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Returning 4 results for 'scything some adventures'.
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scything some adventure
seething some adventures
scything some adventurers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
successful DC 20 Dexterity check using thieves’ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5–10, dangerous threat) This trap uses
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
successful DC 20 Dexterity check using thieves’ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5–10, dangerous threat) This trap uses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is required to disarm the trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When triggered, the trap swings a short scything blade from its bottom
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is required to disarm the trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When triggered, the trap swings a short scything blade from its bottom
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and