Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'scores career'.
Other Suggestions:
scores carved
score career
scores corner
scores care
scores carceri
backgrounds
Ability Scores: Strength, Constitution, Intelligence
Feat: Deathbound
Skill Proficiencies: Athletics and Medicine
Tool Proficiencies: Smith's Tools
Equipment: Choose A or B: (A) Dagger, Smith's
may have worked for the Arcanist Inquisition, putting unrepentant mages to death. You may have carried out sanctioned sacrifices for the Prismatic Circle.
For some reason, you left your career: maybe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Level-Based Renown If you want to use the benefits of renown without tracking Renown Scores, you can use a character’s level as a shorthand for the character’s Renown Score with a group, assuming the
character has worked with or for that group for most of the character’s career. The Level-Based Renown table shows equivalencies between Renown Score and character level. Level-Based Renown Renown Score Character Level 1 1 3 3 10 5 25 11 50 17
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Level-Based Renown If you want to use the benefits of renown without tracking Renown Scores, you can use a character’s level as a shorthand for the character’s Renown Score with a group, assuming the
character has worked with or for that group for most of the character’s career. The Level-Based Renown table shows equivalencies between Renown Score and character level. Level-Based Renown Renown Score Character Level 1 1 3 3 10 5 25 11 50 17
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this chapter includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this chapter includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this section includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this section includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to plan. Proficiency in skills such as Persuasion and History can be helpful as well. The Commander might be a career soldier (with that background) or someone from a noble background placed in
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to plan. Proficiency in skills such as Persuasion and History can be helpful as well. The Commander might be a career soldier (with that background) or someone from a noble background placed in
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-attitude or mannerisms, or the influence of his or her ability scores. A useful place to start thinking about personality traits is to look at your highest and lowest ability scores and define one trait
bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
Consider their ideals. Tika Waylan is innocent, almost childlike
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-attitude or mannerisms, or the influence of his or her ability scores. A useful place to start thinking about personality traits is to look at your highest and lowest ability scores and define one trait
bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
Consider their ideals. Tika Waylan is innocent, almost childlike
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must—and when it’s in his own best interests. In most games, evil
dislikes or fears, your character’s self-attitude or mannerisms, or the influence of his or her ability scores.
A useful place to start thinking about personality traits is to look at your highest and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must—and when it’s in his own best interests. In most games, evil
dislikes or fears, your character’s self-attitude or mannerisms, or the influence of his or her ability scores.
A useful place to start thinking about personality traits is to look at your highest and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
. The player should be encouraged to explain in specific terms how the character’s background applies. Not simply “I’m a noble,” but “I spent three years before starting my adventuring career serving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
. The player should be encouraged to explain in specific terms how the character’s background applies. Not simply “I’m a noble,” but “I spent three years before starting my adventuring career serving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warrior of the Open Hand subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain
. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Body and Mind You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level or lower. Level 3: Primal Knowledge You gain proficiency in another skill of your choice
20: Primal Champion You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level
feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Primal Champion You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain each of your subclass’s features that are of your Monk level or lower
feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Body and Mind You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain each of your subclass’s features that are of your Monk level or lower
feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Body and Mind You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warrior of the Open Hand subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain
. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Body and Mind You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level
feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Primal Champion You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level or lower. Level 3: Primal Knowledge You gain proficiency in another skill of your choice
20: Primal Champion You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
career, you gain each of your subclass’s features that are of your Druid level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see “Feats”) or another feat
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius, Orzhov, and Boros — have well-defined hierarchies that characters can ascend through as they improve their renown scores. Other guilds have positions of honor that characters can apply for if
adventuring career warrant it, you can abandon membership in one guild and join a different one. Once you leave a guild, you can rarely go back. Your DM decides what requirements you must meet to join a new
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius, Orzhov, and Boros — have well-defined hierarchies that characters can ascend through as they improve their renown scores. Other guilds have positions of honor that characters can apply for if
adventuring career warrant it, you can abandon membership in one guild and join a different one. Once you leave a guild, you can rarely go back. Your DM decides what requirements you must meet to join a new
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
career, you gain each of your subclass’s features that are of your Druid level or lower. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see “Feats”) or another feat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
that grants you features at certain Druid levels. For the rest of your career, you gain each of your subclass’s features that are of your Druid level or lower. Level 4: Ability Score Improvement You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
that grants you features at certain Druid levels. For the rest of your career, you gain each of your subclass’s features that are of your Druid level or lower. Level 4: Ability Score Improvement You
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
used. Over a long career of shepherding caravans and pack trains from one end of the North to the other, Ironhead (male half-orc veteran) decided that there was money to be made by keeping guards-for
, serving as home to some birds and storage for scores of wooden wagon wheels. Ilmeth employs half a dozen laborers who drink heavily as they work. Everything here is far messier but far cheaper than
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
used. Over a long career of shepherding caravans and pack trains from one end of the North to the other, Ironhead (male half-orc veteran) decided that there was money to be made by keeping guards-for
, serving as home to some birds and storage for scores of wooden wagon wheels. Ilmeth employs half a dozen laborers who drink heavily as they work. Everything here is far messier but far cheaper than