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                        Returning 16 results for 'sealed all charges'.
                    
                
                        
                            
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                                        shaped all charges
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     speak. It can open the sealed vault where the prince rests (see area V3). The golem remains a noncombatant unless it is directly attacked. The Sapphire The sapphire is inside the golemâs chest, hidden
                                                
                                            
                                                
                                                    . The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     detention must search for supplies as described below. Objective. Instructor Minexes directs the students to look for the lost supplies in the area shown on map 6.1. The characters and their charges must
                                                
                                            
                                                
                                                     rendezvous point leads to a more solid section of Witherbloomâs campus. Crates. Each crate is a sealed, steel box weighing about 150 pounds. Also, each crate has AC 19; 33 hit points; and immunity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     his coach. Cave-In! At some point after the characters enter the mine, Itzminâs bandits detonate alchemical charges to collapse the entrance. Wherever the characters are in the mine, they hear a
                                                
                                            
                                                
                                                     thunderous blast from above. If they return to mineâs entrance, they find the cavern has collapsed, sealed by tons of impassable rubble. A character who is proficient with alchemistâs supplies or who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     carriageâs doors are sealed shut, with no handles, hinges, or keyholes. Zybilna kept the carriageâs magic key inside the vehicle and used misty step spells to retrieve it as needed. The carriageâs crystal
                                                
                                            
                                                
                                                     Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see âCrown Locks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     past it. Beyond the plug is a small foyer holding three sealed urns on the east and west sides. To the south are double doors of bronze with glyphs worked into their faces.
 The ancient glyphs are
                                                
                                            
                                                
                                                     wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     crude tunnel has been punched through the south wall there.
 As the characters enter this area, the next scene from the âVisions in Fireâ section plays out. Sealed Tombs. The two tombs commemorate
                                                
                                            
                                                
                                                     honored Solamnic weaponsmiths. Their burial places are sealed behind iron bars, which are Medium objects with AC 19, 20 hit points, and immunity to poison and psychic damage. The north tomb contains a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     reaches a large junction with a turntable where mine cart tracks lead into side tunnels: two leading north, two leading east, and two leading south. Rockfalls have sealed off both tunnels leading east and
                                                
                                            
                                                
                                                     lairs in one cavern. It was partly tamed by the miners and allowed to hunt rats and other vermin. The lizard charges the characters as soon as it spots them but doesnât attack immediately. Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Hidden Entrance. The people of Hollow sealed a tunnel leading to the mineâs lower levels on the northwest wall after a number of explorers got lost in the mine. With a successful DC 12 Wisdom (Perception
                                                
                                            
                                                
                                                     as they sense movement. If the mine entrance has not yet collapsed and all the characters are in or near this room, Itzmin detonates his charges (see the âCave-In!â section earlier in the adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     outpost. The entrance was sealed away by the mind flayers (who despised the hot spring), but the goblins have since unearthed it, though the entrance is still hidden in area Z5. The hot spring is 15
                                                
                                            
                                                
                                                     offers to aid the characters. However, a character who succeeds on a DC 13 Wisdom (Insight) check intuits that while his offer of help is earnest, Hjoldak knows less than he claims. The jar is sealed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
                                                
                                            
                                                
                                                    . Rumors abound of a vault hidden beneath the building. In the cellar, the dwarves have dug a chamber in the earth that is sealed with a heavy iron door and a fine lock (requiring a successful DC 25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Tolmara drugged him and sealed him in a barrel with a poisonous snake, which killed him with its bite. Mirak has no clue why Tolmara killed him, and Tolmara is too addled to remember the incident or
                                                
                                            
                                                
                                                     Winterbow (NG female half-elf scout), a member of the Emerald Enclave. She charges 10 gp per day for her services, regardless of the danger. She has noticed more and more hill giants, ogres, and Uthgardt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pistol with 4 charges remaining. One Pixel Brush  A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
                                                
                                            
                                                
                                                     the other end of the room is a sealed metal alcove.
 This restricted office belonged to the former chief security officer. Alcove. The alcove is the chiefâs personal locker. It is card-locked and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     of the apparatuses that bear his name, he arranged the statues throughout the city streets, creating a bizarre tableau of life within the cityâs dead zone. Unless they brought a fully sealed vehicle
                                                
                                            
                                                
                                                     found in Kwalishâs lab in part 3 of the adventure, are two such devices. Alongside countless dead energy cells spread across this area, the characters also find 1d6 charged cells, each holding 20 charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    ) poison damage on a failed save, or half as much damage on a successful one). The arrows strike the south wall and shatter if they miss interposing creatures. The holes for the arrows are sealed with a
                                                
                                            
                                                
                                                     Keeperâs Quarters Herein dwell the Keeper and his mate, two fire giants who will rush to the aid of their charges if they hear a commotion outside. Their chamber contains a large bed, a table, two chairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    âperhaps an antique box, stone cairn, or tree stump sealed with rocksâradiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a
                                                
                                            
                                                
                                                     artifact was destroyed. Consider rolling on the Unraveling Magic Effects table when the following circumstances occur in the region: Any charges are expended in a magic item. A spell slot of 1st level or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     light emanates from the seam.
 The door is normally sealed with a complicated locking mechanism, but the fanatics have left it unlocked to let their minions bring the Netherese obelisk fragments to them
                                                
                                            
                                                
                                                     spell fails, but any spell slots or charges arenât wasted.
 X8: Voalshâs Quarters The door to this room from the hall bears small dots that read, in Qualith, âChambers of Voalsh, whose fearsome wings
                                                
                                            
                                        






