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                        Returning 33 results for 'score suffuses adventurer'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                                
                                                     enmity is overt. The character should experience the devil’s malevolent efforts on multiple occasions. Seeking out the fiend shouldn’t be a simple task, and the adventurer should clash with
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
                                                
                                            
                                                
                                                     Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
                                                
                                            
                                                
                                                     or party’s Renown Score starts at 0, then increases as characters earn favor and reputation with respect to the group. You can tie benefits to a character’s renown, including ranks, titles, and access
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Awakened Tree Huge Plant, Neutral
 AC 13 Initiative −2 (8)
 HP 59 (7d12 + 14)
 Speed 20 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  6  −2  −2 
  Con  15  +2  +2 
      Ability
                                                
                                            
                                                
                                                     Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  7  −2  −2 
   
 Vulnerabilities Fire
 Resistances Bludgeoning, Piercing
 Senses Passive Perception 10
 Languages Common plus one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
                                                
                                            
                                                
                                                     an epic boon. These two options can be awarded to a character more than once.
 Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
                                                
                                            
                                                
                                                     hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     ears open.
 —X the Mystic’s 
Rules of Dungeon Survival
  Petrified Basilisk Victims   1d8 A Basilisk Used Its Gaze to Petrify...   1 An adventurer with an ornate key hanging around their neck. 2
                                                
                                            
                                                
                                                     15 Initiative −1 (9)
 HP 52 (8d8 + 16)
 Speed 20 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 8 −1 −1 Con 15 +2 +2     Ability Score Mod Save   Int 2 −4 −4 Wis 8 −1 −1 Cha 7 −2 −2   
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     reward for one of the following accomplishments: Restoring a god’s most sacred shrine Foiling an apocalyptic plot by a god’s enemies Helping a god’s favored servant complete a quest An adventurer might
                                                
                                            
                                                
                                                     Blessing of Health at once. You can easily create more Blessings by mimicking the properties of a Wondrous Item. Blessing of Health Supernatural Gift (Blessing) Your Constitution score increases by 2, up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    : Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a god’s favored servant complete a holy quest An adventurer might also receive a blessing in advance of
                                                
                                            
                                                
                                                     Constitution score increases by 2, up to a maximum of 22. Blessing of Protection You gain a +1 bonus to AC and saving throws. Blessing of Magic Resistance You have advantage on saving throws against spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
                                                
                                            
                                                
                                                     11 19–20 1 purple worm  The giant spider walks on the ceiling and surprises the adventurers unless someone in the party has a passive Wisdom (Perception) score of 14 or higher. If a purple worm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     need of repair. 5 Skeleton belonging to a famous adventurer. 6 Tablet bearing a mysterious message.  Gelatinous Cube Large Ooze, Unaligned
 AC 6 Initiative −4 (6)
 HP 63 (6d10 + 30)
 Speed 15 ft
                                                
                                            
                                                
                                                    .
    Ability Score Mod Save   Str 14 +2 +2 Dex 3 −4 −4 Con 20 +5 +5     Ability Score Mod Save   Int 1 −5 −5 Wis 6 −2 −2 Cha 1 −5 −5   
 Immunities Acid; Blinded, Charmed, Deafened, Exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Regional Effects A hag’s foul nature slowly suffuses the environment around her lair, twisting it to evil. Each hag’s lair is the source of three to five regional effects; the home of a grandmother
                                                
                                            
                                                
                                                     hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
                                                
                                            
                                                
                                                     certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                                
                                                     devil’s malevolent efforts on multiple occasions. Seeking out the fiend shouldn’t be a simple task, and the adventurer should clash with the devil’s allies and followers a few times before being able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                                
                                                     devil’s malevolent efforts on multiple occasions. Seeking out the fiend shouldn’t be a simple task, and the adventurer should clash with the devil’s allies and followers a few times before being able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     enmity is overt. The character should experience the devil’s malevolent efforts on multiple occasions. Seeking out the fiend shouldn’t be a simple task, and the adventurer should clash with the devil’s
                                                
