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Mordenkainen Presents: Monsters of the Multiverse
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
You have become practiced with the use of Blackpowder Pistol;Blackpowder Pistols. You gain the following benefits.
Ability Score Increase. Increase your Dexterity, Constitution, or Intelligence
score by 1, to a maximum of 20.
Deadeye. Attacking at long range doesn’t impose Disadvantage on your attack rolls with a Blackpowder Pistol.
Quick Load. You ignore the Loading property of the
feats
General Feat (Prerequisites: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity by 1, to a maximum of 20.
Ranged Weapon
Field, Ballistic Smite, Conjure Cannonball, Conjure Cover, Jam Weapon, Jethro's Instant Reload, and Perforating Shot.
Spells Prepared. Choose a number of spells equal to your Proficiency Bonus from among
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
An Ongoing Game Sometimes a session of D&D is a complete game in itself (often called a “one-shot”), where you play a short adventure that lasts for just one session. More often, though, D&D sessions
are connected in a longer adventure that takes several sessions to complete, and adventures can be strung together into a larger narrative called a campaign. A campaign is like a TV series, while an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Using This Book The adventures in an anthology such as Dragon Delves are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as “filler episodes” in an
Running the Adventures later in this introduction).
One-Shot Adventure Maybe you’re normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe you’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
An Ongoing Game Sometimes a session of D&D is a complete game in itself (often called a “one-shot”), where you play a short adventure that lasts for just one session. More often, though, D&D sessions
are connected in a longer adventure that takes several sessions to complete, and adventures can be strung together into a larger narrative called a campaign. A campaign is like a TV series, while an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Score increases of 3 or 4 at once. Group Involvement. Once a character has established a Renown Score of 1+ with a group, the character can gain renown by spending time between adventures undertaking
Gaining Renown At your discretion, a character or party can increase their renown in the following ways: Completing Missions. Advancing a group’s interests increases a character’s Renown Score within
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Tournament Rules If you wish to emulate the competitive adventures of old, you can run this adventure as a tournament-style scenario by following the guidance in this section. Rather than pitting
characters against one another, adventuring parties are scored as a group. These rules are optional. You don’t need to score your players to run this adventure. The scoring system included in this supplement is meant to spark joy, not contention.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
introduce commoners in your adventures: Artist
Baker
Bartender
Blacksmith
Butcher
Captive
Carpenter
Castaway
Cobbler
Cook
Dyer
Farmer
Fisher
Fletcher
Flimflam artist
Tanner
Town crier
Weaver
Youngster
Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
average level goes up, the sidekick gains a level. It doesn’t matter how much of the group’s recent adventures the sidekick experienced; the sidekick levels up because of a combination of the
adventures it shared with the group and its own training. Hit Points Whenever the sidekick gains a level, it gains one Hit Die, and its hit point maximum increases. To determine the amount of the increase
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
score, the mortal can tap into hidden properties of the weapon (see chapter 2 for details on piety). Alternatively, those who don’t worship the weapon’s divine owner often find themselves cursed for
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Nylea’s favor.
2 You healed an injured wolf, which then revealed itself to be Nylea in disguise.
3 You won an archery contest with a truly stunning shot, but afterward chastised
won’t sully my body or my soul with the taint of civilization. (Any)
Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
renown score. You can use the time between adventures to improve your renown within your guild by performing these tasks, as well as by socializing with prominent people in the guild. After doing so
advance the goals of your guild through your adventures, you become an increasingly important part of the guild’s activities. You might rise through the ranks, eventually taking up a position at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
in this wilderness of eternal night. Beastlands Adventures The Beastlands embodies wild, beautiful nature and the vibrant power of life thriving in the natural world. Visitors to the plane feel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the party’s adventures. This might
be a challenging role for a player character to fill, but an NPC could provide services to the party, making them worth keeping around. Face. Typically gifted with a high Charisma score and skilled in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
Kuo-toa Medium Aberration, Neutral Evil
AC 13 Initiative +0 (10)
HP 18 (4d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save Str 13 +1 +1 Dex 10 +0 +0 Con 11 +0 +0 Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
+3 — 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 4 12 4 3 3 2 — — — — — 9 +4 — 4 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 5 15 4 3 3 3 2 — — — — 11 +4 — 5 16 4 3 3 3 2 1 — — — 12 +4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
+3 — 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 4 12 4 3 3 2 — — — — — 9 +4 — 4 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 5 15 4 3 3 3 2 — — — — 11 +4 — 5 16 4 3 3 3 2 1 — — — 12 +4
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
awareness of your surroundings when you’re not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
your surroundings when you’re not actively looking for something. Use this formula to determine your Passive Perception score: Passive Perception = 10 + Wisdom (Perception) check modifier Include all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, though, a creature has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. Just as movement is accomplished by the power of thought, all that is required to find one’s destination
unless it has some other magical means of traveling from one world to another. (See “Material Plane” in this chapter.) Spelljammer: Adventures in Space contains extensive information about Wildspace and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
shared. Dignity is afforded to all, and great need is met with great aid. Ethereal Plane Adventures Adventurers typically use the Ethereal Plane to travel from one place to another, either skirting
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. Markings of the Herd Though centaurs share the same
, Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
level, on the assumption that your character has already survived a few harrowing adventures.
Record your level on your character sheet. If you’re starting at a higher level, record the additional
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lowest ability scores and define one trait related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score.
Ideals
course of your adventures.
Flaws Finally, choose a flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness—in particular, anything that someone else could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
behind the couch, the other behind the table. A character with a passive Wisdom (Perception) score of 13 or higher is not surprised by the kenku, which prefer to attack from behind the furniture. When
work in the ruins of Old Sharn. You can add other documents that could act as story hooks for future adventures. Sergeant Germaine Vilroy (neutral female Brelish human veteran) is restrained and
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
number, the better the character is at that skill. If a character wants to use a skill that isn't on their character sheet, the player rolls a 20-sided die, adding an ability score modifier if the DM
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Survival The following rules come into play as the characters explore Ten-Towns and embark on adventures to the icy, windy, hellishly cold reaches of Icewind Dale. Avalanches The following
water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution






