to harness those words, which transcend any language.
Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things
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Ability Score Improvement
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+3
Font of Inspiration
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monsters
Thoughtsense. The cauthooj can pinpoint the location of creatures with an Intelligence score of 3 or higher within 60 feet of them. Multiattack. The cauthooj uses Warbling Song, then makes two
", "rollAction":"Beak", "rollDamageType":"Piercing"} Piercing damage.
Warbling Song. The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Ability Score Improvement 4 15 4 3 3 3 2 1 — — — 13th +5 Song of Rest (d10) 4 16 4
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.
Chanting a song of glory, a dwarf swings
quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background.
The Cleric Table
Feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
Bolstering
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
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11th
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4
15
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12th
+4
Ability Score Improvement
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15
4
3
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13th
+5
Song of Rest (d10)
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1
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16th
+5
Ability Score Improvement
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19
4
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3
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1
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17th
+6
Song of Rest (d12)
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1
1
1
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18th
+6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
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11th
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15
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1
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12th
+4
Ability Score Improvement
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15
4
3
3
3
2
1
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13th
+5
Song of Rest (d10)
4
2
1
1
1
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16th
+5
Ability Score Improvement
4
19
4
3
3
3
2
1
1
1
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17th
+6
Song of Rest (d12)
4
20
4
3
3
3
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1
1
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1
18th
+6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
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8th
+3
Ability Score Improvement
3
11
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3
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Song of Rest (d8)
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12
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10th
+4
Bardic
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15th
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Bardic Inspiration (d12)
4
19
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3
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16th
+5
Ability Score Improvement
4
19
4
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17th
+6
Song of Rest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
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8th
+3
Ability Score Improvement
3
11
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2
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9th
+4
Song of Rest (d8)
3
12
4
3
3
3
1
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10th
+4
Bardic
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15th
+5
Bardic Inspiration (d12)
4
19
4
3
3
3
2
1
1
1
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16th
+5
Ability Score Improvement
4
19
4
3
3
3
2
1
1
1
—
17th
+6
Song of Rest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
tunnel see a faint light emanating from around a bend. Tunnel Song. As the characters move through the tunnel, the song’s volume increases. The characters recognize this as part of the Awakening Song
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
tunnel see a faint light emanating from around a bend. Tunnel Song. As the characters move through the tunnel, the song’s volume increases. The characters recognize this as part of the Awakening Song
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
by mimicking words they can hear. The campestris’ love for singing is obvious. Any character who tries to teach them a new song can make a DC 13 Charisma (Performance) check. On a successful check
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
by mimicking words they can hear. The campestris’ love for singing is obvious. Any character who tries to teach them a new song can make a DC 13 Charisma (Performance) check. On a successful check
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life. 2 You approach everything with enthusiasm, even the most mundane chores. 3 You love music and song. You supply a tune yourself if no one else can. 4 You can’t stay still. d4 Spring Flaw 1
. Eladrin Traits Eladrin have the following traits in common, in addition to the traits they share with other elves. Choose your eladrin’s season: autumn, winter, spring, or summer. Ability Score
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying person—either
disadvantage on attack rolls, ability checks, saving throws, or some combination of the three. This can be tied to a single ability score or applied generally. The victim can’t communicate using language
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life. 2 You approach everything with enthusiasm, even the most mundane chores. 3 You love music and song. You supply a tune yourself if no one else can. 4 You can’t stay still. d4 Spring Flaw 1
. Eladrin Traits Eladrin have the following traits in common, in addition to the traits they share with other elves. Choose your eladrin’s season: autumn, winter, spring, or summer. Ability Score
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of a deadly battle, assuring dire consequences for the victorious A poem, rhyme, or song foretelling doom A carved epitaph on a gravestone discouraging robbers The last words of a dying person—either
disadvantage on attack rolls, ability checks, saving throws, or some combination of the three. This can be tied to a single ability score or applied generally. The victim can’t communicate using language
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
following racial traits. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans. Alignment
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
following racial traits. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans. Alignment
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Eyes of Blood After the characters have engaged with the local festival as much as they please, the character who has the highest passive Wisdom (Perception) score notices a group of celebrants
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
status for an entire family. Children from all backgrounds study for the annual Imperial Exams, hoping to score high enough to be selected to fill a vacancy. Those who show aptitude for more
representing the parents’ hopes for their child. The following names are common in Xing: Family Names. Jia, Ke, Li, Song, Sun, Tai, Tian, Xing (royal family only) Status. Bo (firstborn), Meng (firstborn), Xia
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Eyes of Blood After the characters have engaged with the local festival as much as they please, the character who has the highest passive Wisdom (Perception) score notices a group of celebrants
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
status for an entire family. Children from all backgrounds study for the annual Imperial Exams, hoping to score high enough to be selected to fill a vacancy. Those who show aptitude for more
representing the parents’ hopes for their child. The following names are common in Xing: Family Names. Jia, Ke, Li, Song, Sun, Tai, Tian, Xing (royal family only) Status. Bo (firstborn), Meng (firstborn), Xia
Magic Items
Infernal Machine Rebuild
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DM’s
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
attacks the characters on sight, using her Luring Song to bring them to her if they flee. T7. Graffiti Hall This stone hall is covered in graffiti. Crude paintings and phrases such as “TYRANTS RULE!” and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
attacks the characters on sight, using her Luring Song to bring them to her if they flee. T7. Graffiti Hall This stone hall is covered in graffiti. Crude paintings and phrases such as “TYRANTS RULE!” and
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest