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Returning 35 results for 'scraps for greenjacketguy land from with 20th'.
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Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
? Perhaps you were a prisoner of war, brought in chains to another land and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; — — 7th +3 Ranger Archetype Feature 5 4 3 — — — 8th +3 Ability Score Improvement, Land’s
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
with the Great Old One, holding scraps of spells that only your own burgeoning instability allows you to understand and cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
with the Great Old One, holding scraps of spells that only your own burgeoning instability allows you to understand and cast.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
15th
+5
Persistent Rage
5
+3
16th
+5
Ability Score Improvement
5
+4
17th
+6
Brutal Critical (3 dice)
6
+4
18th
+6
Indomitable Might
6
+4
19th
+6
Ability Score Improvement
6
+4
20th
+6
Primal Champion
Unlimited
+4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land, transforming into a nature spirit of a particular place or an aspect of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land, transforming into a nature spirit of a particular place or an aspect of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
15th
+5
Persistent Rage
5
+3
16th
+5
Ability Score Improvement
5
+4
17th
+6
Brutal Critical (3 dice)
6
+4
18th
+6
Indomitable Might
6
+4
19th
+6
Ability Score Improvement
6
+4
20th
+6
Primal Champion
Unlimited
+4
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright
Tavio gave him. (Give the players a copy of map 9.1.) The map is pieced together from several torn scraps and shows most of Xeluan’s tomb, minus locations that hadn’t been uncovered at the time the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright
Tavio gave him. (Give the players a copy of map 9.1.) The map is pieced together from several torn scraps and shows most of Xeluan’s tomb, minus locations that hadn’t been uncovered at the time the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gems and determine their value at a glance. Jeweler’s Tools Activity DC Modify a gem’s appearance 15 Determine a gem’s history 20 Land and Water Vehicles Proficiency with land vehicles covers a
leather armor and similar goods. Components. Leatherworker’s tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps. Arcana. Your expertise in working with leather
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gems and determine their value at a glance. Jeweler’s Tools Activity DC Modify a gem’s appearance 15 Determine a gem’s history 20 Land and Water Vehicles Proficiency with land vehicles covers a
leather armor and similar goods. Components. Leatherworker’s tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps. Arcana. Your expertise in working with leather
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Court’s authority. They hope for some measure of favor, or even a morsel of their rulers’ accursed blood. Beneath them are the impoverished and desperate. Folk who fight among themselves for the scraps
he fights, but his passion to liberate the land from vampiric control has not diminished in the least. Estspine War looms over Estspine like a storm cloud threatening to break. The province is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
adventurer killed by the haven’s guardians. The body’s clothing and leather armor have rotted away to scraps. Treasure. Any character who searches the stream finds an ivory drinking horn (500 gp) with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
adventurer killed by the haven’s guardians. The body’s clothing and leather armor have rotted away to scraps. Treasure. Any character who searches the stream finds an ivory drinking horn (500 gp) with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
corner of the kitchen, several small ceramic bowls painted with stylized cats are filled with water and kitchen scraps. Any cats the characters have encountered in the mansion are found again here, along
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
corner of the kitchen, several small ceramic bowls painted with stylized cats are filled with water and kitchen scraps. Any cats the characters have encountered in the mansion are found again here, along
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellan’s ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellan’s ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell reveals an aura of divination magic around the throne. An inscription in Elvish engraved around the seat of the throne reads: I am a traveler from a distant land.
My name is Mazikoth
its attendant are magically animated. If the characters touch the hooded figure, it collapses into a pile of robes. If they try to board the wagon, it falls apart into a heap of wood scraps as thunder
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell reveals an aura of divination magic around the throne. An inscription in Elvish engraved around the seat of the throne reads: I am a traveler from a distant land.
My name is Mazikoth
its attendant are magically animated. If the characters touch the hooded figure, it collapses into a pile of robes. If they try to board the wagon, it falls apart into a heap of wood scraps as thunder
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vile banquets. D28: Larder Aside from scraps of food, this alcove is empty. D29: Intersection The chanting heard throughout the dungeon is noticeably louder to the north of this intersection. D30
comments or information. As the characters leave the area, the cultists chant, “He is the Ancient. He is the Land.” The cult leaders aren’t bluffing. As soon as the characters take the fourth rod piece, Strahd enters Death House and makes his presence known. See the “Strahd’s Presence” section below.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Scars from lashings 18 Orc-tusk lip piercings 19 Umbrellas made from dead darkmantles 20 Cloaks made of scraps from an elven tapestry Booyahgs Spellcasters of any sort among the goblins are rare
timber (and suitable tools) nearby. In appropriate terrain, the goblins might set aside some land for simple farming (raising mushrooms and gourds). If the lair doesn’t have enough space underground for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Scars from lashings 18 Orc-tusk lip piercings 19 Umbrellas made from dead darkmantles 20 Cloaks made of scraps from an elven tapestry Booyahgs Spellcasters of any sort among the goblins are rare
timber (and suitable tools) nearby. In appropriate terrain, the goblins might set aside some land for simple farming (raising mushrooms and gourds). If the lair doesn’t have enough space underground for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vile banquets. D28: Larder Aside from scraps of food, this alcove is empty. D29: Intersection The chanting heard throughout the dungeon is noticeably louder to the north of this intersection. D30
comments or information. As the characters leave the area, the cultists chant, “He is the Ancient. He is the Land.” The cult leaders aren’t bluffing. As soon as the characters take the fourth rod piece, Strahd enters Death House and makes his presence known. See the “Strahd’s Presence” section below.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of horns. Looming behind the sarcophagus is a stuffed owlbear frozen in a roar, with claws outstretched. King Dostron was an ancient ruler of this land, long before the arrival of Strahd. He claimed
Jarnwald was “entombed” here, so far as he was pushed into the crypt and devoured by the ghouls. What remains of him lies scattered on the pit floor: a few scraps of clothing, a handful of teeth, and a