                                            
                                                
                                                     Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
 Balance. Your mind suffers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     1,000 gp each appear at your feet. Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000
                                                
                                            
                                                
                                                     multiple occasions. Seeking out the fiend shouldn’t be a simple task, and the adventurer should clash with the devil’s allies and followers a few times before being able to confront the devil itself.
 In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ill-fitting when an adventurer tries to wear it as a disguise.
 Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
                                                
                                            
                                                
                                                     wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    2. Choose a Class Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
                                                
                                            
                                                
                                                     equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Madness  In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
                                                
                                            
                                                
                                                     break the psyche of a character who uses or becomes attuned to them.
 Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
                                                
                                            
                                                
                                                     understand individuality in others. When speaking to a group, the tridrone might focus its attention on the adventurer it believes to be at the top of the party’s hierarchy even while talking to another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     their magic to drive others to do the opposite of what they desire. All the book’s writing is backward. Pity He’s an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
                                                
                                            
                                                
                                                     score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must—and when it’s in his own best interests. In most games, evil
                                                
                                            
                                                
                                                     lowest ability scores and define one trait related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score.
 Ideals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
                                                
                                            
                                                
                                                    , which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
                                                
                                            
                                                
                                                     have a passive Wisdom (Perception) score of 14. They speak Common and Giant. These cloud giants are cartographers engaged in remapping the Sword Coast while searching for ancient battlegrounds and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crumbled, weed-choked stone cottage with no roof.
 Two twig blights hide among the weeds that flank the cottage’s open doorway. Characters who have a passive Wisdom (Perception) score of 13 or higher spot
                                                
                                            
                                                
                                                     debris. Several young trees have grown within the ruins.
 The overgrowth conceals a deadly threat: two twig blights lurking in the foliage. Characters who have a passive Wisdom (Perception) score of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , Ilren claims to come from a similar background: the giff is an adventurer with heroic dreams who became stranded on this wreck when his skiff crashed into Havock. Ilren claims that nothing of his skiff
                                                
                                            
                                                
                                                     survivors long ago burned the deceased’s bodies on the ship’s decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
 Characters who have a passive Wisdom (Perception) score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ledge. Any character with a passive Wisdom (Perception) score of 12 or more notices the ghouls. The ghouls notice any light or noise elsewhere in the cave and quickly bound down to attack. They are hungry
                                                
                                            
                                                
                                                     as the source of the magic that suffuses the surrounding caverns. This magic has waned over the years and can no longer be harnessed to permanently enchant magic items. However, any nonmagical weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     scuttle over the wall and attack. The alert spiders surprise any character whose passive Wisdom (Perception) score is less than 17. Webs. The webs fill two squares north of the doorway (and the square
                                                
                                            
                                                
                                                     blights in area 5. Treasure The corpse of an unfortunate adventurer is cocooned in spider silk in the western half of the building. The body is shriveled up and sucked dry, but appears to have been a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
                                                
                                            
                                                
                                                     particular ability score. Coffer 5 is locked. It holds sixteen gems (worth 250 gp each) concealed beneath a layer of two hundred gems worth 10 gp each, further topped by five hundred gems of good size and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     anyone into the palace.
  A gnome adventurer acquires
 the shard solitaire necklace and a key 
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
                                                
                                            
                                                
                                                     bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
                                                
                                            
                                                
                                                    .” The smaller statue is actually a petrified adventurer named Gowl (NG male Chultan human scout). He came to Nangalore in search of riches and was turned to stone by Zalkoré while reaching for the urn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) checks. Young Remorhaz. The cracking of ice and a faint tremor presage the arrival of this hungry monster. Characters who have a passive Wisdom (Perception) score of 11 or higher aren’t surprised when
                                                
                                            
                                                
                                                     Damaran human mage), a retired adventurer and well-paid puppet of the Zhentarim who enjoys the power that has been handed to him. Through Zazrek, the Black Network maintains an invisible stranglehold on
                                                
                                            
                                        






