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                        Returning 35 results for 'sealed speak'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune to this item, you must first drink the contents of the
                                                
                                            
                                                
                                                    . As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment youâre wearing or carrying) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Kyrzinâs Ooze Wondrous item, very rare (requires attunement) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune
                                                
                                            
                                                
                                                     immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     any form the sculptor can imagine. Ancient stone golems found in sealed tombs or flanking the gates of lost cities sometimes take the forms of giant beasts. Like other golems, stone golems are nearly
                                                
                                            
                                                
                                                    , frightened, paralyzed, petrified, poisoned
 Senses darkvision 120 ft., passive Perception 10
 Languages understands the languages of its creator but canât speak
 Challenge 10 (5,900 XP)
 Immutable Form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , giving him an Intelligence of 10 and the ability to speak Common. After serving him for the duration of the enchantment, the serpent slithered off and found its way to Omu. Azi Mas has a good memory; he
                                                
                                            
                                                
                                                     Incense. Also present is a sealed case containing ten blocks of temple incense. Lighting a block creates a hazy cloud that fills a 20-foot-diameter sphere and moves with the block. Any creature that starts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Grand Duke a few years ago. Apparently, Ravengard is missing. In his absence, the Flaming Fist has sealed the cityâs gates to staunch the flow of refugees. No one is allowed in or out.
 All of this
                                                
                                            
                                                
                                                     was brought to your attention shortly after you were drafted by the Flaming Fist to help defend the city. Your orders are to speak to Captain Zodge at the Basilisk Gate, which pierces the cityâs eastern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Rezmir and the others. If the characters speak with Glazhael, he responds with a pompous speech about the superiority of dragons over humans, dwarves, and so forth. If the characters flatter him to a
                                                
                                            
                                                
                                                    , silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice. The treasure hoard is frozen in ice, and it requires either several fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Old Dwarven Halls The doors in this area are made of stone and sealed with Qualith door locks (see âQualith Door Locksâ). Unless they are held open, the doors automatically close and lock. Rooms
                                                
                                            
                                                
                                                    , bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the constructâs head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Rezmir and the others. If the characters speak with Glazhael, he responds with a pompous speech about the superiority of dragons over humans, dwarves, and so forth. If the characters flatter him to a
                                                
                                            
                                                
                                                    , silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice.
 The treasure hoard is frozen in ice, and it requires either several fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Psipod Nexus I The doors to this room are made of stone and sealed with Qualith door locks (see âQualith Door Locksâ). Unless they are held open, the doors automatically close and lock. The
                                                
                                            
                                                
                                                    , dwarves unable to speak Dwarvish, and so on.
 As soon as a character encounters such a discrepancy, the ulitharid also becomes aware of it, since their minds are linked. When confronted with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of Shalx The amber door to this room is sealed with an arcane lock spell. The password to suppress the spell is âShalx.â A character can push open the doors with a successful DC 25 Strength check
                                                
                                            
                                                
                                                     someone, I expect payment in return.â X33b. Vault of Maverus The amber door to this room is sealed with an arcane lock spell. The password to suppress the spell is âMaverus.â The door is otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , at which point, they swivel their heads toward the nearest characters and speak (see below). If any character steps within 5 feet of the globe of light, the clockwork dragons attack all creatures in
                                                
                                            
                                                
                                                     sealed in the vaults of Horn Enclave. In truth, that piece has been with Lottie the whole time, even as the false story kept those seeking the wheel of stars away from her. The orrery component cannot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     carriageâs doors are sealed shut, with no handles, hinges, or keyholes. Zybilna kept the carriageâs magic key inside the vehicle and used misty step spells to retrieve it as needed. The carriageâs crystal
                                                
                                            
                                                
                                                     Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see âCrown Locks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
                                                
                                            
                                                
                                                     mummy might slaughter all the creatures responsible and still not sate its wrath.
 Undead Archives. Though they seldom bother to do so, mummies can speak. As a result, some serve as undead repositories
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     Soapwort and is laid to rest when the faerie tells him that this life is but a dream. Soapwort returns to the Feywild when his job is done.
 Casting speak with dead is fruitless, as the corpse no
                                                
                                            
                                                
                                                     longer has a mouth through which to speak.
 H6. Library These ruined chambers contain high shelves stacked with Thalivarâs moldering research notes. Each chamber houses a large statue of a peasant girl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     speak. It can open the sealed vault where the prince rests (see area V3). The golem remains a noncombatant unless it is directly attacked. The Sapphire The sapphire is inside the golemâs chest, hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     at them until they leave or until the poltergeist is destroyed. The poltergeist is invisible and canât speak. L11: Warehouse 6 Bright light seeps through cracks around the sliding metal doors of this
                                                
                                            
                                                
                                                     back of the vehicle is the only entrance, and Ignus used a spell scroll of arcane lock to seal it. A character can use an action to try to pull open the magically sealed hatch, doing so with a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
                                                
                                            
                                                
                                                     one. Questioning Napaka Queen Napaka has been dead for more than a century. If a speak with dead spell is cast on her corpse, the characters can ask it questions about Omu and receive honest answers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     conversation: âThe heart of the mountain is sealed behind doors of black basalt that only a dwarf king can unlock. In the mountainâs heart, youâll find your own greatness.â (See area 15.) âWhen you
                                                
                                            
                                                
                                                     enter a room, speak the word âxunderbrokâ for all to hear. You might be rewarded.â (Characters who understand Dwarvish know that the word means âsecret trove.â) âDemons invaded our temple, but we trapped them in statues on this level. Beware them.â (See area 29d.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but itâs sealed by powerful
                                                
