Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'sea all construct'.
                    
                
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     duplicate that looks just like the reigar. The duplicate obeys the reigarâs commands and uses the reigarâs statistics, except it is an unaligned Construct that doesnât have a talarith of its
                                                
                                            
                                                
                                                     land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
                                                
                                            
                                                
                                                     central spireâthe highest point in the local landscapeâto take in the breathtaking view.A Crystal Dragonâs Lair
Crystal dragons dwell in cold regions, where they construct ice and
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
                                                
                                            
                                                
                                                     waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the oceanâs surface.
Tritons have webbed hands and feet, small
                                                
                                            
                                                
                                                     alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they donât realize
                                                
                                            
                                                
                                                     or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Tortles have a saying: âWe wear our homes on our backs.â These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don
                                                
                                            
                                                
                                                     alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Inspired Hands, the temple of Gond in the Sea Ward, a month ago. The construct hitched a ride on House Gralhundâs coach. Yalah Gralhund befriended it, offered it shelter, and used it as a servant until she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     sea level. Thadrah, the sahuagin high priestess of Sekolah, worked ritual magic that sank the island by lowering the seabed. The cave entrance that once provided the lizardfolk access to the lowest
                                                
                                            
                                                
                                                     iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Detention Drones Kai Carpenter  Detention Drone As the Donjon Sphere drifts about the Astral Sea, its systems send mechanical scouts called detention drones to nearby worlds to acquire new captives
                                                
                                            
                                                
                                                    . Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant. You can use the game statistics for any Construct to represent a detention drone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Felârekt and Krebbyg, Big Belchy
                                                
                                            
                                                
                                                    , beneath an old stone windmill in the Sea Ward, and the three keys needed to enter it. When the characters are ready to visit the location, proceed with encounter 10, âConverted Windmill.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     cultivated into whirls, peaks, and valleys that resemble the open sea raging at the peak of a violent storm.
 On the far wall, directly opposite the entrance, a coral altar emerges from the coral as if
                                                
                                            
                                                
                                                     to the characters: Gar once served as the elemental prophet of the elder elemental being known as Olhydra. In Garâs former career, he recruited Shoalar to help construct a temple and recruit other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale
                                                
                                            
                                                
                                                     chardalynâa crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Aurilâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    Fractine A fractine is a bizarre, two-dimensional creature that flies through Wildspace and the Astral Sea, folding and refolding like a piece of origami. When it encounters another creature, it
                                                
                                            
                                                
                                                     dies, it folds in on itself and disappears, releasing any creature trapped inside it. Iâve encountered a creature unlike any other in the multiverse: a flickering mirror tumbling across the Astral Sea
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hole pierces the deck and the hull below.
 The first time a creature that isnât a Construct or Undead comes within 5 feet of the shipâs wreckage, the creature must make a DC 16 Wisdom saving throw. On
                                                
                                            
                                                
                                                     inscribed with images of sea creatures and geometric patterns. At its center, a short platform bears a high-backed, obsidian throne sculpted with stylized images similar to those on the walls. Behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but itâs a convenient theoretical construct based on the philosophical shading among
                                                
                                            
                                                
                                                     World Axis In this view of the cosmos, the Material Plane and its echoes stand between two opposing realms. The Astral Plane (or Astral Sea) floats above them, holding any number of divine domains (the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
                                                
                                            
                                                
                                                     turn the gold over to the authorities, either one agrees to accompany the characters to the vault and cast the spell. The unicorn need not be a real unicorn to serve as this key. The Sea Maidens Faire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     aliveâa hovering, sapient Construct that feeds on Xaosâs disorderly residents. Periodically, Automata deploys modrons to recover the lost unit, but they are swallowed just the same, absorbed into the
                                                
                                            
                                                
                                                     belly of a massive, mechanical beast. Githzerai Embassy The githzerai embassy is an island of order amid a sea of chaos. The adamantine citadel floats above Xaos, held aloft by collective thought and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     are laboriously collected and taken from the basement. Over time, a similar construct could be used as an offensive upgrade to the franchiseâs headquarters, either as part of future franchise
                                                
                                            
                                                
                                                     to officially change territories, nothing prevents them from quietly checking out the commercial landscape in the area. Characters searching the sea caves along the cliffs near the lighthouse might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Secret Basement The original builder of the lighthouse was a kindly old wizard who enjoyed the romantic idea of living rustic by the sea in his final years. He wanted a laboratory inaccessible to the
                                                
                                            
                                                
                                                     odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giant retreat beneath the sea is an appropriate locale for these encounters.  Elemental Air Encounters    d12â  Encounter 
     1  1d3 mist hulks* (attitude: 1d8) wandering about, wallowing in regret
                                                
                                            
                                                