                                            
                                                
                                                     it. The first time a character tries to damage the sealed door or open it with an ability check or magic, or if a character touches any of the indentations, the ghostly figure of an elf steps through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
                                                
                                            
                                                
                                                     character accepts, they immediately become aware of how to use the altar to speak with the dead, and they donât need a holy symbol to do so. Chemoshâs Altar. A detect magic spell reveals an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
                                                
                                            
                                                
                                                     destroys and voids the contract, and causes the character and the devil to lose the ability to speak. A greater restoration spell or similar magic ends the effect on its recipient. Written in Stone. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     better companion for Traxigor, given his eccentricity and good nature. Lulu is integral to the charactersâ future success, though they shouldnât know that yet. Lulu can speak Celestial but prefers to
                                                
                                            
                                                
                                                     Hellriders betrayed us. They retreated through the gate and sealed it behind them.
 âBefore she was captured, Zariel told me to hide her sword so that it wouldnât fall into evil hands. Someone helped me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
                                                
                                            
                                                
                                                     mother and pushing him up through the ranks of the cult. C7. Great Hall The double door leading to the courtyard (area C2) can be sealed shut with a huge crossbar. It takes an action to slide the crossbar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the dwarves. The Chasm that rent the land has been sealed by powerful magic. The High Road has been cleared and rebuilt, and trade has resumed with Waterdeep and realms to the south. What was the
                                                
                                            
                                                
                                                     have no skills to speak of, and many have no wealth, but all come with the desire to work and to enrich themselves in the process. New stores and workshops open by the tenday, and workers without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters to speak with the second mate, Kycera, in the galley (area Z3). A character who succeeds on a DC 14 Wisdom (Insight) check intuits that the two are uneasy about some of their crewmates. If the
                                                
                                            
                                                
                                                     front of the ship. During the Lambent Zenithâs crash, arcane wards should have sealed the safe roomâs doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the palace are summarized here. Ceilings. The ceilings throughout the palace are 20 feet high. Doors. The palace is sealed off by 7-foot-diameter circular doors, each one made of riveted iron plates
                                                
                                            
                                                
                                                     only in self-defense. Characters who use magic to speak with it can learn the following information if they ask it the right questions: Zox is afraid of the âscary red metal wearersâ (hobgoblins) and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     reaches a large junction with a turntable where mine cart tracks lead into side tunnels: two leading north, two leading east, and two leading south. Rockfalls have sealed off both tunnels leading east and
                                                
                                            
                                                
                                                     summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     zircon gemstones (750 gp) An electrum chain with a bloodstone pendant (250 gp) A wooden sea chest covered with bird droppings and sealed with a heavy padlock that a character using thievesâ tools can pick
                                                
                                            
                                                
                                                    . A frost druidâs awaken spell has given it an Intelligence of 10 and the ability to speak Common. Although itâs grateful for the magical gift, the giant walrus is not interested in serving anyone or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a kneeling womanâa rose of great beauty plucked too soon. The master of the marsh knows of whom I speak.
 The treasure lies under Marinaâs monument in Berez (chapter 10, area U5). âThe master of the
                                                
                                            
                                                
                                                     treasure lies in the attic of Old Bonegrinder (chapter 6, area O4). 8 of GlyphsâBishop What you seek lies in a pile of treasure, beyond a set of amber doors.
 The treasure lies in the sealed treasury of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , beseeching other nearby settlements for aid; among them is a completed letter addressed to the mayor of Maerin. This letter is stuffed in an envelope and sealed shut with a bright red wax seal embossed
                                                
                                            
                                                
                                                     Tifra and their two children, Tavin and Nia, evacuated to Maerin. The last few pages speak of the mayorâs nightmares, of her creeping fear and waking in the night, soaked in sweat, with lingering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     body of a veteran in Kalaman armor. Caradoc is eager to speak with the characters and enlist them in a plot to betray Lord Soth and steal the flying citadel for himself. He doesnât try to disguise his
                                                
                                            
                                                
                                                     emerge. The gates at the south of the room lead from the temple to the surface of the flying island, but theyâre sealed shut. Wersten Kern. The figure atop the scaffold is Wersten Kern (see appendix B
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     feet tall and hewn from solid rock. C1. Sealed Gates When the characters descend into the catacombs, read: A pair of basalt doors block the passage ahead, their surfaces engraved with a relief of a
                                                
                                            
                                                
                                                     if they have the magic to do so (such as the gaseous form spell). Otherwise, theyâll need the speak the pass phrase âFor Gloryâ to proceed any farther. Characters can learn the pass phrase from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     outpost. The entrance was sealed away by the mind flayers (who despised the hot spring), but the goblins have since unearthed it, though the entrance is still hidden in area Z5. The hot spring is 15
                                                
                                            
                                                
                                                     the jar and can still speak, though his voice comes out no louder than a whisper. Upon seeing the characters enter the room, he attempts to grab their attention (he has been attempting to get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Upper Palace Locations  Palace of Heartâs Desire, Upper View Player Version P32. Minstrelsâ Gallery This balcony extends out over the banquet hall (area P18). The door on the west wall is sealed with
                                                
                                            
                                                
                                                    , hobgoblin
 When the decapitated heads speak the syllables of âBaba Yagaâ in their proper order, all creatures in the hall are teleported to unoccupied spaces in the study (area P47). P35. Flooded Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot Cubes. The transparent gas carries a foul odor. The gas is continuously
                                                
                                            
                                                
                                                     targetâs turns. The vine can grapple only one creature at a time. As an Influence action, a character under the effect of a Speak with Plants spell or similar magic can try to persuade the vine to
                                                
                                            
                                        