                                                     is 
the center of this storm giant enclave  
   Elemental Water Encounters    d12â  Encounter 
     1  A coven of 3 sea hags (attitude: 1d4 + 1) trying to peer into the future 
   2  1 cult fanatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the door without a key or anyone not of Cassalanter blood who opens Victoroâs desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoroâs desk is
                                                
                                            
                                                
                                                     dancing in it. Stairs lead down to the foyer (area C5) and up to a hallway outside areas C17 and C19. Dancing Construct. The dressed âmannequinâ is a magical construct that serves as a dance partner. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
 Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
                                                
                                            
                                                
                                                     flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     feet high, with 6-foot-high doorways connecting the chambers. Depth. The sea floor is 40 feet below the surface of the water. The Marshalâs highest point is 5 feet below the surface of the water. The
                                                
                                            
                                                
                                                     moon at night. The interior of the ship and the sea cave are concealed in darkness. Structure. The wood of the Marshalâs hull, deck, and doors is rotting. Unless otherwise noted, a door or a 5-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Guide at market prices. Twelve years ago, Jessamine had a brief but torrid love affair with an Amnian sea captain. The âfruitâ of that affair is a shy daughter named Ymezra. Under Jessamineâs watchful
                                                
                                            
                                                
                                                     journal contains a picture of Vornâs control amulet but provides no clues to the amuletâs current whereabouts. As reward for finding and retrieving the construct and its control amulet, Wakanga offers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Spot forged text 15 Forge a signature 20  Carpenterâs Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
                                                
                                            
                                                
                                                     open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
 Sea Hag Medium Fey, Chaotic Evil
 AC 14 Initiative +1 (11)
 HP 52 (7d8 + 21)
 Speed 30 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  16  +3
                                                
                                            
                                                
                                                     have only one creature Grappled by this action at a time.
 Shield Guardian Large Construct, Unaligned
 AC 17 Initiative â1 (9)
 HP 142 (15d10 + 60)
 Speed 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     sheer walls erupting from the stone in such a way as to grant invaders from the sea few footholds. From the fortressâs five stout towers, specially made Gondan trebuchets stand ready to hurl stones three
                                                
                                            
                                                
                                                     prison of Baldurâs Gate. Three levels of dungeons extend beneath it, the lower two below sea level and integrating part of a naturally occurring cavern system. This both keeps the prison secure and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     invaders from the sea few footholds. From the fortressâs five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the
                                                
                                            
                                                
                                                     mechanisms and cleverer magic.  In addition to defending the city, the Seatower also serves as the local prison of Baldurâs Gate. Three levels of dungeons extend beneath it, the lower two below sea level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    â30: Fleetswake This festival celebrates the sea, maritime trade, and the gods of the sea, navigation, and weather. It spans the last tenday of Ches, and includes a series of boat races, the
                                                
                                            
                                                
                                                    : Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ) 
   Balduran Looks Out to Sea Shortly after Balduran disappeared for the final time, this statue appeared on the cliffs of Tumbledown. Twice the size of the actual man, the statue bears an uncanny
                                                
                                            
                                                
                                                     cold-storage facility where heâs using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan Generations ago, a fleet of Calishite refugees fleeing war in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     city residents, in the hopes of torturing or ransoming them  Balduran Looks Out to Sea Shortly after Balduran disappeared for the final time, this statue appeared on the cliffs of Tumbledown. Twice
                                                
                                            
                                                
                                                     spends entirely too much time in the cultâs trophy locker, a cold-storage facility where heâs using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     over it and the buried Netherese spire. Dzaan and his wight bodyguard, Krintaas Dzaanâs Simulacrum
 Medium construct, lawful evil
 Armor Class 10
 Hit Points 24 (half of 9d8 + 9)
 Speed 30 ft
                                                
                                            
                                                
                                                    , Vellynne Harpell. Two of Vellynneâs kobold companions witnessed the theft, and Nass killed them with Melfâs acid arrow spells before fleeing with the orb. Nass fled Ten-Towns and headed toward the Sea
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     leader of a party of adventurers from the Hold of the Sea Princes, sent by the Prince of Monmurg to investigate the strange goings-on in the former lizardfolk lair. He and his companions were equipped
                                                
                                            
                                                
                                                     observation, the sahuagin have selected the coldest part of level 1 in which to construct their larder. The natural temperature here allows dead creatures to be stored for extended periods of time without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
                                                
                                            
                                                
                                                     Iriolarthas and his apprentices retrieved from the bottom of the Sea of Moving Ice. During a routine examination, the spindle briefly became active, dispelled magical effects throughout Ythryn, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     is the franchiseesâ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
                                                
                                            
                                                
                                                     effort, both in game and around the table. What should a headquarters look like initially? Do the characters prefer to travel by land or by sea, or to operate from a fixed location? Is a ruined keep
                                                
                                            
                                        






